Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.
My opinion for a legion buff
ghostface_tryhard69
Member Posts: 67
It goes as follows:
- In FF, legion can put injured survivors into the dying if they are not affected by the deep wound or broken status effects.
- if a broken survivor is hit in FF, applies normal deep wound.
- putting an injured survivor into the dying state with FF causes an extended fatigue, during which all survivors see your aura for it’s duration.
- deep wound timer goes down if the survivor is further than 24 meters away from the legion AND out of a chase, timer depletion will resume 3 seconds after these conditions are met.
- for each survivor that deep wound was applied to during an activation of FF, FF cooldown is reduced by 5% of total cooldown time (accounts for add-ons).
- FF cooldown is slightly slowed during a chase.
- after hitting a survivor with a basic attack, FF cooldown is regressed by 20%.
- FF cooldown is slightly shorter.
- FF attacks do not count as basic attacks.
- mending does not count as a healing action.
- if stunned by a pallet in FF, FF deactivates and cooldown starts at zero plus reduced cooldown bonus for each survivor hit during FF.
- audio cue when FF is activated when you are in the legions TR, global audio cue when a survivor is hit with FF.
below are things I would to see come to legion but are not buffs nor nerfs:
- If you own a Joey or Susie cosmetic (full outfit) you receive bloody Joey and/or bloody Susie cosmetics corresponding to prestige.
- different idle animations that correspond to the member of the legion of you have a full outfit equipped for that particular character.
let me know what you think, I’m always open to suggestions and balances.
edit: added “not” to first bullet point. Left it out on accident.
0