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Killer Idea: The Savage

Critical_Fish
Critical_Fish Member Posts: 618

The third of a group of killers based off of the emblems. Basically made by the Entity to see if it could create killers that are more efficient then the killers currently in it's realm.

Appearance: An amalgamation of bone, flesh, and the Entity itself. It's weapon is a sharpened femur sticking out of it's right arm.

Speed: 115%

Terror Radius: 36 meters

Power: Brutal Strike

Holding M2 for 5 seconds will cause the Savage to launch forward (double the length of a lunge). A Survivor that is hit by the launch will be tremendously mangled until they are healed. While charging Brutal Strike, see the auras of all Survivors within 16 meters. The charge can be canceled. Brutal Strike can only be charged once every 20 seconds. Cancelling the charge resets the timer. Survivors who are injured by Brutal Strike have their aura revealed for 30 seconds after the chase ends, or until they are healed.

Red add-on:

Iridescent Bone - Brutal Strike can only be charged once every 60 seconds. Brutal Strike breaks pallets instantly. Survivors hit by Brutal Strike are hindered, exhausted, tremendously mangled, and oblivious for 30 seconds.

Teachable Perks:

Scent of Blood - If a Survivor is hit by a basic attack, that Survivor has their aura revealed for 4/8/12 seconds, or until the Killer is stunned. Scent of Blood can only be activated once every 40/35/30 seconds. This timer does not go down while in a chase.

Hex: Brutal Game - One effect is applied each time 1 Survivor is downed, up to 2/3/4 Survivors.

1 Survivor: Lunge range is increased by 1/2/3 meters.

2 Survivors: Stun times are decreased by 30/30/40%.

3 Survivors: Speed is increased by 0/3/4%.

4 Survivors: See the auras of a Survivor you are chasing.

Rain of Red - When a Survivor is unhooked, the Survivor that unhooked the other is damaged by 1 health state. They instantly heal in 20/25/30 seconds.

Thank you for reading through this, feedback would be appreciated!