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If you want camping to stop

Swiftblade131
Swiftblade131 Member Posts: 2,051
edited July 2018 in General Discussions

Then stop bombing the hook. If you keep doing this, then new killers will see that it works in the form of, "They come to me instead of me going to them."

So instead of whining and complaining, how about taking some initiative and punish them for camping instead of rewarding them. Simple as that.

Comments

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I agree. Camping will always be a thing. Whether the killer uses it as bait to lure other survivors in, or to secure a kill when the exit gates are powered, it's part of the game and the best thing for survivors to do is punish it by leaving the one on the hook and doing gens.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    @ShrimpTwiggs said:
    I agree. Camping will always be a thing. Whether the killer uses it as bait to lure other survivors in, or to secure a kill when the exit gates are powered, it's part of the game and the best thing for survivors to do is punish it by leaving the one on the hook and doing gens.

    Exactly

  • XxPennywisexX
    XxPennywisexX Member Posts: 6

    Then stop bombing the hook. If you keep doing this, then new killers will see that it works in the form of, "They come to me instead of me going to them."

    So instead of whining and complaining, how about taking some initiative and punish them for camping instead of rewarding them. Simple as that.

    I agree 100% why not camp when they are all flocking one by one to the hook. They should be more worried about getting some gens started while they camp
  • powerbats
    powerbats Member Posts: 7,068

    Actually if you want camping to stop being so rewarding then stop punishing survivors for having to go for the unhook. You currently need altruism points of some kind to pip safely by doing an unhook, even an unsafe one. Because on certain maps Lery's I'm looking at you there's multiple gens where only 1 person can work on them. There's several other maps where that's an issue as well and even ones that have multiple sides can't be worked on.

    As long as the emblem system forces survivors to be altruistic and punishes them for someone being hooked then they'll be forced to go for the camper. You also have campers that can camp just fr enough away from the hook to be outside the terror radius but still camp.

    The Nurse, Billy, Clown even the Shape and Freddy can all camp just out of terror radius but get back to the hook either before the unhook happens or just as it does. On small maps Nurse and Billy are nightmares for this or anything with wide open areas like Coldwind.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2018

    @powerbats said:
    Actually if you want camping to stop being so rewarding then stop punishing survivors for having to go for the unhook. You currently need altruism points of some kind to pip safely by doing an unhook, even an unsafe one. Because on certain maps Lery's I'm looking at you there's multiple gens where only 1 person can work on them. There's several other maps where that's an issue as well and even ones that have multiple sides can't be worked on.

    As long as the emblem system forces survivors to be altruistic and punishes them for someone being hooked then they'll be forced to go for the camper. You also have campers that can camp just fr enough away from the hook to be outside the terror radius but still camp.

    The Nurse, Billy, Clown even the Shape and Freddy can all camp just out of terror radius but get back to the hook either before the unhook happens or just as it does. On small maps Nurse and Billy are nightmares for this or anything with wide open areas like Coldwind.

    Pretty sure you can pip up not having saved anyone or healing. Assuming you get a fair number of points from generators and chase

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2018

    @TheXenoborg said:
    When killers complain about pallet looping, survivors say, "Just play Nurse, just use Brutal Strength, just use Enduring."

    So if they complain about camping, tell them, "Just do gens, just use Borrowed Time, just escape."

    Okay, but we are talking about camping right now. If they have BT then sure, go for the unhook, that is what it is meant for. However, if they do not have BT, don't farm the guy on the hook and just do generators and escape.

    I am not blaming the survivors for not rescuing, I am not blaming the guy on the hook (Exception being if the survivor in questions is being an ass, Sand bagging, poor sport, etc.)

    Yes generally it is on the killer's shoulders to camp or not. But there are situations where for example, BBQ and Chili did not show anyone. Now the killer can risk checking some generators and maybe finding another person, or play defense if he thinks they might be within the minimum range of BBQ and Chili. At that point, it is not camping, but a defensive strategy, if he sees survivors to confirm this action, then I see no reason not to, since it means they are not working on generators, or at least less of them are. There are many different scenarios we could talk about.

    I am also fully aware that the Emblem system has had a large effect on all of this as well. It enforces the behavior to rescue

    In the end, survivors really should only go for the saves if they have BT, because they do not know if the killer will go for the savior or the one he already had.

