Small game makes pallet Freddy powerless.
I just played a game against pallet Freddy which I figured was already a win since I use small game. I did some gens but made sure to throw his pallets down, also due to small game, his ruin and noed became useless.
That Freddy probably thought I was cheating since I kept throwing them down. We all escaped and the only perk he got to use was bbq since we all escaped before he could down anyone during endgame so no bloodwarden.
In conclusion, small game>pallet Freddy.
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Ngl if he's playing as new Freddy with Ruin, BBQ and NOED and everyone escaped, that's on him.
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bbq is pretty easy to counter and everyone did bones and stayed stealthy early game, we easily countered all of these perks and as far as I know everyone was solo.
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Also since I had small game he could really only teleport and that has a cooldown.
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tbf, it does have a cooldown and a maximum range, so during a chase its not very usefull...
outside of chases, yeah it is a pretty nice counter to him.
i am still voting for small game to no longer reveal traps, but be totems only and have a totem counter.
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So you want to nerf an already niche perk into making it so absolutely no one runs it...
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I’d like that
Totems are literally the reason to use it.... If more people used it then ruin and noed would quickly fall out of the meta.
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I mean, Freddy is now a Trapper Killer so... Its kind of fitting that this is what the turnout of his rework boils down to.
Traps in-general are and should be treated as just a bonus for aiding in loops and chases, if the Killer is basically a M1 Killer you shouldn't really be distraught about your traps being wasted... Although that doesn't mean the chases won't be harder to end of course...
If you're just aware of spacing, lengths of lunges, and overall mechanics of chasing as a Killer... than you'll probably be fine? Depending on if its a solo or SWF team I guess? It all really depends on the Player and Survivors routes they take...
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no one runs the perk, because they want to avoid traps.
there are only 3 out of 17 killers that use traps (idk if demigorgon portals count, if so, its 4 out of 17), so the chances to run at a trap killer are rather slim.
people run the perk to find hex totems faster / to prevent noed from spawning, which is the aspect i would be buffing with my idea. the totem counter would be immensily helpful to solo survivors, as they would know how many potential noed totems there are left and if their team cleansed totems or not.
the trap part of the perk is just a small bonus that majority of the time will do nothing for you - yet it screws over those killers that really dont need to be screwed over like that, e.g. Trapper.
Trapper is nowhere strong enough to have a direct counter perk to him.
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Calm Spirit makes the doctor powerless too (besides the 2.5 seconds of no interactions)
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Small game doesn't help the person being chased, so I think it's okay.
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Totems are the bonus. It's supposed to help you against Killer items, namely Trapper's traps and Hag Hexes or whatever those are. With a new killer able to put items down, it's only fair it include those as well. They can only be seen when asleep, which gives him your location at all times, so people who aren't looping gods are encouraged to wake up as soon as possible.
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It also kills you faster! (While hooked)
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Try a map with "detect killer item" effect.
Satisfying.
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I don't get why so many people use pallet Freddy when they have snare Freddy by default.Pallet freddy works on rank 10-20.
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It can be pretty good vs solo players but anything SWF stops a lot of its usefulness.
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Would you please be so kind and explain why you think that's the case? Some people in this forum claim that pallets are weak, and SWF counters it, and that people are already "used to it". But if you don't have a way to tell if a pallet if fake or not, why would they be bad?
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Small game is one of the best survivor perks.
I’ve been waiting to see people complain about it :^)
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I need to disagree @GrootDude
The small game has only build in a sound notification, you can't already know if this was a trap, totem or Freddy's pallet and it's a little bit confusing there.
But, hey overly how many times you see the small game used by the other players in matches? 😉
I think it's also kinda good that underrated perks are kinda a counter to killers, like iron will against Spirit.
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No.. totems are not the reason to run it. It was originally designed PURELY to counter trappers traps. Then totems were added later.
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At the time, yes. But now the reason to play it is totems, and it's pretty good at that.
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Regardless, I don't want to strip a niche perk hardly anyone runs of its primary objective, locating traps.
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More people should run it. How often people complain about noed again?
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Ruin is used in 80%+ of games. Imagine not running Small Game in this meta.
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I honestly cannot believe we're resorting to complaining about Small Game and Calm Spirit now. Two incredibly niche perks that help to counter (but do not completely counter) parts of very few killers' powers.
Hag and Freddy are very strong killers. They are fine.
Trapper and Doctor are weaker but that is NOT because of Small Game or Calm Spirit. We do not need to nerf already weaker/niche perks to make the stronger perks even more likely to be used.
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It's quite useless within a chase because of a few factors:
- It doesn't tell you how many traps are in your 45° cone - only, there's a trap in your 45° cone. This means you can have a situation where you know one pallet is fake, and the other is real, knowing one is fake won't help you pick the right one.
