http://dbd.game/killswitch
This pallet
Devs, why did you remove this pallet on this ######### map?
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Looks pretty safe too. Personally the pallets are fine as is. What most survivors don’t understand about the map is most of the pallets aren’t meant to be looped around, you’re meant to use multiple of them together to get away from the killer.
The Killer would have to be either extremely aggressive or noobish to get hit by one of those unsafe pallets or fall for the vaulting back and forth most Survivors desperately do at them. Some of those hallways are near infinites when you have those pallets down for Survivors to slide across just as the Killer is in range for a hit.
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Hard to do so when literally all the pallets a killer just holds W or Runs around but yeah totally fair map btw.
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Probably because they like to balance around fairness and choice. A lot of the tactics come down to a player. This pallet removes that, as it completely blocks a hallway. You HAVE to break it, there's no movement around it, there's no choice to leave it and come back. It's break it or lose the chase and lose any other chase that comes there.
If I remember correctly there was a similar pallet on Lery's but I haven't seen it spawn in quite a long time.
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@anarchy753 yes this pallet is similiar on the larys, but in the larys have a lot of safe pallet you can loop the killer, the underground dont have, do you understand?
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[SURVIVOR_MAIN] DETECTED / PREPARE|FOR|ELIMINATION
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Im actually a killer main but i play both sides just because someone shares a different opinion then yours does not automatically make them a survivor main funny enough all of my hours are in killer :p
But i guess instead of providing an actual productive statement its easy to just avoid the problem and pretend everything is fine even though it's actually a really problematic map for survivor killers have Haddionfield which is getting reworked most likely and now survivors have Hawkins still does not change the fact of the matter which is the map is completely unsafe and Matt Walker can do better we've seen it with Preschool.
Hawkins is just lazy and you can tell just with the design alone.
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I know Lery’s has a couple of pallets in the center area similar to most of Hawkin’s pallets where they are a horrible idea to loop, but if the killer leaves them or the Survivor throws them down early enough, they can help the window loops around the staircase in that area making it a near infinite.
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The safest pallet in the game?
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The difference is that this isn't a safe pallet, you can't loop the killer around it, it's just once it's thrown down the killer has no choice. You aren't making a good play or outskilling them in any way, it's just a fundamentally too-strong pallet.
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Wow, alot of people complaining about a pallet that was OP for survivors getting removed.... Weird. It's almost like everyone loved to abuse that and every other unmindgameable, perfectly safe loop out there. But who would do that? After all, this is a perfectly balanced and well oiled game, which even the Devs say that they think they are doing a pretty good job so far. Weird...
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the new map it's better to have pallets not destroyed because 95% of them are free hits
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And that was the point in which i was making most killers dont kick them they just hold w.
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And thats why the new map is terrible you don't even have to bloodlust it's sad
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Terrible.... cause the loops are unsafe instead of really easy to just run around.... yeah....
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Just a jk m8.
Hawkins lab got way more pallets than every other map, but you have to stun the killer with most pallets. Brings some skill into pallet looping where's the problem?
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Plus the window loops are all very strong, aside from the death trap upstairs most stay away from anyway, anyone with any knowledge on how to loop and Balanced Landing especially can really take advantage of it.
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Palettes never make ifnintes. You can just break them.
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If they choose not to break any of these “unsafe” pallets, they may come to bite them in the rear later, especially the ones near the stairs towards the middle of the map. The ones by the exit gates are a 100% joke however, there’s no denying that lol.
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Should we tell him about the infinite rooms?
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The "Infinite" is literally only done with balanced landing i think you still continue to miss the point you bring up something totally different then what the post is about which has to do with there being no actual pallets that the killer has to kick they can just hold W but try again my dude when you can form a valid argument that actually has to do with the pallet design on the map not something that will get patched out and can be countered with one perk :)
More pallets means nothing if a killer can just refuse to kick them hold w and almost half of them are joke pallets they are death for a survivor the point is the map is highly favored for killer i've yet to lose a single game on it as there's really nothing they can do other then just kinda try to run to a unsafe pallet which i can just either hold w on or they end up just messing up.
The point is everyone complains about safe pallets but theres a reason for them and thats Bloodlust im all for pallets being mind games but you cant even call that a mind game it's literally not it's in the killers favor simply because of the design alone basically the Dev's created this map without actually taking into account bloodlust is a mechanic whether they forgot or not it's a problem and it should be addressed.
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Nah they set those pallets up to please the Killer mains complaining about safe pallets, same with the temple, that map is almost as bad when it comes to pallets.
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Did you just said i should go bloodlust safe pallets? Too much ochido tutorials i guess. xD Ok then, i'll go sabotsge my way to rank 1 with surv then.
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Hawkins is the worst map besides Haddonfield.
It is terrible for both roles. Some areas are horrible for killers, some for survivors.
There's a lot of noise thst doesn't help detecting the direction of a dangerous situation.
Worst map!
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