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Should maps be more 'Alive'? Like you are in the entitys realm so maybe the map can be mean too.

AshleyWB
AshleyWB Member Posts: 4,061
Ideas. What could the map changing in a way so it's alive be? Maybe windows and doors shapeshifting and random events happening.

Comments

  • AshleyWB
    AshleyWB Member Posts: 4,061
    Maybe environmental kill moris, hills sinking into the ground and forming elsewhere would be cool. Hooks floating around(homing towards killer). 
  • ceridwen309
    ceridwen309 Member Posts: 502
    I was thinking more realistic. Not too much supernatural madness. We don't want the survivors to become immune to the overall effects.

    So, random doors that teleport survivors, or that open to bricked walls.

    Windows that seal up after going through them. If

    Trees that grab you.

    "Mimic" chests.

    Darkness that only affects them.

    Build some trust issues for survivors...make them worry and wonder.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    I would love to see hallucinations of other survivors in game as in a random claudette walking around 😮 like ######### you're not on my swf team. 
  • Oink_Oink
    Oink_Oink Member Posts: 79

    i would love to see a maze map which changes the routes from time to time. not too hard but just a little bit. otherwise i would say something like fake gens to foul the surivors or kind of cosmetics like the hourse from the clown map.

  • Russ76
    Russ76 Member Posts: 306
    It is a fun thought, but the devs have enough issues with straightforward maps.  I don't think they could do a variable map very well.  IE.  you will see survivors start through a window only to have it close on them and have no way of getting out of the window.  
  • deadwolfwalking
    deadwolfwalking Member Posts: 624

    windows grabbing survivors for a second. pallets that break when dropped. gens blowing up by themselves.... lockers that lock you in.... lol.... hell yeah....

  • Envees
    Envees Member Posts: 370

    @deadwolfwalking said:
    windows grabbing survivors for a second. pallets that break when dropped. gens blowing up by themselves.... lockers that lock you in.... lol.... hell yeah....

    Tentacles that would grab survs who loop too much and place them in more vulnerable spot after a certain amount of time. No single surv should be able to loop a killer like they do now. Why should a single surv have the ability to loop the supposed stronger killer for so long? I am not asking for easy kills. But i am also not asking to be spun dizzy with the amount of circles some can pull off.

  • Scourge
    Scourge Member Posts: 145
    If a survivor loops the basement-hut for to long the entity, cause its strong there. Could somehow block the exits for the survivor.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    A little off topic but when I hear a dog bark on Badham I always think there should be a map with dogs.

    Like a couple pen you need to sneak by or they alert the killer up to a certain range.

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @AshleyWB said:
    I would love to see hallucinations of other survivors in game as in a random claudette walking around 😮 like ######### you're not on my swf team. 

    That would be cool! It makes sense cause the other realms of the Entity's world can be colliding into the trials. We already know that Benedict and the others are in a different part of the realm from the survivors we know.

  • Delfador
    Delfador Member Posts: 2,552

    cool ideas and hate to be that person but these changes require so much work and considering the way that this game has been coded, chances that we are gonna get these changes are minimal.

    Game is still not balanced. Before all of these changes, the game must be balanced.

  • ceridwen309
    ceridwen309 Member Posts: 502

    A little off topic but when I hear a dog bark on Badham I always think there should be a map with dogs.

    Like a couple pen you need to sneak by or they alert the killer up to a certain range.

    I wouldn't mind if the dogs would chase you and grab your legs if they catch you.

    Delfador said:

    cool ideas and hate to be that person but these changes require so much work and considering the way that this game has been coded, chances that we are gonna get these changes are minimal.

    Game is still not balanced. Before all of these changes, the game must be balanced.

    I do want the game balanced in such a way that the game is more fun for both sides.

    I also think some of that balance could be achieved by creating more "threats" on the map. The killers need some help to stall survivors all across the map....and survivors need more things to take your attention.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Delfador said:

    cool ideas and hate to be that person but these changes require so much work and considering the way that this game has been coded, chances that we are gonna get these changes are minimal.

    Game is still not balanced. Before all of these changes, the game must be balanced.

    The game has come a long way in the past 2 years. Changes like this would without a doubt be much needed quality of life to the game. No rush though but I hope the devs look at ideas like this and think huh...maybe.