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Challenge to people who live and die by hex: ruin, and for those who don't like it.
Comments
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On the contrary, if we don't take into consideration which perks are used and only go by the stats you requested, the data may show that Hex:Ruin isn't necessary but would disregard the fact a certain percentile of the matches had Killers using 2 or more anti-gen perks to achieve this.
If we take into consideration or limit the perks the Killer can use, this will show a more reliable result. If taking 2 or more anti-gen perks produce results that are equal to or better Hex:Ruin, that doesn't show that Hex:Ruin isn't necessary. That shows that Killers need to take 2 or more anti-gen perks to comfortably hinder gen progress, which in turn shows that Hex:Ruin is necessary because only using the 1 perk to comfortably hinder gen progress is better than using more than one and restricting what other perks you can use.
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Where are your 20 games of data?
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This isn't that deep. There are way too many factors of RNG in the map anyway so doing a legitimate, scientific experiment in public matchmaking isn't possible. But that's not what OP is asking people to do. And the information people give from their experience is still interesting.
If you want to do the experiment your way, feel free.
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I might create a new experiment in General Discussions at a later date, but for now I will reap the rewards of the double-bloodpoint event and observe what happens here.
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To actually access how useful ruin is we would need to play thousands of games. Because there's way too many variables to account for.
Including, but not limited to
-player skill
-map
-the survivors skills
-swf
-how fast someone is found
-how long the chases last
-which killer is used
-which addons
-which items the survivors have
But that's not my goal, the goal is to show that you can do fine in the game without ruin.
You seem to have lots of those...XD
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This will be long as I actually spent like 3-4 hours doing this.
WITH RUIN + HAUNTED GROUND
Full loadout: Ruin, HG, BBQ, Thanatophobia as Spirit
- cleansed with 4 gens left, 2 had been hooked. Game ended with 0k and 0 pips, got rushed after the cleanse.
- cleansed with 5 gens left, 0 have been hooked. Game ended with 0k and -1 pip, got rushed.
- cleansed in the first 30 seconds of the game. Game ended with 3k and 1 pip, the last got the hatch.
- cleansed with 5 gens left, 2 had been hooked. Game ended with 4k and 2 pips, 2 gens left.
- cleansed with 5 gens left, 1 had been hooked. Game ended with 4k and 2 pips, 3 gens left.
- cleansed in the first 2 minutes with 5 gens left. Game ended with 4k ebony mori and 0 pips, 1 gen left.
- cleansed with 4 gens left, 1 had been hooked. Game ended with 4k and 2 pips, 1 gen left.
- NOT cleansed. Game ended with 3k and 0 pips, 2 gens left, one got hatch.
- cleansed with 5 gens left, 1 had been hooked. Game ended with 4k and 2 pips, 2 gens left.
- cleansed with 5 gens left, 3 had been hooked. Game ended with 4k and 2 pips, 5 gens left.
WITHOUT RUIN
Full loadout: BBQ, Thanatophobia, HG, Third Seal.
Changed after first round to: BBQ, Thanatophobia, HG, MYC
- 0k, -1 pip
- 1k, 0 pip
- 3k, 1 DC, 0 pip
- 4k, 1 pip, 3 gens left
- 4k, 2 pips, 2 gens left
- 4k mori, 0 pip, 3 gens left
- 3k, 1 pip, 2 gens left
- 1k, got rushed, -1 pip
- 0k, got rushed, -1 pip
- 4k, 1 gen left, 1 pip
Hope this helps.
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Helps a lot! Thank you 😊
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Ok. I did half my games, but want to share the results so noone think I'm just not doing it.
10 games with the demogorgon, 5 with and 5 without ruin
First with ruin
1- 4k, 1gen left at the end, 1 pip. 1 hook before ruin got cleansed, lasted for 2:24
2- 3k, 1 gen left, black pip. No hooks, 1:12
3- 2k, no gens left, black pip. 3 hooks, 4:10
4- 1k, no gens, black pip. 2 hooks, 3:45
5- 4k, 2 gens, 2 pip. 0 hooks, 1:13
That gives an average of
2.8k per game
0.8 gens protected until the end
0.6 pip per game
1.2 hooks before it's gone
2:33 of it being up
Now without ruin (replaced it with surge, build is the same)
1- 4k, 4 gens left, 1 pip
2- 4k, 2 gens, 2 pip
3- 0k, 0 gens, -1 pip
4- 4k, 1 gen, 1 pip
5- 2k, 0 gen, 1 pip
So on average I got
2.8k
1.4 gen protected
0.8 pip
Based on these games, I get the same kill avg, but protect more gens and pip better without ruin
(You can watch the games here - https://www.youtube.com/playlist?list=PLimQC_N5ZIqyZiC_3vTig7UXzh3lVxiQ0 ) (except the last one because I forgot to record that one... yey me...)
Now, for everyone else that posted here
Her stats are posted already, so I'll just do the averages.
With ruin
3k, 1.6 gen left, *1:15 ruin was up, 1 pip. 1 hook before it's cleansed
*this average was only for the ones with the time posted. 0:30 seconds and 2 minutes
Without
2k, 1.1 gen, 0.2 pip
On lynels case, ruin improved everything, by a big margin
You posted an average by memory.
With ruin
3.5k, 1:00, 3 hooks
Without
2k
Also from memory.
With
3.5k, 3 hooks
Without
2k
Without ruin
3.6k
And by looking at the ranks in the pictures, it's safe to assume you avg 1 pip per game
And that's everyone.
Let's combine everything
If we combine mine's, with lynels, this is the avgs.
With
2.9k, 1.2 gen, 1:57, 0.8 pip, 1.1 hook.
Without
2.6k, 1.2 gen, 0.4 pip
Adding groot to the without
3k, *1.2 gen, 0.64 pip
*this would probably be higher, but I don't know the numbers of gens on groots games
All together. (Just so everyone knows, averages of averages gives a different result than if we did all the parts together.)
With
3.3k, 1.2 gen, 1:28, 1.1 pip, 2.3 hooks
Without
2.3k, 1.2 gen, 0.64 pip
I will not use these last 2 results for the veridict, because averages of averages don't really work, and it was by memory and not data that the number were given.
I'll play another 10 games with a different killer and add the results to these. (Not sure which...maybe trapper, maybe pig...)
So anyone who wants in, feel free, there's still time.
The more people join, the more accurate the results.
These will be the official results for now.
With ruin
2.9 kill per game
1.2 gen left standing
ruin stays up for 1:57 min
0.8 pip
1.1 hook before ruin gets cleansed
Without ruin
3kills
1.2 gen
0.64 pip
which so far indictates, that ruin gets you to rank up faster, but nets you less kills.
gen protection being the same either way
I planned on making graphs and #########... but my notebook is overheating and shutting down from even having the youtube frontpage opened... so that makes it a bit harder to do those... shame...
Well, moving on to the next part. :)
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Might have something to do with the fact that Demo is a strong Killer with decent map pressure. I'd suggest Myers or GhostFace next. No map pressure, but they don't need much if any set up time. After you finish with them, move onto Trapper or Hag, both of which require set up time.
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It might, it also might not.
Neither myers or ghostface is levelled enough( or even have ruin unlocked) which is why I was considering trapper or pig
I would like to do this with every killer honestly. Would be interesting.
My nurse numbers would be so bad...XD
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