Silent Hill 2 + DBD chapter concept. Part 1.5: James Sunderland perks
Betrayal:
Obsession perk
The constant death and agony surrounding you fills you with the determination to save yourself, rather than others.
Every time a survivor is hooked, gain a token.
Up to a maximum of 2/3/4.
Each token reduces status cool-downs for 5% and increases run speed by 1.5%.
If you save a hooked survivor, lose all/3/2 tokens permanently.
Only one obsession per match.
Increases odds of becoming the killers obsession.
Lingering will:
Fighting alone has taught you to do or die.
When at the final moments of the first hook stage, if no one rescues you, you will unhook yourself.
When unhooked:
Become broken for 60/50/40 seconds.
Gain a permanent endurance state that is lost on hit when injured.
Leave no scratch marks for 5/6/7 seconds after unhooking.
If you are hooked again, you will be sacrificed automatically.
Questionable actions (name work in progress):
Your dangerous decisions sometimes reward you well.
When in the basement:
You leave no scratch marks.
Your aura is undetectable.
Chance to unhook yourself in the basement is increased by 5/10/15%
If you are in the basement for longer than 20/25/30 seconds, and are unhooked, you cannot run and will scream uncontrollably.