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Why do survivors think mories are op??

Just don't go down, it's that easy

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Comments

  • Guertena
    Guertena Member Posts: 392

    0 arguments

  • AIG1992
    AIG1992 Member Posts: 98

    Cuz op, pls nerf. Power role n survivors should be equal, with equal add ons >:(

  • Starbricks19
    Starbricks19 Member Posts: 74

    I don't get it. Imo as survivor morì is as scary as the worst nightmare. After I got down once I am always scared that the next will be the last.

  • Dustin
    Dustin Member Posts: 2,428
    edited October 2019

    Out of all the things in DBD Mori is one thing I feel as though could use an overhaul. I don't believe a simple "rebalance" would be fair with such an awesome and cool feature (Executing survivors like a horror movie) but the issue with Mori to me isn't that it takes one player out of the game early. It just makes the rest of the game excessively hard for the remaining survivors.

    While I agree with the "Ebony should be a two hook before mori" argument I feel as though that isn't a fair glance at the offerings. I'm just not sure what the right approach is.

    I do however believe Mori should have a short cooldown before you can use it if you cancel it. I believe you should be able to fake a mori out to get those super rare and satisfying mind games where you fake a mori to make a survivor reveal theirself at a bad position but being able to spam it shouldn't be a thing.

    Ignoring all the BM arguments it can hold a survivor in place during EGC as an example where they could have crawled out. You can argue that if they weren't held in place they'd be dead but at the same time if they know they're dead there isn't a point to be in that game anymore. It would mostly be a quality of life change to avoid BS.

    If we can address instant heals this is surely something that can be addressed regardless of BHVR's approach. They know what the community wants at this point I'm sure their solution will be good.

  • Incurable_BOFA
    Incurable_BOFA Member Posts: 105

    It's painfully unfun to get hooked once and then killed.

    devs pls change it to two hooks and then mori thnx

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    A good mori spices things up a bit. Once the first guy is killed you don't know if its a green or a pink. Its also a rare enough occurrence to make it always surprising (for me anyhow).

    At least its not like the old days when the killer didn't even have to hook you!

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    Its also fun spotting killers going for the 4 kill trophy when you can tell they desperately want you to unhook someone so they can get them...

    When that happens I never take the bait haha

  • malloymk
    malloymk Member Posts: 1,562

    Rework mori idea

    No ebony

    Ivory is basekit with these requirements

    Hooked everyone at least once

    2 or less gens remaining.

    Games would be drastically better as:

    No one gets killed 2 minutes into the game

    Killers are rewarded for spreading out punishment to all players

    Killers will find themselves in a better situation to avoid a 1 gen 4 survivors left situation that is nearly unwinnable.

  • twistedmonkey
    twistedmonkey Member Posts: 4,307

    If a survivor doesnt go down then the forums would be filled even more with survivor OP posts 😛. The game is designed so you should go down.

    Mori's have always been in the game and I think they have came more into the spotlight with the emblems, Mori's haven always denied a pip in but the players have became increasingly frustrated over why they don't pip in so many other ways that this one offering is becoming the icing on the cake.