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Now lets get rid of moris
Since instaheals got nerfed its time to nerf the next big problem MORIS
So lets think of good nerfs for the moris i think ebony and ivorys should only be usable on
A. When all gens are powered
B. On third hook
Comments
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Mori's aren't comparable to insta heals, though. Keys would be in the same ball park. If the mori get fixed, I hope keys would as well.
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"Get rid of" isnt the same as nerfing. Why the side vs side rhetoric?
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both would render the offering useless.
IF you wanna change something, i suggest the following changes:
cypress memento mori: you become obsessed with one survivor. allows you to kill your obsession after they have been hooked once.
ivory memento mori: allows you to kill one survivor after they have been hooked
ebony memento mori: you become obsessed with one survivor. you can kill your obsession after they have been hooked once. killing your obsession will make you obsessed with another, random, alive survivor.
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nerf mori's and keys and I'd be happy with this game
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That ebony change sounds fair I'll actually get behind that but then people will complain about tunneling
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Just get rid of that stupid offering, I want an offering to have no exhaustion too, so I can make 100 Dead Hards and Balanced Landing.
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sometimes you gotta go with one evil to defeat another.
in the end, you gotta think of what you prefer: everyone being killable as soon as they get off the hook or them all being killable with a given order they need to be killed with.
this would also achieve that being the obsession would be something scary now, as the killer now could kill you when he gets you a second time.
combine that with making secret offerings only pop up for the player who plays them and bam! finally its a scary thing to be the obsession.
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You need to make 3 gens at least to get out of the match, is not like not long ago when the hatch was visible from the start.
Also leaving so soon is mostly a DePip, there is no practical reason, no points DePip.
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You depip from using an ebony mori too, it's quite pointless to play one unless you're a prick. You get jack for bloodpoints from it also. Unless I'm doing the daily ritual, I never play a mori, it is lame. So are keys.
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I don't agree with the exit gates being powered but I don't mind people needing to be on death hook as it's something I do anyway considering it gets you more points as a killer
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Cuase grammer i good yes
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I’d lose no sleep if moris got removed, never use them as killer anyways.
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Keys and Moris both shorten the objectives of both sides. Both unbalanced, change both.
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There is no point to mori on third hook. Youre dead either way. Takes the whole purpose of it away. And once all gens are done? Seriously? Hahahaha
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Moris aren't the problem, it's the people who use them. It's just a let the killer have fun offering, since they suffer with rank, BPs, and survivor respect that game. Just let them have their fun and find another game. Survivors can find games real quick.
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Moris are a problem yes, they dont suffer at all they pip fast, make lots of BPs and its just a dumb way to see the same animation over and over again, its a cheap bought game, and speaking about finding games, with this dedicated servers thing Im having lots of troubles to find games.
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They do not pip fast nor make lots of points. Do not make that up or try to argue that without evidence. It immediately makes Devout emblem suffer as well as Malicious and Devious emblems because the game is finished too fast (that's if a killer mori's immediately). Having three bronze emblems will not allow you to pip, perhaps safety pip, but not pip or double pip.
BPs are cut short because, like with emblems, they make the game go too quickly. Sure, you get 1000 points for a mori, but you could get a lot more if you hook the survivor two more times. As well as hit them 4 more times (assuming they either heal or DS the killer at least once). A killer doesn't get to use their power often if a game goes too quickly.
You have to play the game for a while, and level up the killer you're playing to properly use them. You can bring a mori but not have the chance to use it if survivors are better than you. Ultimately, it just forces survivors to "Get Gud" and play stealthy. Something survivor mains do not like to do (they prefer to be in a chase).
As far as I've seen, it's the only counter to really toxic SWF teams, which are a severe problem at red ranks. It's the easiest way to turn the table without relying on Ruin.
I think the animations are cool and fit with most of the killers.
It usually takes 20+ minutes for me to find a game as killer. It usually takes 2- minutes to find a game as survivor.
They are not as big a problem because most people don't bring them often. Maybe once or twice a month do I see a red mori. Compare that to Keys and Instaheals (which are being nerfed soon, thank god)... you just don't have an argument here.