  • powerbats
    powerbats Member Posts: 7,068

    @Swiftblade131 said:

    Pretty sure you can pip up not having saved anyone or healing. Assuming you get a fair number of points generators and chase

    You can but on quite a few maps it's really difficult since there's competition to do gens and some people purposely screw up the skill check to make you leave. Again Lery's has 2-4 gens that only allow 1 person to do them and both Father Campbells chapel and Crotus Prenn also have several where only 1 or 2 can do them. Autohaven and it's variations have several where it's 1 or 2 only even ones that should have 2 only allow 1.

    It won't change until they either force killers to earn more points by not camping or stop penalizing survivors for someone getting hooked. Since wglf encourages hook farming and so do other perks. They also need to fix it so that gens have at least 3 if not 4 sides more often so 1 person isn't the odd 1 out so often. While that could speed up gen rushing with the bnp changes along with aura changes that won't be as much of an issue.

    If they remove the camping penalty for survivors killers won't get anyone to take the bait so often and they'll have to finally stop camping. If you really want to add insult give the camped person more bp for each % progress on gens done while camped. That way teh campee doesn't get penalized for the killers bad play and the killer doesn't get the last laugh because they screwed one person over.

    The last part would be only until the exit gates are powered, but at least the bait would get some reward for being said bait and wasting the killers time. Like Boldness points only bait points lol.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2018

    @powerbats said:

    @Swiftblade131 said:

    Pretty sure you can pip up not having saved anyone or healing. Assuming you get a fair number of points generators and chase

    You can but on quite a few maps it's really difficult since there's competition to do gens and some people purposely screw up the skill check to make you leave. Again Lery's has 2-4 gens that only allow 1 person to do them and both Father Campbells chapel and Crotus Prenn also have several where only 1 or 2 can do them. Autohaven and it's variations have several where it's 1 or 2 only even ones that should have 2 only allow 1.

    It won't change until they either force killers to earn more points by not camping or stop penalizing survivors for someone getting hooked. Since wglf encourages hook farming and so do other perks. They also need to fix it so that gens have at least 3 if not 4 sides more often so 1 person isn't the odd 1 out so often. While that could speed up gen rushing with the bnp changes along with aura changes that won't be as much of an issue.

    If they remove the camping penalty for survivors killers won't get anyone to take the bait so often and they'll have to finally stop camping. If you really want to add insult give the camped person more bp for each % progress on gens done while camped. That way teh campee doesn't get penalized for the killers bad play and the killer doesn't get the last laugh because they screwed one person over.

    The last part would be only until the exit gates are powered, but at least the bait would get some reward for being said bait and wasting the killers time. Like Boldness points only bait points lol.

    I am a DM for some D&D campaigns that I run with my friends. If someone can't make it because they had other life things, or got sick, etc. Then I give them half the XP the party got, so they do not fall to far behind.

    I was thinking something like that, but for the hooked guy getting camped. He could get half the of the generators that his team gets done while he is on the hook. Maybe this would help insensitive their teammates to do generators faster. Small idea, but might help.

    Maybe something like getting points equal to a quarter of the teams totals in each category, or just straight up let them get a safety pip bare minimum. At least then you are not getting De-pipped.

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @Swiftblade131 said:
    Then stop bombing the hook. If you keep doing this, then new killers will see that it works in the form of, "They come to me instead of me going to them."

    So instead of whining and complaining, how about taking some initiative and punish them for camping instead of rewarding them. Simple as that.

    I wouldn't divebomb the hook if pipping didn't rely on at least 1 or 2 unhook(s) per game.

  • powerbats
    powerbats Member Posts: 7,068

    @AsePlayer said:

    @Swiftblade131 said:
    Then stop bombing the hook. If you keep doing this, then new killers will see that it works in the form of, "They come to me instead of me going to them."

    So instead of whining and complaining, how about taking some initiative and punish them for camping instead of rewarding them. Simple as that.

    I wouldn't divebomb the hook if pipping didn't rely on at least 1 or 2 unhook(s) per game.

    This you could do zero gens but do unhooks and still pip even if all 4 get sac'd. As long as survivors get punished by someone camping this won't get fixed. The moment survivors stop getting penalized they'll stop going for the unhook and camping will mostly vanish pre gates powered.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited July 2018
    It's a ######### way to play the game, but if it works, what can you do? It's not fun doing a generator and watching a teammate die on their first hook. No one gets any meaningful interaction. Survivors lose Evander and Benevolent points because the killer sits there, and the killer halves their BP output to shaft one survivor.

