[SUGG] Xenomorph Killer

Adeloo
Adeloo Member Posts: 1,448
edited November 2019 in Creations

(hello) 

some people keep opening thread about a xenomorph killer and i suggested ideas multiples times without having any feedback so i guessed i should open a discussion on my own ^^


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BASE SPECS :

  • Terror Radius : 32m (like Hag)
  • Killer Speed : 4,6 m/s (standard like Wraith, Trapper, Billy)


POWER

ACTIVE :

  • charge the attack and swing your tail in a 9/15m cone range ( work over pallet/windows ) Your attack can touch multiple targets at a time.
  • The longer you charge, the wider is the range (Huntress throwing charge)
  • Charging decrease your movement speed from 4,6m/s to 3,45m/s (Cannibal charging chainsaw + speed varies with addons)
  • The Xenomorph is stunned for 3 seconds if he misses his attack (number may vary with addons)
  • For each additionnal target hit, stun time is reduced by 0.5 seconds.


PASSIVE

As a passive, the Xenomorph leave a trail of saliva behind him lasting 10 secs (number may vary depending of addons) If a survivor walks/crouchs/runs in it they get the Hindered effect until running out of the Terror Radius.


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HOOKS 

There will be 4 hooks with an egg underneath, that would bring the animation. Getting hooked on one would leave you will saliva that great you with the Broken status until someone else is hooked.

- PHASE 1 : When a survivor is placed on a special hook, the egg is slowly opening

- PHASE 2 (START) : the facehugger jumps into the survivor face and inject him a Chestburster. Unhooking the survivor kill the Facehugger. The survivor starts to grunt every 20 sec, interrupting any actions (besides vaulting and throwing down pallet)

- PHASE 2 (END) is over, the Chestburster, burst through his chest, killing him. The Entity then take the survivor "soul"


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MORI 

The Xenomorph wraps the survivor with his tail, slowly driving his pointy tail end in his back while lifting him face to face. Then suddenly give him a "trunk-tongue" kiss to finally kill him.


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PERKS


"Killer Instinct"

Increases Aura reading ranges by 4/6/8 metres for each survivor in your terror radius.


"Bloody Prey"

Inflict the Deep Wound effect for 30/40/50 seconds to any survivor who stayed injured for more than 120/90/60 seconds.


"Spreading Fear"

If a survivor work on a generator you damaged up to 10/20/30 seconds ago, the survivor repair speed is decreased by 10/15/20% until a generator is repaired. Can affect up to 2/3/4 survivors at a time.


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thanks for your attention ! I'll be happy to read your constructive feedback :)

Post edited by Adeloo on

Comments

  • CashelP14
    CashelP14 Member Posts: 5,564

    Yea some people on the forums aren't the best. They'll expect you to give them feedback but they don't show you the same respect and do the same which I hate.

    How long will it take to destroy the eggs? How far range does the tail have? And how much to fill your rage bar? I think the killer should give the survivors some audio or visual que in order for them to know the rage ability is being used.

    I think the ability seems good but I think the pallet stun blood trail part is a bit much. I think it would be extremely tough to loop him if you can't walk the same way as him. Otherwise I think it should be ok.

    I really like the idea of the facehugger on the hook thing but it cannot still affect him after being unhooked otherwise it would be too strong. I think maybe stage 2 should be the survivor fighting off the face hugger the same way as you fight the entity in stage 2.

    Good chapter mate you definitely put a lot of thought into it. You should add perks and a survivor to the chapter.

  • Adeloo
    Adeloo Member Posts: 1,448

    Thank you for your feedback ! I'll make sure to think about numbers for the range etc.

    Imma look up the actual numbers for differents perks/actions to give myself an idea of where it should stand ^^ *

    I like the idea of the sound for the Rage bar. I'll think of something !

    for the blood trail maybe for walking into it make you grunt of pain and reveal your aura in addition to slowing you down ?

