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Thompson House realm impossible way to hook/Map abuse.

So I was playing some Freddy matches and when I had the last survivor and found him, he started running up to the house in that realm... He ran to the upper floors and sat in a corner... I grabbed him and tried to carry him but every time I reached the first floor and just leave the house to reach a hook, I cant reach it! He jumps off and starts running back upstairs repeating it all over and over, he only stopped when he got his points for "struggling" out... Maybe there should be something to jump from the third floor? I mean I get it adds something new but that kind of map abuse is annoying.
Do know I just want to see what others think on this topic.

Comments

  • Master
    Master Member Posts: 10,200
    "So I was playing some Freddy matches"

    Well that can only turn out bad.... :wink:

    Everybody with slight experience in the game knows that maps have so many flawed,  sadly devs are too lazy to rework them so we have to deal with bandaid like window blocking and blood list


  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    A simple fix would be to add a hole in floor somewhere for you to drop down to the bottom. Problem solved.

  • Soren
    Soren Member Posts: 369

    @JohnLebedeiv said:
    Do know I just want to see what others think on this topic.

    They obviously exploit this spot on purpose. Every toxic survivor does that. Just slug them to death.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    The same thing happened to Ironworks, you could stay at the top and never be hooked cause hooks were way too far.

    They fixed this by adding holes in the railings.

    A simple change to Thompson House would fix it the same as Iron did.

  • Zarathos
    Zarathos Member Posts: 1,911
    Its weird because it would also mean that survivors wouldn't be screwed if the killer was making his way upstairs. Everyone gains from this change.
  • Runiver
    Runiver Member Posts: 2,095

    Old exploit.
    Never been fixed.

    Maybe, one day. Who knows ?

  • nooxet
    nooxet Member Posts: 88

    Well try to ignore that survivor or slug him there' no other option. Also the basement sometimes spawns in that house so it's not always possible to manipulate it.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    So what you do is you just leave them to bleed at that point.

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  • ShesArebel88
    ShesArebel88 Member Posts: 234

    Best advice I can give is to get everyone else and get them last or put your main focus on them (I can justify camping if its to counter an exploit) Get them downed & they'll either bleed out where they lay, DC & allow you to move on, or try to crawl to get help/ find the hatch which will get you within closer range to a hook.
    I had a match where a guy was staying crouched in a corner where I couldn't reach him. I ended up having everyone else escape but I got my revenge which in cases like these for me is more satisfying than knowing the smug bastards attempt was successful...

    The glitch:
    https://youtu.be/1SRPu-SVQdg

    The outcome:
    https://youtu.be/1seaKgqN-7I

    Best of luck 😸

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Slug them and down them again as soon as they get back up.
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  • JohnLebedeiv
    JohnLebedeiv Member Posts: 41

    @Soren said:

    @JohnLebedeiv said:
    Do know I just want to see what others think on this topic.

    They obviously exploit this spot on purpose. Every toxic survivor does that. Just slug them to death.

    It seems like the only logical answer... for those who answered else do know he is the only survivor left...! But whatever, it makes sense that all I can do is to slug them, kind of sad devs did nothing even after such time, oh well.

  • ShesArebel88
    ShesArebel88 Member Posts: 234

    @JohnLebedeiv said:

    @Soren said:

    @JohnLebedeiv said:
    Do know I just want to see what others think on this topic.

    They obviously exploit this spot on purpose. Every toxic survivor does that. Just slug them to death.

    It seems like the only logical answer... for those who answered else do know he is the only survivor left...! But whatever, it makes sense that all I can do is to slug them, kind of sad devs did nothing even after such time, oh well.

    Yeah, sadly the devs focus more on nerfs and buffs, cutesy cosmetics and future content rather than fixing core issues within the game itself. If you look at the main topics you will see more of the above mentioned stuff being bitched about 😕 sadly until more people put more focus on it, there seems to be no plan to fix it.

  • ItsDaEmuDood
    ItsDaEmuDood Member Posts: 192

    Let the devs focus on the balance that will stop ripping a bigger hole in the community for now. I say a hole should be added to the house by the time the next Killer is either revealed or released into the game.

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  • ItsDaEmuDood
    ItsDaEmuDood Member Posts: 192

    @Hillbilly420 said:

    @ItsDaEmuDood said:
    Let the devs focus on the balance that will stop ripping a bigger hole in the community for now. I say a hole should be added to the house by the time the next Killer is either revealed or released into the game.

