New Chapter Idea: Twisted Reality
Here is my idea for a new chapter. I would be thankful if you take your time, read everything and give me a feedback, i know it is a bit much. Im also sorry for my bad english, Im 31 and last time i learned english was in school 12years ago :D
New Killer: The priest (Father Campbell)
Common data: - terror radius at 32yard
- standard movement speed at 115%
- movement speed while charging special ability 107,5%
Appearance:
Father Campbell is a tall grown man and around 45 years old. He wears an old, knee-long priest cowl. The cowl is dull black and has (once precious) golden ornaments around both shoulders. The cowl is torn apart in the lower parts, looking like he ran through thorn bushes.
Campbells right arm isn’t human anymore. Instead of a usual arm he has thick, oily-black thorn-tendrils. They will be used in his special ability.
Under his cowl he wears a dark-grey dress trousers. He also wears old black leather shoes. Both of them were pretty noble and well-crafted once, but now they are old and dirty. They are covered in cold ash and dry mud.
On his head he wears a black biretta with some white ornaments. The ornaments stylise roses and thorns.
Campbells face is the most distressing view. Around his eyes you see the “spider legs” of the entity. The legs have stabbed him into his eyes to create a blindfold around his head. They stole him his vision.
Around Campbells neck you see an old pillowcase. This pillowcase is wrapped into a slip knot.
Weapon: Father Campbell uses a very well-crafted ceremony-dagger as his main weapon. The hilt is made of gold and silver. The silver parts stylize thorns and roses. On top the head of the hilt you find a big red ruby. The blade is unusual long and sharpened both-sided.
Attacking/swiping animation: When successful attacking Father Campbell makes a stabbing straight forward like a lunge-attack in foil fencing. His swiping animation is holding the dagger straight in front his line of sight, blade up. It looks like a cross for a short while.
Power: Divine Grasp: Father Campbell believes he uses a divine gift to save survivors from the entity. In truth he uses his thorny outgrowths on his right arm to catch survivors from a distance to hinder them. When pressing the alternate attacking button, he charges up his arm slowing himself slightly. On release he stretches his arm for up to 25yards (longer wind-up= longer range). When he hits a survivor both of them are connected.
Survivors caught by the grasp suffer from the “hindered” status effect and have a massively decreased starving. While the connection is up, Campbell moves with 110% movement speed.
Campbell himself can use the connection to try to smash survivors into terrain by turning left or right. When he successfully smashes a survivor into terrain the survivor is stunned for 1 second. The connection between Campbell and the survivor will be broken after the stun. If the survivor stands right in front of a dropped pallet or an open window, Campbell can pull them back right to him.
The connection can be broken by several circumstances. It will be broken by losing line of side, by attacking successful, by pulling a survivor over a window/pallet or by being stunned with a pallet. Campbell will fall down on his knees in exhaustion for 1.5 seconds after 3 seconds after the connection has been broken. The exhaustion-time will be additional when the connection has been broken by a pallet stun. While this exhaustion phase, Campbell is unable to move. You hear an asthmatic coughing fit.
The grasp can’t go over terrain except pallets and windows.
Perks:
Hex: Broken Soul:
They don’t know, what´s best for themselves. To protect survivors, you have to teach them a tough lesson every now and then. A hex that affects the Survivors’ skills at healing themselves and each other. 2/3/all Survivors are affected by “Broken Soul” which causes the following:
- Good Skill Checks result in a 10% regression on the healing state
- Great Skill Check grant 0% bonus progression on the healing state
The Hex effects persist as long as the related Hex Totem is standing.
“BE PRUGED!” – Jonathan Campbell
Balance of Power:
Your presence strengths the powers of good and evil. All abilities in the “altruism”-category are performed 30/20/10% faster for 4/3/2 survivors. In counter draw the entity is strengthened as well. Hooked survivors die 15/30/45% faster, while you are at least 24yards away from the hook.
“I will bring redemption!” – Jonathan Campbell
Darkened Rituals:
If one of your Hex Totems is destroyed, the hex perk will be deactivated for 2/1.5/1 minute. If there is a Dull Totem remaining on the Map after this time, the Hex of your destroyed Hex Totem is applied to it. This can happen as many times, as long there are Dull Totems on the map remaining.
