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Marth88 Suggested changes to DBD back in july 2017

Zagrid
Zagrid Member, Alpha Surveyor Posts: 1,000

https://docs.google.com/document/d/1kqs1qDC_1o3ooyI_fg2JhnNX_kJV9JH4ebb0RiBVoXA/edit

He shared this doc on stream. Take a peek at it and learn the reasons why you only see High rank killers play nurse billy and Huntress.

Comments

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  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    @Hillbilly420 said:
    It's hard to say how many of the bad design choices are the fault of Star Breeze or Matthieu Cote. It could be a little bit of both. But it's interesting to note that ever since Behavior bought out Star Breeze that they've been making more of an effort to undo all the bad.

    I think it is more the fault of Horvath and the other devs on the team rather than just Cote himself.
    But the changes they are making are more like band-aids. Probably to make the survivors all not get up and leave with the changes that they should do.

  • Blueberry
    Blueberry Member Posts: 13,590
    Anyone who plays both sides regularly at rank 1 knows how ridiculously unbalanced the game is. The problem is we have so much of the population that don’t, so they come to the forums and rage trying to stop the changes from happening. Of course since the devs want to cater to these low ranks they refuse to properly balance things. You could make survivors at rank 1 play completely perkless and it would STILL be unbalanced, that’s how bad things are. Visionmaker summed it up pretty perfectly.
  • Zavri
    Zavri Member Posts: 261

    @Eninya said:
    Instant blinds are gone, and BNPs are getting nerfed pretty hard next patch, but the other things are still an issue. Killers shouldn't have to rely on Ruin and its RNG placement; it should be built into the game or removed and generators rebalanced. The removal of the pallet vacuum helped more than most killers want to admit, since it had a pretty significant effect on looping, especially if survivors started the chase in a bad spot.

    I feel like Ruin and Bloodlust's place in this game are the biggest problems to balance. Bloodlust is almost useless, and Ruin is mandatory, but such a liability to itself.

    There's also a concerted effort by the devs to keep camping in the game.

    0.1 second blinds are gone but 0.6 second blinds are still a thing, oh and they can do it from more angles now.

    BNP nerf is coming, thankfully. I'd rather them only slighly nerf BNP vs what they plan on doing and just increase gen time across the board so it's effectively 6 gens needed.

    Pallet changes were a welcome addition, it's no longer an "I WIN" button but requires skill.

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  • Master
    Master Member Posts: 10,200
    Seems like matth already understood the game really well in 2017
    I can understand that he left now after a year of doing almost nothing :wink:
  • ChraizE
    ChraizE Member Posts: 232

    add 1 more gen and get rid of decisive strike, problem solved no more bitching XD

  • only1biggs
    only1biggs Member Posts: 1,178

    What an illiterate baby.

  • Tsulan
    Tsulan Member Posts: 15,095

    @only1biggs said:
    What an illiterate baby.

    who?

  • Blueberry
    Blueberry Member Posts: 13,590
    Master said:
    Seems like matth already understood the game really well in 2017
    I can understand that he left now after a year of doing almost nothing :wink:
    Did he actually leave? We haven’t seen him in a while 
  • Eninya
    Eninya Member Posts: 1,256

    @Zavri said:

    @Eninya said:
    Instant blinds are gone

    0.1 second blinds are gone but 0.6 second blinds are still a thing, oh and they can do it from more angles now.

    It's like 1.4 seconds and requires extremely tight timing. I've only ever done a single flashlight blind, and it's extremely rare now. Failing to blind-stun-save a survivor basically nulls the point of flashlights beyond destroying Hag traps, as following footsteps once blinded is easy.