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Game stacked against killers
Why is the game so heavily favored for survivors? Some loops are so strong you cant do anything. Half the killers get looped into oblivion. I dont understand. Killer is supposed to be the power role. Nothing is more infuriating than someone running to the same unloopable house over and over. (Haddonfield) its literally a safe haven. Chases take so long to end the game can end so quickly after just getting one survivor.
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It's really not.
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Haddonfield, infinites, large maps like temple of purgation, the nurse nerf called "slight changes to basekit", insta heals, keys, gen rushing, un-mindgameable pallets. want me to go on?
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I swear this is a copy and paste post..
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Healing Nerf, upcoming Change to Medkits (I dont know about you, but I highly doubt that this is a Buff), Exhaustion Nerf, many Pallets removed, Moris, Prayer Beads, Iridescent Head, Mint Rag/Rusty Shackles, PGTW-Buff, Freddy Rework, Badham Rework, NOED. Want me to go on?
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This post shall now be drowned in whining.
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You can basically make the same list for killers with their "op" stuff. If gen rushing is a thing, then there is also kill rushing, slugging, ebony mori, strong add ons, insta downs, small maps, unsafe pallets, etc. ...
Both sides have strong things. It's also a little luck based, like which killer you play on which map with what layout (window/pallet spawn).
As survivor it is also luck based what teammates you are matched with. Do they actually do something useful, do they play decent or is is just a farm fest or crouching around in the corner of the map? Not everyone plays in a full swf...
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Palette Nerfs, Window Nerfs, Healing Nerfs, MOM Nerf, DS Nerf, Leader Nerf, Ebony Moris, Insta Down and Instakill Addons, Endgame Collapse, Boarded up Coldwind Farm Jungle Gyms, Stealth Killers, A Gazillion Aura Detection Perks, Unmindgameable killers, Nerfs to Lighting, heck nerfs to Claudette's Clothing, want me to go on?
Survivors have been nerfed much more than killers. This is a FACT. It is also good for the game, because Survivors used to be too powerful and had too many unintended mechanics making them too strong.
But none of that matters to someone who can't see the game as a whole.
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both sides have been nerfed, heavily.
But it's suppose to be an asymmetrical game, the power role should be the killer. But out of 17 killers on 2 were doing fine (Spirit/Nurse) and 3 were ok (Hag/Huntress/Billy) against experienced survivors. That's not even a third of all the potential killers.
If people can't see the problem i don't know what i can do for them.
It's frustrating to play Killer (1v4) and frustrating to play solo survivor (1v1v1v1v1) but you can still survive most match as survivor pretty easily because of so many possible second chance even after you failed.
I'm not a fan of the changes they planned for Nurse but nobody saw how it really is yet.And even if it's a nerf, i'm happy to see that devs are also probably nerfing insta-heal medkit, which were abused a lot by SWF.
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Killers have a lot of things that are also against Survivors you know...
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