“Pssst be calm my lil´ child, soon it´s over!” – Jonathan Campbell
Addons:
Common addons:
Spent candle: Slightly increases the range of the grasp.
Tin goblet: Slightly decreases the exhaust duration.
Cold incense: Slightly increases the movement speed while winding up the grasp.
Rusty organ-pipe: Slightly decreases the wind-up time of the grasp.
Uncommon addons:
Wax candle: Moderately increases the range of the grasp.
Silver goblet: Moderately decreases the exhaust duration.
Silver plate: Slightly increases the duration of the stun after hitting terrain with a connected survivor.
Out-of-tune organ-pipe: Moderately decreases the wind-up time of the grasp.
Hymnbook: Survivor hit be the grasp suffer from the “Mangled” Status Effect for 60 seconds.
Rare Addons:
Festival candle: Considerably increases the range of the grasp.
Golden Goblet: Considerably decreases the exhaust duration.
Golden Plate: Moderately increases the duration of the stun after hitting terrain with a connected survivor.
Polished organ-pipe: Considerably decreases the wind-up time of the grasp.
Prayer book: Survivors hit by the grasp suffer from an additional “Hindered” Status Effect.
Very rare addons:
Fresh incense: Moderately increases the movement speed while winding up the grasp.
Festival plate: Tremendously increases the duration of the stun after hitting terrain with a connected survivor.
Custodial: Moderately decreases the repair speed of Survivors hit by the grasp. Survivors hit by the grasp suffer from the “Mangled” Status Effect for 120 seconds.
Flask of holy water: Grants the ability to move with decreased movement speed while exhausted.
Ultra rare Addons:
Altar piece: Survivors dragged over a pallet by the grasp destroy the pallet. Survivors pulled through a window lose 1 health state.
First class relic: Survivors hit by the grasp have inverted controls for 10 seconds after the connection has been broken.
Mori: While the dying survivor crouches away, Campbell rams his disfigured arm into the ground. Thorny tendrils grow around the survivor tying the legs together. Other tendrils wrap around the wrists of the survivor, lifting him up until he stands in front of the priest in a cross-like position. With a sad sigh Campbell steps forward, stabbing the survivor right in the heart. Lovely fondling the survivors’ cheek he turns away.
Lore: Father Jonathan Campbell was always god-fearing person. Already in his childhood he had much more contact to religion than normal children in his village. His father, the high-priest at that time, wasn’t a strict teacher. More in the opposite. He always taught his son important character traits like altruism, willingness to sacrifice himself and the hope of the good in humanity with patience, love and comprehension.
With these markings deep in his soul and the helping hand of his beloved father, Jonathan decided to follow his fathers’ footsteps. He became a very docile novice, but he never forgot to help others like his father told him. Starting with little actions like helping an old lady crossing the street to bigger ones, like building and managing a poorhouse on his own. He did this for many years, but he always had the feeling, that he has to do much more than that.
An opportunity showed up some time later – the opening of the sanatorium “The Crotus Prenn Asylum”. This sanatorium wasn’t meant to be a station for “usual” mentally ill people. This Asylum was a high-security institute for killers and murderer with twisted and most disturbed minds. These patients lost all attributes of humanity. Jonathan wanted to help these persons finding their way back to virtue. He had the hope this would lead his way to religious enlightenment too. The headmasters of the sanatorium wanted to give him a chance and a little chapel was built onto the sanatoriums’ terrain.
The work was very hard, but over the years Jonathan surprisingly had some feelings of success. Overall, he helped over a dozen of patients to become more or less human again. Many of these patients became his apprentices.
Over the years of working at the sanatorium he became a trusted person for the patients and the staff. Like earlier, he helped everyone in need of help. He listened to all and anyone. With this he came into contact with the widow Smithson. The widow worked for many years at the sanatorium as a nurse. She was always calm and kind, but over the years she changed. She became more and more introverted. In the later hours of the days Jonathan always had a strange feeling when she was close. Something like a dark presence. A presence of pure evil. Jonathan put that thought to the side, because in the end the widow always was calm and kind person.
Until this fatal night….