    Uhm, the map design is part of the balance. So many maps have horrendously bad loop spots or dead ends and that contributes to the bad balance.

    Coming to my senses and realizing how true this is, what I meant to say was to kind of let the devs focus on the new Killer, but they have separate teams for new creations and for balance, so what the actual hell is the balance team doing at this point?

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @ItsDaEmuDood said:
    Let the devs focus on the balance that will stop ripping a bigger hole in the community for now. I say a hole should be added to the house by the time the next Killer is either revealed or released into the game.

    Uhm, the map design is part of the balance. So many maps have horrendously bad loop spots or dead ends and that contributes to the bad balance.

    If there was a hole to drop down, survivors would abuse it and balanced landing will be more useful. Maybe they can just take a part of the fence off on the top level similar to the railings. 
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @ItsDaEmuDood said:
    Let the devs focus on the balance that will stop ripping a bigger hole in the community for now. I say a hole should be added to the house by the time the next Killer is either revealed or released into the game.

    Uhm, the map design is part of the balance. So many maps have horrendously bad loop spots or dead ends and that contributes to the bad balance.

    If there was a hole to drop down, survivors would abuse it and balanced landing will be more useful. Maybe they can just take a part of the fence off on the top level similar to the railings. 
    Also, narrow way down unlike iron works so you can use it as a slugging chokepoint to trap survivors upstairs. Run that iron grasp and have fun
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  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @Dabrownman1812 said:
    Hillbilly420 said:

    @ItsDaEmuDood said:

    Let the devs focus on the balance that will stop ripping a bigger hole in the community for now. I say a hole should be added to the house by the time the next Killer is either revealed or released into the game.

    Uhm, the map design is part of the balance. So many maps have horrendously bad loop spots or dead ends and that contributes to the bad balance.

    If there was a hole to drop down, survivors would abuse it and balanced landing will be more useful. Maybe they can just take a part of the fence off on the top level similar to the railings. 

    That's why I said earlier in this thread that they just need to add one hook to that spot. Done.

    This isn't hard to figure out, breh.

    You got the right idea breh
  • JohnLebedeiv
    JohnLebedeiv Member Posts: 41

    @Hillbilly420 said:

    @Dabrownman1812 said:
    Hillbilly420 said:

    @ItsDaEmuDood said:

    Let the devs focus on the balance that will stop ripping a bigger hole in the community for now. I say a hole should be added to the house by the time the next Killer is either revealed or released into the game.

    Uhm, the map design is part of the balance. So many maps have horrendously bad loop spots or dead ends and that contributes to the bad balance.

    If there was a hole to drop down, survivors would abuse it and balanced landing will be more useful. Maybe they can just take a part of the fence off on the top level similar to the railings. 

    That's why I said earlier in this thread that they just need to add one hook to that spot. Done.

    This isn't hard to figure out, breh.

    The chances of someone getting balanced landing is small, and I wouldnt care about that one advantage if you think about it

  • Envees
    Envees Member Posts: 370

    @Master said:
    "So I was playing some Freddy matches"

    Well that can only turn out bad.... :wink:

    Everybody with slight experience in the game knows that maps have so many flawed,  sadly devs are too lazy to rework them so we have to deal with bandaid like window blocking and blood list

    And soon to be a few new killers/surv/perks to slap on band-aids rather than fix the base game. I would be surprised if the new killers/surv/perks fix anything.

    I will come back and try the DS nerf patch. Till then i am gone. I have the new Life is Strange and Dying Light to play. As well as a few others. But i am pretty sure that this patch wont fix a thing. Looping will still be a thing adn people will be abusing the locked DS stun animation with flashlights from all sides.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited July 2018

    Carry him to one of the steps. Stand near the edge and dribbling him until he breaks free. If you do it right he will fall below you then he cannot get past you to get upstairs. He doesn't have any options at this point and as long as you don't let him past you he won't get far enough to get away.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    It is tru that with particular hook spawn, it is impossible to hook anyone, it's happened to me and i made a thread about it too.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    @thesuicidefox said:
    Carry him to one of the steps. Stand near the edge and dribbling him until he breaks free. If you do it right he will fall below you then he cannot get past you to get upstairs. He doesn't have any options at this point and as long as you don't let him past you he won't get far enough to get away.

    Viable idea. I believe there's a spot you can drop them from the stairs in that house that they'll get stunned which will help you make up some ground on them.