The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Immediate "Entity Displeased" from 1 DC and 1 Ragequitter

Here's a suggestion- Until dedicated servers are fully released, can the Developers implement a way to compensate the remaining players in a match for disconnects and rage-quits?

I just played a match with 2 people who left the game early. 1 killed himself on the hook and the other disconnected. I felt bad because the 2 remaining survivors were fun to play against and could make predictions against my Spirit gameplay. I decided to let them finish the gens and escape.

It basically requires a 4K to double pip and when 1 or more people disconnect from the match or kill themselves on the hook, it's either a Brutal Killer or an Entity Displeased rating. Supposedly, the devs aren't able to tell the difference between voluntary disconnects and intermittent internet.

Here's my idea- Implement a way to bring our pip points up enough to safety when someone disconnects or kills himself on the hook. Then allow how we decide to play determine whether we pip or double pip. The disconnects and ragequits have been a problem for a long time and have had a negative impact on this game. It makes the game way harder on the survivor's side and difficult, if not impossible, to rank up as a killer if someone does this. It's just a suggestion, but this would get rid of the "elephant in the room" and make the game so much better especially with dedicated servers.

Keep up the great work Behaviour! I can't wait to see what you have in store for us! :D