(OC) New Chapter Idea

TheIdeaMind2000
TheIdeaMind2000 Member Posts: 39

Killers: The Mascots

 Powers/Abilities: One of us

When you are in a locker you can always teleport to a locker that is close to a survivor(s) location.

Cool down for teleporting in mascot filled lockers are 30 seconds long, empty lockers are 25 seconds cool down.

•Only Three Mascots can he in one locker once, every teleported means you transfer into a different mascot.


Entering a locker will cancel your terror radius immediately, as your muttering voice box is the only thing that has to keep survivor(s) on their toes. When a survivor is 8 meters close to the locker you can immediately jump out and injure the survivor putting them in the STITCHES affect.

When the survivor(s) are in the STITCHES effect they have to let a teammate remove the stitches on their wounds, putting them in the injured state. But there's a 1 minute timer, when the minute ends. When survivor(s) is in front of a locker immediately a random animal mascot come out and pulls them in making stuffed inside trapped they are stuck in 1st person view.

They will have the same terror radius as they are a distraction, survivor(s) will be immediately confused on who is the killer.

The only way to get the survivors out of the Mascots is for another survivor to make their way to the trapped survivor on the back side, but skill checks are there and it'll take 15 seconds to get off. If failed the trapped survivor will be forced to grab that survivors and place them on the hook.

When the trapped survivor is in their 2 minutes they will be fully trapped inside as the mascot crushed their flesh and bones together. The mascot will wonder for a survivor and ONLY INJURE them.


Add-Ons: (W.I.P.)


Mori: The Mascot walks up to the survivor as they pulled the survivor to them as the got on top of them. They pulled out their weapons and brutally slices their chest, arm and torso open a bit as the survivor pushed the Mascot back.

 The mascot then pulled them back as the other came out of nowhere as they stabbed the survivor all over, the main Mascots gets up as they wipe their bloodily weapon on their clothes as they twitch a bit. The other mascots fade away as the survivor slowly bleed out from the multiple stab wounds to the top part of the body as the body twitched.


Basic Killer info:

Heights: 

Joyce: Average, 5'6"ft

Mark: Tall 6'5" ft

Shirley: Tall 6'11"ft 

Mia: Small 5'1"ft


Base Moment/Vaulting speed: 

Joyce: 105% moment speed

•Hopping slightly slows down base speed but increase lunge range by 5%

•Charge time for mid-hop is 1.5 seconds

•Moderately increase miss cool down attacks

•Hops over vault as a survivor slow vault speed.


Mark: 115% moment speed 

•Wolf Sprint is 150% faster

•Charge time is 2.5 seconds

•Bumping into objects stuns you for 3-4 seconds

•Each 5 seconds in wolf sprint increase speed by 2%.

•Jumper over the window and pallet 25% faster then survivor vault speed


Shirley: 112% moment speed

•Rollerblades speed is 125% faster

•Charge time is 2 seconds

•Moderately decreased steering

•Front flips over windows only increase front flip 45% faster.


Mia: 110% moment speed

•Every note sung increase speed by 2%, every survivor that hears it will give you that speed increase to a maximum of 118% moment speed.

•Increase vaulting windows by 25% 


Terror Radius: 18 meters

Music Terror Radius: 32 meters

Difficultly: Intermediate


Appearances:

Joyce:

Joyce is a white fur rabbit. That wears blue overalls and a Teal T-Shirt with a milkshake on it front. Her ears are long revealing her location very easily. When in chase her glimmering Blue eyes turn dark red while the whiteness turn black as her teeth are sharpened and deadly.

She uses her teeth as a base weapon as her teeth are covered in dried blood they're sharp and thin.


Mark:

Mark is a dark brown wolf, he wears a neon red jacket and white t-shirt with a wolf pack symbol. He doesn't wear pants so he wears shorts a lot, his base weapon is his claws sharp and painful.

When in chase his expression changes to Shy-Rage, his eyes are dimmed as his mouth drools of foam while he's crazy blood.


Shirley:

Shirley is a human like mascot, she has a swirling like hair that goes up as her hair colors are White and Brown meaning Vanilla and Chocolate. She wears white sunglasses and a short small ripped tank top with a blue vest of sprinkles on it, a skirt with long white stockings and rollerblades to stroll around.

When in chase her glasses are off revealing her exposed face of a rotten face inside it, as the sight can be disturbing. Her base attack weapon is an ice pick covered in some 'strawberry' syrup.


Mia:

Mia is a very small mouse like mascot so seeing her is gonna be rough. Her ears are rounded and big enough to spot but she is very quick with her reflexes. She wears rounded steel glasses with a beiges cotton sweater with blue jeans.

Her base attack weapon is a sharpened end of a glass shards from her old glasses. When in chase her eyes are missing and her jaw is wide open being dislocated.



Unique Perks:

Musical Box,

A surprise for your darling audience behind the curtains.

When next to a Generator you can set up had a nasty surprise inside it, when the generator is 95%/90%/85% complete the generator shall explode sending it to 80%/70%/60%/ of it's progression time a lullaby will be replacing the generators pumping sound instead.

•2/3/4 music boxes can he placed once per generator, once generator is at it's penalty progression will be that only time the box can be used on THAT Generator 

"I shall give you a wondrous performance dear children!" -The mascots


Hex: Child's Cry,

Seeing a poor child cry is such happiness but being such anger for who made them cry. They will pay for their crimes and die!

When a survivor is downed and haven't been picked up for over 10 seconds will fill you with anger, You gain 1 token for each ten seconds the survivor hasn't been picked up to a maximum of 5. You lose a token when within 24 meters of the downed survivor.

