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New Killer -- The Abomination
The Abomination
TLDR/Summary: A killer who has a bomb-like attack that damages any survivor close to him when it goes off and who gains super mobility after reloading his power for a brief time to give him map pressure
Height: Tall
Speed: 4.6 mps
Terror Radius: 32 meters
Look: Something along the lines of the Grotesque from Diablo 3. He has a massive right arm with a big meaty claw on the end of it for his basic attack. His left arm looks like a blubbery sack, and has a long needle on the end of it. This arm is filled with Blood Nectar and has a reddish hue.
Each time The Abomination activates his power, he’ll use a little of the Blood Nectar; this causes his left arm to shrink some and grow whiter. When The Abomination runs out of Blood Nectar, his left arm is shriveled up and pure white.
Power: Blood Burst -- The Abomination injects himself with Blood Nectar. (Click the power button to activate.) The blood nectar takes 2 seconds to take effect during which he slows to 3.6 mps.
Afterward, he increasingly speeds up over the next four seconds -- 4 mps, 5 mps, 6 mps, 7 mps. At the end of the four seconds, pieces of his flesh, bone, guts and blood burst out from him, damaging any survivor within 5 meters. He has a brief cooldown after the power goes off.
The Abomination has enough Blood Nectar for 5 Blood Bursts by default.
Of note:
* During Blood Burst, the Abomination cannot see scratch marks
* During Blood Burst, the Abomination cannot do any other action
* His power destroys dropped pallets but can be canceled with a pallet stun.
* His power can hit survivors through windows
* Survivors can use objects as shields to avoid being hit
* His power can hit multiple survivors; however, 1 survivor can shield another survivor from the Blood Burst
Secondary Power: Blood Extraction -- The Abomination extracts Blood Nectar from a Bloody Canker to refill his power. (Hold the secondary power button for the duration. There are 6 Bloody Cankers located throughout the map by default.) It takes 3 seconds for The Abomination to extract the Blood Nectar.
Blood Rush -- After Blood Extraction has been completed, for the next 10 seconds The Abomination moves at 8 mps.
Of note:
*Any action made during this time cancels Blood Rush.
Add-ons:
Brown 1 -- See area that Blood Burst will hit before it goes off
Brown 2 -- Slightly reduces Blood Extraction time
Brown 3 -- Slightly increases Blood Rush duration
Brown 4 -- Slightly increases Blood Rush speed
Yellow 1 -- Adds 1 Bloody Canker on map
Yellow 2 -- Increases Blood Nectar capacity by 1
Yellow 3 -- Moderately increases Blood Rush speed
Yellow 4 --Slightly reduces Blood Burst cooldown
Yellow 5 -- Slightly reduces Blood Burst activation time
Green 1 -- Survivors hit by Blood Burst suffer from the Mangled status effect for 120 seconds
Green 2 -- Moderately reduces Blood Extraction time, Adds 1 Bloody Canker on map
Green 3 -- Increases Blood Nectar capacity by 2
Green 4 -- Moderately reduces Blood Burst cooldown
Green 5 -- Moderately reduces Blood Nectar activation time
Purple 1 -- Considerably increases Blood Burst range, Slightly increases Blood Nectar activation time
Purple 2 -- Considerably reduces Blood Extraction time, Adds 2 Bloody Cankers on map
Purple 3 -- During Blood Rush, The Abomination receives the Undetectable status effect
Purple 4 -- Considerably increases Blood Rush duration
Red 1 -- Before Blood Burst goes off, The Abomination can destroy dropped pallets by running through them
Red 2 -- For each survivor, the Bloody Canker he or she is closest to is highlighted
Idea behind killer: I wanted to create a killer that has a way to deal with looping, has map pressure, has counterplay, requires skill and is fun to play.
Looping -- Blood Burst allows The Abomination to position himself next to a survivor quickly and deal damage.
Map Pressure -- Blood Rush allows The Abomination to get around the map quickly to protect gens and start the next chase
Counterplay -- The slowed-down speed during the Blood Nectar activation time plus the lack of scratch marks allow survivors to break line of sight and get away from The Abomination. Survivors can also use windows and drop pallets to avoid taking damage. They can also jump in lockers; however, due to the shorter cooldown from Blood Burst than a regular attack, they are likely only delaying getting hit.
Skill -- Killers will have to know when to activate their power and how to track survivors without scratch marks. They’ll also have to know when to refill their Blood Nectar and how to use Blood Rush to apply the most pressure.
Fun -- You get to be a big ugly monster zooming around the map and blowing up survivors!
Of Concern: The Abomination could be a potential camper as Blood Burst can hit multiple survivors at once. However, he won’t be as good at camping as Leatherface, The Plague with Corrupt Purge and Myers Tier 3 since his power only injures survivors, has a 6 second timer, has a limited number of charges and the unhooking survivor could potentially protect the unhooked survivor from the blast so it should be OK.
Main Thing To Test: The activation time, the initial slowed-down movement speed, the increasing movement speed and the range of Blood Burst will need to be tested to make sure its powerful and effective but not OP.
Thanks for reading!