    Well the facehugger doesn't affect him anymore when the survivor get unhooked, it dies and fall off the survivor face.

    But your idea is very interesting ! Also it might be too much work for the devs to change all the animation just for one killer ^^

    I'll try to think about perks i'm really open for suggestion !

  • Auron471
    Auron471 Member Posts: 1,310

    Zenomorph huh? the mori should just be the zeno doing the OwO to survivors.

  • Critical_Fish
    Critical_Fish Member Posts: 629

    There are too many powers in my opinion. 5 to be exact. The tail part is cool, but the rage mode, saliva, eggs, and everything else are very powerful.

    The saliva and tail were unique, and if changed they could be good. But rage mode and the eggs are boring and simple. Often repeating the same song and dance every time they are written. The main problem is the amount of powers, but the generic ones are also a factor. I'm fine with you including them, but you had 2 unique powers, don't add more just because. (This paragraph is very opinion based, feel free to ignore it.)

    Killer instinct is just like one of Ace's perks, in both function and usefulness. Such a cool name for a perk that must be used with other perks.

    Bloody Prey is interesting, and with a bit of tweaking it could be great!

    Spreading Fear doesn't fit with the Xenomorph in my opinion, but still pretty cool. Punishes Survivors for not healing, good job.

    Thank you for reading this opinionated mess.

  • Adeloo
    Adeloo Member Posts: 1,448

    @CriticalJunction First of all : Thank you for your opinion and feedback !

    I guess you are right, 5 powers is too much. But maybe my eggs idea isn't the best way to include them. Maybe there could be 4 hooks with an egg underneath, that would bring the animation i mentionned. Getting hooked on one would perhaps leave you will saliva that great you with the Broken status until someone is hooked.


    That would leave us with the Tail attack, the saliva passive and passive hooks. Now i'm looking back at my saliva effect maybe the Hindered effect is too strong ? Maybe it should be that the survivors are exhausted ? That could work great against Dead Hard for example.


    As for the perks, yus there is a need for tweaking that's for sure XD What i noticed is that killers or survivors rarely comes with 3 Great perks but more like 1 Great, 1 Good and 1 meh.

  • Critical_Fish
    Critical_Fish Member Posts: 629

    That's a cool idea for including a fair few of the powers in a very cool way!

    Hindered is fine, since it's a small effect. Maybe Blindness instead if you think slowing down is too strong though.

    I think all perks should be good, but situational to some degree. Kinda sucks that 1/3 perks are almost guaranteed to be bad.

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    I like the tail swipe idea, and the hindered from its acid spit seems okay to me. The facehugger should just be a reskin of the struggle phase, fighting against it instead of the Entity.

    Back to the tail swipe, I feel it should hit maybe a 50° area in front of it, out to a range of about 5-7 meters. Each person hit will be injured or Deep Wounded.


    Killer Instinct sounds a bit meh to me, could be better. Nothing wrong with it, it just seems a bit boring...


    Bloody Prey is interesting, forces survivors to prioritize healing; would pair well with Nurse's Calling.

    Spreading Fear is pretty neat, I like it.


    Overall, this is a really good concept. I hope it gets enough attention to attract BHVR staff!

  • Adeloo
    Adeloo Member Posts: 1,448

    @GeneralSpudmuffin Thank you for your feedback !

    You are right about the tail angle : maybe the base could be 50° and with addon it could be wider kinda like Doc can change the forms and ranfe of his shocks ^^

    I know what you mean about Killer Instinct, it's like Open Handed, it's very situationnal. Maybe it could be improved into : terror radius increased by 4/5/8m + survivors in your Terror Radius get the Blindness effect ?

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    Not blindness, cause blindness is shite, but you did just give me an idea!

    Instead of a boost for each kill, boost it for each survivor IN your TR!

  • Adeloo
    Adeloo Member Posts: 1,448

    oh that's a neat idea ! i'll change it right away ! So maybe his base TR shouldn't be 24 but 32m ?