Nurse Add-ons Rework Opinions
I won't talk about the base power changes, I am not happy with their "slight" tweaks, but I'll wait to try her out before commenting further.
That said, I actually liked what they did with (most) of the add-ons. This will make Nurse playstyle more diverse because it changes her blinks/blink hits in interesting ways, similar to the Doctor's Shock.
HOWEVER
Some of her add-ons are just... outrageous? Especially on the rarer side:
*Spasmodic Breath
- Hitting a survivor with a successful blink attack disables the ability to blink and increases The Nurse's base movement speed to 4.6 m/s for 60 seconds.
-So... we become an M1 killer with no power whatsoever for 60 seconds AFTER suffering from a fatigue because... that's fun?
*Anxious Gasp
- Blinking past a survivor causes them to scream and awards 200 blood points in the devious category for terrifying them.*
-Funny, but consider you need to do this 25 times just to pay for the add-on itself is kinda ridiculous. Should be higher BP gain or make it a common.
*Torn Bookmark
- Rarity changed from Common to Ultra Rare. Adds 1 blink charge. The Nurse can no longer blink to locations not in her line of sight.*
-THIS is an Ultra Rare?! What is with the Devs making UR add-ons have massive downsides for a potentially good utility? I'm assuming this means you cannot blink through walls/objects, so the only time blinks will be useful is if the survivors are running in a straight line, or on large loops. A damned rock-pallet loop will mostly invalidate this add-on entirely.
The rest of the add-ons are nifty, some more useful than others but in general a very good change.
What are your thought on the add-ons? Lets refrain from discussing the base power changes, there are enough thread about that already.
Comments
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For the most part, her new add ons are quite trashy. Some of them definitely need to be changed imo.
What really shocked me was her base kit change. The first time I skimmed the patch notes, I missed the part about her base kit change. After reading it, I realized this change is way more than a small tweak.
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You're completely right. She has 3 add-ons that make her WORSE and one of them is an ultra rare????
And then one that makes her a terrible m1 killer?? Devs do you understand what makes nurse fun to use because these add-ons don't reflect that.
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Didn't even bother reading the addons. I honestly didn't care if they trashed them as I don't use the current ones. All I wanted to see out of this was removal of 4 and 5 blink and a real downside to her range addons. Hell they could of removed the 3rd blink if they changed the achievement.
Taking away her mobility was something I can't see ever liking. They made maps like Lery's Memorial a Nurse infinite with this change. Haddonfield, Hawken's, and even some of the larger maps like Mount Ormond will be a fat L against any survivor with half a brain.
You don't need to play the PTB to know. Play Nurse now but wait 6 seconds starting at fatigue before charging another blink.
This is the standard on which BHVR wants their killers to be then you should all be worried.
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@Mr_K I don't think I'll ever trust BHVR again after this fiasco. It's obvious the devs have no clue how Nurse is played in high ranks.
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Yeah it's a sad thing. Don't think tomorrow will change their minds in all honesty. The best we could come out with is the cooldown only occurs if you swing. Other than that I doubt anything will happen.
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@Mr_K We could at least push for a postponement on the base kit change. This crap they have in mind now will destroy the Nurse.
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The achievement (I already have it so whatever) will be almost impossible for new players except vs really stupid survivors.
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@Mister_Holdout We shall see, friend.
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NURSE MAINS UNITED
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