    But that doesn't matter. The devs have clearly said that they support the state of camping. And as such, I'll continue preventing survivors from saving their teammates using Docs M2 until I get bored. As a survivor, I'll continue leaving random/solo survivors to rot on the hook. Cause that's intended.

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  • KillingInstinct
    KillingInstinct Member Posts: 272
    Maybe camping will end if pallet looping ends. Only one way to find out
  • RepliCant
    RepliCant Member Posts: 1,436

    Camping's part of the game.... intentionally.... get over it

  • DocFabron
    DocFabron Member Posts: 2,410
    Nobody likes being camped, but it's part of the game. Do survivors think killers love being pallet looped? 



  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2018

    @AsePlayer said:

    @Swiftblade131 said:
    Then stop bombing the hook. If you keep doing this, then new killers will see that it works in the form of, "They come to me instead of me going to them."

    So instead of whining and complaining, how about taking some initiative and punish them for camping instead of rewarding them. Simple as that.

    I wouldn't divebomb the hook if pipping didn't rely on at least 1 or 2 unhook(s) per game.

    Once again, it is possible to pip without ever saving or healing anyone. Just saying, slim chance but it is still there.

    And since camping is such an epidemic or whatever, then take BT in. Should help 90% of your matches.

  • Shipthebread
    Shipthebread Member Posts: 415

    @powerbats said:
    Actually if you want camping to stop being so rewarding then stop punishing survivors for having to go for the unhook. You currently need altruism points of some kind to pip safely by doing an unhook,

    Keep lying to yourself, you don't need that. But as long as you continue to convince yourself of your lie you can feel better.

  • powerbats
    powerbats Member Posts: 7,068

    @Amanda55 said:

    Why shouldn't survivors get punished for bad unhooks?? If someone else's stupidity cost a fellow survivor to be downed and hooked for a second time punishment is due for their mistakes.

    Because survivors have to go for that unhook if they want to pip due to reasons mentioned in above posts.

    @Shipthebread said:

    Keep lying to yourself, you don't need that. But as long as you continue to convince yourself of your lie you can feel better.

    So go ahead and keep taking your own advice and keep lying to yourself and ignoring the valid points i made in above posts. The truth and facts will get through to you eventually. I'd post screenshots of all the messed up gens but then you might actually get fact slapped to hard.

  • Shipthebread
    Shipthebread Member Posts: 415

    @powerbats said:

    @Amanda55 said:

    Why shouldn't survivors get punished for bad unhooks?? If someone else's stupidity cost a fellow survivor to be downed and hooked for a second time punishment is due for their mistakes.

    Because survivors have to go for that unhook if they want to pip due to reasons mentioned in above posts.

    @Shipthebread said:

    Keep lying to yourself, you don't need that. But as long as you continue to convince yourself of your lie you can feel better.

    So go ahead and keep taking your own advice and keep lying to yourself and ignoring the valid points i made in above posts. The truth and facts will get through to you eventually. I'd post screenshots of all the messed up gens but then you might actually get fact slapped to hard.

    I don't need to read anything you posted, if you posted what I quoted it tells me enough about you. You don't know how to play since the changes in emblems. You can simply just heal a teammate and that would be enough. You don't need to yolo unhook.

  • powerbats
    powerbats Member Posts: 7,068

    @Shipthebread said:

    I don't need to read anything you posted, if you posted what I quoted it tells me enough about you. You don't know how to play since the changes in emblems. You can simply just heal a teammate and that would be enough. You don't need to yolo unhook.

    Translation you can't refute my points just like the other 2 and since you can't get healing points if you can't heal the person on the hook your point is invalid. If you get hit you can heal but it doesn't make up for the 1k for the initial hook and each time a person gets hooked you lose points.

    If you're smart and only work on gens by yourself you won't get as much as if you did gens with someone else and got an unhook. I managed to get to level 3 and almost 2 so I do know how to play and probably would've gotten to level 1 if not for all the rage quitters and griefers.

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Lowbei said:
    there us no such thing as camping


    Thats the BEST defenition of camping i have ever seen EVER.

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    Everyone talking about the necessity of unhooks to pip have either never repaired gens in their life, can’t pull off a chase longer than five seconds, or just don’t know that you lose points if the one getting rescued gets downed in ten seconds.

    Or a combination of the three.