Late in the evening, Jonathan was about to shut the door to the chapel, willing to go home, he saw someone walking through the dark corridors of the sanatorium. This person was wearing the nurse-uniform of the sanatorium, but something seemed to be wrong. This person entered every single patient-cell with a hanging head and without any security measures. Jonathan had a bad feeling about this. He entered the sanatorium through a side-entrance and followed the person. Silently he entered a cell after the person in the nurse-uniform left it. What he found took his breath. The patient in the cell was choked to death. In panic Jonathan ran into the other cells, always finding the patients in the same way. He searched a night warden, but this person was dead too. In panic he stumbled backwards.
Suddenly he heard a stertorous breath behind him. Slowly he turned around. The nurse stood right in front of him. No, she didn’t stand. She floated. A little person with a nurse uniform, over the head a pillowcase. In shock Jonathan was unable to move.
Suddenly the person jumped onto Jonathan like a wild beast. Thin and grey fingers tried to grab his throat. This attack took away Jonathans’ state of shock. He fell to the ground with this person. This momentum was enough to get rid of this person. While picking himself up he looked at the person on the ground. Again, he took a shock after he realized, who was the person who attack him. The little struggle on the ground removed the pillow on this person’s head. It was the widow Smithson, or at least someone who looked like her. The person in front of him wasn’t human. Grey skin like a dead, black eyes like an endless deep black hole. A breath like a drowned one. Jonathan tried to run, but something grabbed his leg. Something looking like a leg of a spider slung around Jonathans’ leg. The leg cracked out of the back of the nurse. That was too much for Jonathan´s mind. While he was passing away, the last thing he saw was the widow Smithson wrapping the pillowcase around his throat. The last thing he believed he heard was “The entity commands! I MUST OBEY!”.
This wasn’t the last thing Jonathan ever felt. Suddenly he woke up, covered in dust and ash. Did he have a bad dream? No, that wasn’t a dream for sure. His throat hurt, but how is it possible that he was covered in so much dust and ash while was unconsciousness? This might had been maybe just a few minutes? He must have died, the area looked alike it has been months or years ago since last time a person walked around in these halls. But how is it even possible, that he stands here, pretty alive?
He remembered something his father told him. “A strong faith in your god can make you immortal!”. Did that happen to him? Did his faith send him back? And yes, why? What was his purpose? He scolded himself. There was no question about “why” he was send back. The widow Smithson and her puppeteer, the entity. They must be stopped. Jonathan was sure, he was send back to stop them. With all and everything, what needs to be done.
That was the last time, you heard something of Father Jonathan Campbell. In truth, there was no divine faith that resurrected Father Campbell. It was his enemy, the entity, himself. Now he twists the formerly virtuous priest for his own pleasure. He manipulates Campbells inquisition, letting him see things, that are not, twisting his mind far away from truth and lie. Campbell only sees purification, hope and redemption. In truth, there is only blood, gore and death.
New Survivor: Gustav “Gus” Reeber
Appearance: Gus Reeber is young man, around 20years old. He is a small and slim person. He has nearly the same height like a woman. Thin arms and legs make him look alike he is starving. His face is dominated by a big nose, looking like a hawk beak. His eyes are tired and weary. His eye colour is light dark brown. He looks like he had a very long night with alcohol and marihuana. He was in the same street-artist group like Nea, so he wears a similar look. He has old dirty sport-shoes that once were light grey. Some old jeans in “ripped”-look. He wears a light-green hoodie with the “Mashtix”-Tag on his chest (The same Nea has on her shirt). He covers his hair and some parts of his face with the cowl of the hoodie. A grey bandanna hides his mouth and the lower part of his nose.
Perks:
Taking one for the team:
You are ready to put your neck on the line for the team. While the Killer carries another survivor, any damage taken that would put you into the dying state will instead trigger a 10/15/20 seconds bleed out timer. If you take any damage during the bleed out timer or if the bleed out timer end you will be put into the dying state.
“You shall not pass!” – Gus
Panic spurt:
Fear grants you wings. After being hit by the killer, the damage-sprint-duration and steering is increased by 20/25/30%. Causes exhaustion for 60/50/40 seconds.