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That would actually be a buff for Cypress Mori. I like the idea though. You can kill your obsession. Seems fair. Though, I would argue that your idea for the ebony mori would actually be weaker than the ivory mori. I would gladly take one execute of my choice vs trying to chain obsessions. Yes, technically the ebony would allow you to execute more than one survivor. But the first execute is the most critical. Sometimes you can be halfway through a match before you even find your obsession. I could live with the change though.
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make yellow mori default and make the other moris activate after the second hook
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That'd actually be really cool. My initial idea was to tie it to a gen with 1completed gen = 1 potential mori after hook (and maybe lower gen count to 4 instead of 5)
Yours is waaaay simpler and much more effective at the same goal of keeping them powerful but making them fair.
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You are getting everything wrong, I said you wont pip using Mori (or make lots of BPs), but as soon they depip or safe pip they can Pip EZ in the next regular match.
Its easier to pip as a killer you can cheat the emblem system, unlike survivors who needs to do gens and other stuff, you wont pip in red ranks only by doing chases or doing gens only, you need a good overall game.
A killer gets points even for farting, points for spotting a surv, points for hitting, points for hooking, points for breaking pallets, points for using the chainsaw etc etc.
Unless its a terrible killer what I say is a fact.
I dont understand why there are so many SWF toxic idiots, a friend of mine who is a main killer and skilled always tells me the kind of stuff they do and when they get caught they DC in less than a blink.
Some of them are really good and run infinite loops and stuff like that, but my conclusion is you have to eat it, you wont 4k every game as a killer, and I as a survivor sometimes must eat the cheap tunneler and camper that uses some OP addon and downs the whole team in a minute or makes the game a boring hooking simulator.
Moris simply cut the game in half, thats never a good thing and such a powerful mechanic can be used by training wheels idiots to abuse the game, and they are used a lot some losers have almost 400 Ebonys because they are not rare at all thats a joke so Im dont want Instaheals or Ebony garbage.
Today I played vs a 4 blink Nurse he wasnt good and when we were close to get the last gen he hooked me and then did the tunnel and 2 escaped, I told him to enjoy that crap since Nurse is gonna be nerfed.
Speaking of time Im watching some Brazilian streamer that I avoid as a killer because is a toxic POS that runs OPed crap and he finished a game and in less than a minute was in a lobby, so its weird but with these dedicated servers I waited 10 minutes to find a game, and Im good for today they run like ######### to be honest.
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That is not what you said. You said this:
"Moris are a problem yes, they don't suffer at all they pip fast, make lots of BPs and its just a dumb way to see the same animation over and over again, its a cheap bought game, and speaking about finding games, with this dedicated servers thing Im having lots of troubles to find games."
You say clearly that "They don't suffer at all they pip fast". That is saying that you think they pip fast with a mori.
Well, with most of the emblems in survivor hands, how is it you can't exactly "game the system"? Gatekeeper is literally out of your control with most killers, and some suffer with Chaser because of the way instadowns are counted.
You will gain less BPs because of the shorter duration of a game because of a mori (that is, like I said before, if you mori after first hook).
Not all toxic SWFs are idiots. I play against a strong group regularly that I can identify them even if they aren't their main survivors.
They cut it by 2/3rds of the game for each survivor mori'd, if played the scummy way, which I don't. That's why I don't blame the offering, just the killer who uses it in that way. I use it to replace bad hooks or to counter toxic SWFs, but other use it to have fun their own way.
What do you mean by "OP" stuff? Iri hatchets? Instasaw Billy? Mint Rag+Shackles Hag? You can't just claim that without explanation.
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Better idea. How about you guys get good and accept dangers exist within the game? Thankfully the lot of you have a snowballs chance in hell of getting DbD watered down to the point everything is dull gray boring and sterile of danger.
Life isn't fair. Deal with it.
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The only thing I would change about moris balance-wise is that the killer shouldnt be allowed to camp so they can just down and mori a survivor.
Should work kinda like MYC. They have to be away from the hook.
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Meh moris get ready for the rush from shoeless Myers.
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tbh devs prob will they only listen to survivors cries now hence
only viable swf killer nurse nerfed to tier b
adrenaline still a thing 2019
swf groups on coms can abuse killers in game and end chat with impunity no one gets banned for bm/abusive comments
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You can cheat the system in regular games as a killer, they kill 2 pretty fast tunneling and then they farm with the remaining 2 via chases hits slugging letting the other surv go to heal, then they get back more chase rinse and repeat until he thinks thats enough and finish the game.
