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Silent Hill 2 + DBD chapter concept. Part 1.5: James Sunderland perks

Donglybits
Donglybits Member Posts: 8

Betrayal:

Obsession perk

The constant death and agony surrounding you fills you with the determination to save yourself, rather than others.

Every time a survivor is hooked, gain a token.

Up to a maximum of 2/3/4.

Each token reduces status cool-downs for 5% and increases run speed by 1.5%.

If you save a hooked survivor, lose all/3/2 tokens permanently.

Only one obsession per match.

Increases odds of becoming the killers obsession.


Lingering will:

Fighting alone has taught you to do or die.

When at the final moments of the first hook stage, if no one rescues you, you will unhook yourself.

When unhooked:

Become broken for 60/50/40 seconds.

Gain a permanent endurance state that is lost on hit when injured.

Leave no scratch marks for 5/6/7 seconds after unhooking.

If you are hooked again, you will be sacrificed automatically.


Questionable actions (name work in progress):

Your dangerous decisions sometimes reward you well.

When in the basement:

You leave no scratch marks.

Your aura is undetectable.

Chance to unhook yourself in the basement is increased by 5/10/15%

If you are in the basement for longer than 20/25/30 seconds, and are unhooked, you cannot run and will scream uncontrollably.