“You´ll never get me alive!” – Gus
Improviser:
Getting close to the Killer fills you with determination. For each 120/90/60 seconds you are standing within the Killer terror radius and not in a chase, you gain a Token up to a maximum of 1/1/2 Tokens. When “Improviser” has at least 1 Token, you gain the ability to raise up a used pallet, if that pallet is not broken. You need 5/4/3 seconds to raise up the pallet. Can’t be used while in a chase.
“Run, I know a save passage!” - Gus
Lore:
Gustav Reeber never was coolest guy in class. He also never was the top in sports, never the most popular and never the best in school. In fact, Gus was a grey-mouse in his young life. An inconspicuous guy, with just a few friends and even less enemies. In fact, he was a follow-runner. In young days he followed the cool guys from the football-club, later the athletes and the people of the school magazine.
After he finished school, he had the same problem many young people have in his age. What shall I become?
But instead of searching an answer to this question, he joined a street-artist group to find himself. This group contained much people in his age and had the same opinion - to dodge the answer of job-finding and how to spent the rest of their lifes. Gus spent a lot of time in this group, sometimes staying away from home many days and nights in a row. On their illegal tours around the night, they tagged many houses, walls and everything in their range.
Inside the group there was one girl, who took all of his attention. A Swedish immigrant named Nea Karlsson. Nea was strong, independent, self-confident and cheeky. Overall everything he wanted to be. He was totally fascinated by her and fast fell in love with her. But his feelings were never responded by Nea. She just wanted to be friends. Rejected, his love fast became an obsession, but he managed to show it to no one ever.
To impress her, he decided to take every chance to play the decoy for her. He lured away the police, hid her in his home or took all the guilt onto himself. One day, to test Nea´s courage, the group decided that she has to tag the old ruins of the nearby “Crotus Prenn Asylum”. After Gus heard about this test, his obsession turned into mere panic. He tried everything to talk Nea out of this idea, sadly for him with no success. At least he persuaded her to accompany her up to the main gate. They decided he would wait there until she returns.
One early evening, he saw Nea climbing like a cat over the rusty-main-gate of the sanatorium-ruin. He didn’t know that this will be the very last time he saw her alive.
Hours of hours he waited, but Nea were still missing. He became tired, so he sat down near the gate taking a small rest. He woke up by an orange shining. At first, he thought it would be dawn, but then he realised that it was still night. The orange shining came from the sanatorium. The main building went up in flames. Nea was still missing. Did she go home? No, she wouldn’t had abandoned him. So, she still must be there. Panic overtook him. Ignoring his fear and healthy common sense, he climbed over the gate to search his beloved one. He ran around, crying for Nea`s name, but he didn’t get any answer. He entered the smouldering ruins of adjoining building, in hope to find Nea somewhere. Still crying for her name, Gus stumbled over someone or something. At first, he thought, he finally found Nea. But on second view, this person rising from ashes and dust, never could be her. A big man, or at least, once he was a man. Zombie-like looking, a disfigured arm, a painful coughing. But the most disturbing view was the face. Haggard, ashen-grey skin, a blindfold made of thorns. But this thing didn’t seem to feel pain. No, this thing looked in around in the area. An aura of pain, lack of understanding and sadness emitted from this creature.
Gus were hardly able to supress his fear. Slowly and as silent as possible he stepped backwards.
The last thing Gus heard was a creaking sound of burned wood under his feet. The last thing Gus saw was a giant thorn tendril rushing towards him. Dark Mist raised….
New Map: Crotus Prenn Ayslum, Main Entrance
The Main Entrance of the Crotus Prenn Ayslum is a medium-sized map, split in the middle by a giant wall. This wall was once the safeguard, that the patients of the Asylum don’t get away, but nowadays its cracked and broken. The wall itself has only 3 gaps to cross but several gates will open when survivor complete generators. At the main-gate you’ll find a gatekeeper’s house which can contain the entrance to the basement. On the map itself you find various ruins of smaller houses like a gardeners-house or an entrance-cell for new patients. Near the shack on the opposite side of the gatekeepers-house you can find a small hut of the caretaker. This hut has 2 level, on which you usually find a generator or a chest.