- You have to focus on the killer, or risk getting hit due to micro management. Sometimes you can't afford to multitask during the heat of a chase, and if you try to, you will miss out on important information from the killer. You might see if this pallet is fake, but while you're checking, the killer could be doing a mind game you're oblivious to.
- Perk has a 10 second cool-down. At the very most, you will be able to deduce a pallet every 10 seconds, and you will need to travel the map to get more pallets. The perk isn't that useful in a chase because you're more focused on the killer, and the perk has a cool-down of 10 seconds.
All in all, Small Game is fine, and rarely anyone uses it. If the perk were to give an aura, then I would agree since it's precise, but it's not - it's not a problem.
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Good thing he never said anything about using it during chases right?
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Honestly Pallet freddy isn't to strong imo his snares are where its at
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Snares may be better but pallets are sooooo much more fun!
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Barely anyone uses Small Game, this perk needs buffs ( aka a totem counter attached to it ), not a nerf.
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I’ve wanted a totem counter since forever
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Making a forum post=complaining now? I don’t play Freddy so I don’t care lol but I was stating that it makes him powerless.
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I think a totem counter is something that should be added in general, not just to Small Game. Otherwise we'll just have another piece of information that's always accessible to a swf squad, that solo survivors can only access by equipping a certain perk.
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Thats wrong and you know that.
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He still has his teleport. And Snares. And pallets aren't completely useless against Small Game.
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If he brings pallets then he doesn’t have snares so all he really had that match was his teleport, ho only really had two fake pallets dropped in chase.
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Powerless is a bit dramatic but his pallets were basically useless and his teleport has a cooldown.
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With ruin and noed in the meta, more people should run it.
This^^^
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I don't understand, do you want Small Game nerfed or not ?
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We all cleansed the totems before any chase started so I knew when it was a pallet.
Not saying the perk isn’t fine, but it also isn’t useless in chase, it helps a lot against Trapper.
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I find Freddy a little closer to Hag than Trapper, and to Doctor for that matter.
Overall what I hate about Freddy though is the severe framerate drop of the Dream World. I realize people with good PCs have no issue with this, but peasants like me find it really problmeatic. It's why Freddy is my most hated killer right now.
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I was telling you that he doesn’t get snares if he brings pallets....
Making a post=Wanting something nerfed now I guess.
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That may have been the case back when it was originally designed, but I would imagine most people who use it nowadays primarily use it for the Totems. Utility of a perk can change over time as it gets buffed/nerfed to the point where its main use can be different from its original intent. For example, no one today would even begin to argue that the reason to run Sloppy Butcher is to inflict super Hemorrhaging on Survivors.
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That changes a lot 😁
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Then why you make the post ? People already knew that Small Game counters Fake Pallets. You don't need to remind them.
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Because I thought that it was funny that he basically had no power.
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Almost every Freddy uses fake pallets.High ranked players just memorize real pallets, it's pretty ez.
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that is true.
the perk icon itself shows someone jumping over a beartrap.
in fact, the very first version would reveal the auras of Traps in a small radius around you.
though, that is horribly outdated. like i said before, almost no killers ever use traps, so that aspect of the perk has become rather useless.
the second effect they added, the totem reveal, is what kept the perk alive, so i think it would be best to buff that part of the perk.
and lets be honest, Trapper really doesnt need such a hardcounter...
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A bit of hyperbole there by the OP. I run Small Game all the time because as some have mentioned - Ruin is in 80% of games, it helps with NOED, Trapper, Hag and Freddy, and if nothing else it finds free points.
Sure there are some games when SG does a fantastic job and finds Ruin quickly, helps find some traps and even NOED. But that's the exception, not the norm.
It can still take a long time to find ruin if you get chased before you can find it, the killer can guard ruin, and sometimes it just ends up being in the last place you look, like some weird central location. If they run TotH that also complicates things. Trapper also complicates since you often have to pop the trap to get to it.
Finding dream palettes and snares is probably the least effective use of SG. There are just too many. Often there are 2 fakes very close or a fake and a real. If you get the alert you have to reposition yourself, wait for the timer to pass then turn away and slowly turn back until you can isolate which palette gave the alert. And even then you give your position away if you pop the traps which tends to bring the killer down on your ass.
And of course all this stuff only works when you're not being chased. SG saves me now and then in a chase from running into a trap but a lot of times it's on cooldown and so I run into a trap anyway.
So yeah... SG can be very helpful but in no way does it make any killer, especially Freddy, powerless.
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I find it funny when ppl think its a fake pallet, but really there was a dull totem nearby.
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