Killer Perk: Sleight of Hand (Upcoming Chapter Idea)
This perk is for a chapter idea that I will be writing sometime in the future. Feedback is greatly appreciated!
You are proficient in handling dying Survivors.
Gain a 20/25/30% speed bonus to picking up, dropping, and hooking Survivors.
The wiggle penalty for dropping Survivors is halved.
Comments
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If the dropping survivor penalty halved, works for whatever kind of wiggle out, like ds stun, head on, pallet save, then the perk is S tier, otherwise pretty bad (fire up basically does that, and it isn’t that game changing)
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I mean the wiggle meter penalty, not the stun. So if you're carrying a Survivor and see another one, you won't be punished as much for dropping the one you're carrying to chase the other one.
The difference from Fire Up is that it gives you the same bonus but without needing 5 gens to be done. You'll be generally faster when picking up and hooking, especially with agitation, so you can get right back to chasing Survivors. It'll also make Survivors mess up their flashlight timings.
This is meant to be the Killer's green perk. I think I'll buff the numbers, though.
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Wouldnt that make fire up obsolete kinda.
I know it's specific for dying survivors, but still.
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I usually use fire up for the extra vault speed and pallet breaking (it's nice to have on Tier 3 Myers and Shadow Dance Wraith, especially with bamboozle).
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Imo decent If it's taken away from fire up, so both perks remain unique.
+bump
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Fire Up shares effects with Bamboozle and Brutal Strength already. I think it should stay the same so the perks can stack. I think stacking perks that normally aren't that useful alone make for interesting and fun builds.
You could run Fire Up + Bamboozle + Brutal Strength + Sleight of Hand and call it "I'm All Fired Up!" or something.
Or Fire Up + SoH + Agitation + BBQ so you're hooking one survivor after the other with little downtime.
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