1 token given to you is to see a survivor(s) aura when you're 8 meters of them when they're hiding in a locker or standing still for more then 4/3/2 seconds.

2 tokens gives you a boost of 4%/8%/12% moment speed.

3 tokens gives each survivor a 3%/6%/9% penalty of repairing

4 tokens increase lunge range by 2/3/4 meters, increase ANY offensive cool down by 15%/10%/5%.

5 tokens gives all survivor(s) the exposed effect.

"Who's responsible for this heinous act!" The Mascots


Hex: Murder Frenzy,

When the exit gates are powered you gain an uncontrollable lust for blood.

When 2/1/1 gate(s) are powered your base movement speed is passed it's limits increasing it by 125%/150%/175%.

Attack successful cool down is slightly decreased for every survivor knocked down making it Tremendously.

Terror Radius is 4x larger increasing Blood points for Hunter Category.

"You'll never leave as you are our main attraction!~" The Mascots


Backstory:

It was the year 1990s a local establishment called, Joy's Family Dinner was opened. The owner Aiden Blackstar was a fair and devious man filled with dark desires. He opened the restaurant to attract kids, teens and their parents, he had four main stars of his establishment.

Their names was; Joyce the Rabbit, Mark the Big Shy Wolf, Shirley Icy the ice cream queen and Mia the Singing Mouse. They were the main attraction kids loved them until the incident.


!BREAKING NEWS!

As of today April 19th 1992,

The murder of 18 kids, 2 teenagers and five adults just happen in this very kid friendly Dinner. Innocent people saw what had happened as they said that the Mascots started to kill everyone they saw but, when most of the people got out they said, 'Those things never leave the building like it's their domain'. People suspect may be Psychopaths snuck in and killed them, here's what the owner had to say.

"I am very shocked and very concerned about how all this even happened those Mascots never move at all, mostly it's just people in them but they were complaining about weird smells so they quit the jobs. So I had to go animatronics and bought some, they worked fine but I don't know why they functioned like that..." That's all what Mr. Blackstar said. Were these murders real or not who knows, but there going to investigate further.


As Aiden put the paper down he laugh Psychologically as he smirked, he reprogrammed the animatronics to go on a killing spree. But what he didn't know that he never made an off switch for it, but it was too late until he turned around and got his head chopped off and served as a mystery meat surprise for the next re-opening.

But when the police came to take the Mascots for further investigation, they were missing on stage and when they searched backstage all they saw was a headless body of Aiden Blackstar.



Survivor: The Ballet Dancer: 

Rosita Manaco

Basic info

Gender: Female

Height: 5'8"ft

Idle animation: Rosita is always on her tippy toes as she usually twirls around. Sometimes she jumps up and bends and bows a lot remaining her composure still.


Extra info

Breathing sound: Very Quiet

Groaning sound: Average 


Appearance:

The Free spirit

A dress worn by her mother and her mother long ago, it runs in the family.


Head: The Spirits free will

Rosita mid hair is in a tight bun as the sides are in brides of blue Pearl's. Her face powered in white as her eyes are bright as the blue sky, her lips plumb as a plum and red as a cherry. Her cheeks sprinkled in glitter as she was ready.


Torsos: The Hunters Desire

Her body wrapped in dark velvet like top with Rose's sewed on the sides with vines endowed on the back and front as the spirit is trapped in the hunters grasp. Long sleeved cleared see through pink glitter gloves all the way to her shirt.


Bottom: Captured Love

As the hunter and the free spirit goddess fell in a deep romance.

The skirt is mid-short as it goes inwards, it's dark red filled with burning passion. A stocking up to her skirt is black for toxic engagement bursting around as her ballet shows covered in tears of the spirits lost of its freedoms but also its lack of mind.


Difficultly: 

Unique Perks:

Careful Steps,

When IN CHASE and INJURED, your scratch Mark's are spread about 4/8/12 meter apart as they tend to disappear 2 seconds more quickly then usual. When injured your blood Mark's are more Brightest/Brighter/Bright then usual.

"It may hurt for a few practices but I got better later on" -Rosita Manaco


Best Reflex,

When FAST vaulting a PALLET and WINDOW, your speeds are increased 8%/12%/16% faster. After FAST Vautling scratch marks are more closer together for 15/10/5 seconds.

"It's best to practice and relax after a good practice in class" -Rosita Manaco


One Mistake? Try Again 

When failing a skill check in, 

Repairs will halt the process of its progression, 50%/75%/100% failed or missed skill check will not give the killer any notice.

Healing will give a small penalty of 15%/10%/5% of your progress, when hitting the great will give back what you lost.

Sabotage will NEVER give any notice of failing a skill check, failing skill check will only pause the sabotage for 3/2/1 seconds.

Snapping out of it will increase the speed of the skill check but it'll never miss as it'll keep going in circle.

Jigsaw Boxes skill checks are far harder as their TREMENDOUSLY difficult but no penalty will be given.

Notification of failed skill checks must be given to the killer if 32/24/16 meters from the missed skill check.

"When mistakes are made, I always continue and smile it off!" -Rosita Manaco 


New Map: Joy's Family Dinner

A place of joy and love now crumbled and decayed. Mascots molded and stained with blood. Memories meant to be kept a secret.

 A two story building with many rooms filled with tables, arcade games, stages and bodies.

 "I heard of this place but it was soon closed on its grand opening.." -Worried Mother



(Dont take this the wrong way but..I had so many second thoughts of posting this...)