As I said, they dont suffer at all, If they Depip with Mori the next game they Pip fast.
You named it, Mirror Meyers, 30 Blink Nurse, Prayer Beads (even regular addons are too much with a skilled Spirit), Iridiscent Heads, Hags with traps huge as a tank.
I had to eat that, this last Blood Hunt even was a fest full of OPed dorks doing that to deny survs getting points.
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That requires willing survivors. Killers can max out BPs by playing normally. That doesn't take into account the emblem system at all...
That part is true. Good killers don't need moris to get kills. But they probably wouldn't play with a mori in the first place.
Mirror myers isn't toxic, it's bad on most maps. And you're one of the ones complaining about spirit (who is countered by a few different things, mainly stealth). I'm surprised you don't have an issue with invisible traps you can tele to from any distance on Hag...
Well, I missed the last bloodhunt due to personal reasons so I can't speak to that.
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Only one that I can accept being changed is maybe the Ebony Mori
Cypress Mori is very unoffensive - and only affects the last person in the game
Ivory Mori only affects 1/4th of the team.
And if anything should be done, it should be done at the same time keys are addressed as it's more or less the same thing - lets you win without really completing all objectives.
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What about the 'Blood On Your Face' trophy? Not saying it's a valid argument to keep Ebonys in but the achievement would be near enough impossible without it.
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I completed the achievement using Hex: Devour Hope, personally; took many matches, but it avoided the problem of using up all my Ebony Mori offerings just to have survivors disconnect first thing.
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Yeah I understand that Devour Hope and Judith's Tombstone would still allow players to obtain the trophy, but it would be very hard. It would also force players to use Hag's perk (meaning they would need to buy/unlock Hag or Devour Hope in the shrine of secrets or play as Myers).
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I'd support getting rid of moris if keys go with them
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They will never get rid of mori's.
Another round of a nerf wouldn't be bad though.
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I don't actually think they should get rid of mori offerings. Or if they did, it should only be to make them base kit, so you can use them on any survivor who's dead on hook. The mori animations are so much more fun than dying on the hook, anyway.
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Cypress mori is perfect as is.
I think ebony should only be activated if everyone has been hooked once.
And ivory should activate after you get four hooks.
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Then lets not nerf insta heals since it makes the game "interesting".
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Hi! Moris will prolly not be removed cause ALOT of work goes into the animations! Sorry!
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Wow! My last Blood Hunt was so full of toxic survivors I prolly won't play another! Weird we had opposite but comparable experiences!
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It shouldn't be removed but it needs to be changed because they make no sense balance wise. If insta heals were changed because they required no skill to use and they were too powerful, then moris need to be changed because the same thing applies to them too.
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Insta downs are. Should we look at nerfing those, since insta heals were meant to give a counter? This current nerf has things out of whack imo. I was used to having a 4 man instant heal squad. Hardly impacted me at all. Hard to heal your way out of a bear trap. I think they have a legit complaint. I'm against this nerf.
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Hi! have you seen keys? Also, nice to see you again! It's weird that you say they take no skill when a Killer needs to hit you 3-4 times through loops, pallets and second chance perks! Let alone stealth!
I'm not arguing that they MIGHT be a tickle strong, but honestly claiming they take no skill is silly!
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I mean, you shouldn't be able to make your game twice as easier with one offering. If moris require skill then keys also require skill since you have to do gens to be able to use it. They both need changing.
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See? That wasn't that hard was it? Glad we could reach an agreement! Have fun in the Fog!
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Theres nothing wrong with moris. If they dont kill you with a mori, theyll kill you with devour hope.. Should we nerf that too?
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Devour hope can easily be disabled. What is your point?
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I didn't nerf them and neither did you. But one doesn't equal the other just because you don't have any other argument.
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I'm fine for mori nerfs, but ONLY once the game gets balanced for SWF.
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Ngl, they should have been nerfed together. Moris are much more gamebreaking than instaheals. I say this as someone who doesn't use either for good reason.
(devour hope is fine; I refer only to offerings)
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