We should expect Billy to get a cooldown on his power as well ?
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His basepower needs a buff... spirit’s base power is fine but some add-ons aren’t (they make her a lot more powerful faster)... nurse needed a basepower tweak (but successful hits should be unaffected).
Syringe instaheal has been overnerfed too.
DBD devs overnerf the skill-gap of stuff and don’t tell me getting value from a syringe was easy... I only pulled it off maybe one in 20 syringes. The killer basically had to slug.
Flashlights have been overnerfed also.
I can see the devs killing iri hatchets and alsorts later on. Ultra-rare has lost it’s title.
This is why i moved on to R6S even as a controller player... the skill-cap of utility is majorly higher (you can do several different things with them to get value).
Take a really weak piece of utility on R6S:
Ela’s Grizmot mines (they concuss/disorientate the enemy by making them move a tad slower, they can’t sprint during this and there’s a loud bang but do no damage)...
Her mines can be thrown pretty much like grenades (which can also be shot), they can be set up as AoE traps, they can be used to deny a defuser plant if well timed and they’re incredibly useful for killing Montagne (an operator with a tower shield who can’t be shot if his back is in a corner and needs 1 enemy to punch him and the other to shoot where an opening gets created - the mine makes him drop his shield quickly giving the opportunity to shoot him).
That’s just a lower piece of utility, a more complex (maybe has the most interactions atm):
Finka boost: gives herself and teammates +20hp for a short duration, decreases the teams ADS time and decreases the recoil. Also faster reload time.
Against pulse (with a heartbeat scanner), the range of his scanner is increased against enemies that are Finka boosted.
Yokai drones and concussions (Ela’s Grizmot mines and Zofia’s concussion launched grenades) - Can cancel out the finka boost... but if affected by these previous - Finka boosting can cancel their effect.
Lesion traps - if they hit someone finka boosted they cancel out the effect.
Finka can’t use her ability in range of a mute jammer.
Smoke’s gas deals twice the damage to enemies that are finka boosted.
Finka boost also removes any disorientation effects from breach charges/impact grenades
Finka boost can pick up downed but not out teammates but left with 5hp (which can counter caveria)
I can’t remember exactly but Finka boost might also counter flash grenades (need to check this - I looked it up and yeah it says 50% less effect).
Movement is increased through barbed wire.
Think I made my point but yeah - it’s like if stuff could be used for multiple things in DBD it’s seen as “toxic” and it just makes the game unplayable while this is still the mentality. It’s great that you can use things for multiple purposes imo.
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Oh yeah and Nurse’s ultra rare for 3 blink should have the downside removed... if it’s ultra rare it’s fine but the kinda issue with that is that the devs made a common into this add-on so everyone has hundreds of it... they just need to resort from a previous higher tier.
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If you mean jump scare Myers he moves slower. Tier 2 Myerseven with MA and rabbit has terror. So tell him I said Hello back I guess?
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Incorrect. Myers T2 has a 16 meter terror radius. M&A reduces the TR by 8 meters. So does the rabbit. 8+8=16.
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