    If the Killer knows what they’re doing, hook altruism is straight up impossible without BT. But surprise surprise, there’s three other categories for you to get pip points in that don’t require risking your and someone else’s asses.

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @Amanda55 said:

    @powerbats said:

    @Shipthebread said:

    I don't need to read anything you posted, if you posted what I quoted it tells me enough about you. You don't know how to play since the changes in emblems. You can simply just heal a teammate and that would be enough. You don't need to yolo unhook.

    Translation you can't refute my points just like the other 2 and since you can't get healing points if you can't heal the person on the hook your point is invalid. If you get hit you can heal but it doesn't make up for the 1k for the initial hook and each time a person gets hooked you lose points.

    If you're smart and only work on gens by yourself you won't get as much as if you did gens with someone else and got an unhook. I managed to get to level 3 and almost 2 so I do know how to play and probably would've gotten to level 1 if not for all the rage quitters and griefers.

    Then just gen rush and be done with it. I've piped without saving anyone from the hook so you can as well. Or if your not gonna gen rush then bring borrowed time and take some hits for your fellow survivor.

    Gen rush = no pip, I think BT is still bugged and you don't get the altruistic points if they get hit. (Might be wrong but I tried once and still had a bad benevolence score).

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @No_Mither_No_Problem said:
    Everyone talking about the necessity of unhooks to pip have either never repaired gens in their life, can’t pull off a chase longer than five seconds, or just don’t know that you lose points if the one getting rescued gets downed in ten seconds.

    Or a combination of the three.

    If the Killer knows what they’re doing, hook altruism is straight up impossible without BT. But surprise surprise, there’s three other categories for you to get pip points in that don’t require risking your and someone else’s asses.

    The issue is no chasing is being done if they camp, and gens only have so much points to split among 3 survivors. Camping essentially means no altruistic points or evader unless you sniff the killers ass as he camps.

  • powerbats
    powerbats Member Posts: 7,068

    BT does seem to be bugged atm, I've only got Bill just now above 20 but using it on him and it didn't always seem to go off. Also as I stated the gens on some maps only allow 1 or 2 ppl if that and if it's a Nurse forget it, 3-4 blinks whack, back to camp repeat.

    I did a Springfield as Meg against a wraith earlier, did some gens but not much since I healed and totem'd as well as sab'd hooks in case they got downed near him. Now even though I did some good healing I didn't pip and evader was bronze since I got hit exiting gate protecting someone. He'd never chased me before that yet I still got screwed despiste being in his terror radius trying to decoy/obstruct.

    It's one thing not to pip due to killer just outplaying but quite another when the emblems and map gen locations screw you over.

    As I've said before you can do zero gens and go for unhooks and killer can get 4k but with altruism offering and even wglf 2 unhooks pips you with it. IF you do 3 or more and even heal you're godlike with altruism points and can even dbl pip despite zero gens done.

  • AsePlayer
    AsePlayer Member Posts: 1,829
    edited July 2018

    The system doesn't help me not pip to good killers, it helps me safety from completely destroying a killer, which kinda makes it hard to leave rank 15. I have to actually stick around and bully the killer for a few extra loops for the chance at a pip.

  • shadowsfall42
    shadowsfall42 Member Posts: 201
    Camping only works when survivors allow it to. If instead of hanging around waiting for an opportunity to unhook, survivors left and did gens, guarantee only one person would die. It's too effective at low ranks because survivors don't understand when it's time to leave.
  • Camping can indeed be a decent strategy yet as a high ranking killer myself, I strongly feel that camping is only a good strategy when it comes to the gates are powered or open, when three generators are close together, survivors being way too overconfident, parties in the basement, basement builds, and finally when a generator is nearly done and you hook a survivor near it. You now have objective control over both the hook and generator yet my main concern is with the blatant camping aka griefing . I've had campers camp me for no reason and many others when 5 generators are up, and I find it highly annoying that there's really not many counters to camping beside genrushing " sucks for that guy". I think that is wrong that another player has to suffer just for someone's sadistic amusement!

    Suggestions/fix 2- I think it's not a bad idea to create items or more perks that can free someone being camped. What i believe should happen is that our report system needs to be reworked to deal with people who grief just to ruin your day yet here are my ideas.

