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I like the nurses changes but think one thing...

she should get a less penalty for hitting survivors.


missing = the survivor gets away, that’s fair.

hitting = the opportunity to hit again.


my thoughts may change depending on the ptb testing though.

Comments

  • martin27
    martin27 Member Posts: 700

    If they remove that 3 second delay for a successful hit that would be great, it would mean killers have to be more patience and chose when to blink.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490

    People say her basekit was fine... but nurse was/is overwhelming in 3-gen strats (until the change hits ofc)... so she does need to slow down in terms of map pressure but yeah... after 2000+ hours I can say that a successful hitting nurse isn’t too overwhelming in this way since we’ve dealt with her for every time she actually missed and recovered no problem.

    I’d actually consider playing her if she wasn’t punished for successful attacks but had this cooldown otherwise because it is as you said - makes you perfect yourself... I do speedruns on R6S and that’s how I see every error I make... I overcome it to save time.

  • martin27
    martin27 Member Posts: 700

    The nurse is the slowest killer overall and without her blinks chasing anyone is pointless. I just don'f see the need to put the nurse through 2 cool downs