    Purple Bomb- I name this item purple bomb to give homage to our good old friend( I hate you) purple flashlight. The light bomb would be an ultra rare that when thrown, will blow up on impact, stunning a killer near the hook for x amount of seconds due to the immense amount of Auric light or just light produced from the blast. The draw back of this item that the killer must be near a hook and only ONE can be brought into the game. If more than one purple bomb is attempted to be brought into the game, only one person will keep their purple bomb randomly and the others will have different items they own and if they own no items, no items will be brought.

    FireCrackers- They never bothered me once as a killer yet I found use as them as a survivor. I feel like firecrackers deafen mechanic can be looked at to change it to where a killer can't perform any action besides moving while deafen x amount of time depending on the firecrackers' rarity.

    Adding a special toolbox or toolbox add on that allows for a survivor to be able to unhook someone by causing the hook to collapse and if the camping killer is in that radius of the collapse hook, they're stun for x amount of time.

    Perk 1- The Jester's Demise- If a Killer camps you for x amount of time when the gates ARE NOT OPEN OR POWERED IN ANY AMOUNT the Entity grants you it's protection for x amount of time to you and your savior to where nothing can put you into a dying state for x amount of time. T-baging will disable the effect and borrowed time, Adrenaline, and no perks such as self care, dead hard, and much more cannot be used during The Jester's Demise and X amount of time afterwards on both players who have The jester's Demise on them. This can only be used once per Trial( game) If the killer is in a chase around the hook, the x amount of time will not be added. I put x amount of time as in how much time would be needed to active the perk.

    Perk 2- Not_Dead- If a killer camps you to second stage for x amount of time, the second stage will be delayed & The Fog will swirl around you, you will have a chance to hit a skillcheck. if you hit this skillcheck, the fog will teleport you to a safe spot on the map, very far from the exit gate yet very far from killer. if the killer tries to hit the fog that shrouds you in those moments, you will be healed to a healthy state.

    We could also add some items for characters for example a guitar that can only be used and found by Kate Denson Kate wil be able to use guitar to quell the killer for x amount of time by playing the song that caused her to come into The Entity's world or a foul pizza. Dwight can used a foul pizza ridden with auric cells to distract the killer to devour it for x amount of time.

  • Envees
    Envees Member Posts: 370

    @Visionmaker said:
    It's a ######### way to play the game, but if it works, what can you do? It's not fun doing a generator and watching a teammate die on their first hook. No one gets any meaningful interaction. Survivors lose Evander and Benevolent points because the killer sits there, and the killer halves their BP output to shaft one survivor.

    But that doesn't matter. The devs have clearly said that they support the state of camping. And as such, I'll continue preventing survivors from saving their teammates using Docs M2 until I get bored. As a survivor, I'll continue leaving random/solo survivors to rot on the hook. Cause that's intended.

    In a lot of games this is the result after having chased the survs in a circle jerk till they exhaust their supply of pallets or got unlucky. Yeah, ill set up a tent at that point and not let the good looper to do it again.

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    more camping posts please and can we add 2 tablespoons of loop dialogue to go with it

  • KING_DEDE
    KING_DEDE Member Posts: 402
    It's a ######### way to play the game, but if it works, what can you do? It's not fun doing a generator and watching a teammate die on their first hook. No one gets any meaningful interaction. Survivors lose Evander and Benevolent points because the killer sits there, and the killer halves their BP output to shaft one survivor.

    But that doesn't matter. The devs have clearly said that they support the state of camping. And as such, I'll continue preventing survivors from saving their teammates using Docs M2 until I get bored. As a survivor, I'll continue leaving random/solo survivors to rot on the hook. Cause that's intended.

    You’re despicable using the doctor to camp what is wrong with you
  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    @Doc_W__HOLLIDAY said:
    Nobody likes being camped, but it's part of the game. Do survivors think killers love being pallet looped? 

    Well said

  • Visionmaker
    Visionmaker Member Posts: 2,051
    KING_DEDE said:
    It's a ######### way to play the game, but if it works, what can you do? It's not fun doing a generator and watching a teammate die on their first hook. No one gets any meaningful interaction. Survivors lose Evander and Benevolent points because the killer sits there, and the killer halves their BP output to shaft one survivor.

    But that doesn't matter. The devs have clearly said that they support the state of camping. And as such, I'll continue preventing survivors from saving their teammates using Docs M2 until I get bored. As a survivor, I'll continue leaving random/solo survivors to rot on the hook. Cause that's intended.

    You’re despicable using the doctor to camp what is wrong with you
    Something something Borrowed Time?🤷‍♂️