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The hatch/ key redesigned

MysticAdvisor
MysticAdvisor Member Posts: 453
edited October 2019 in General Discussions

First off throw away everything about the hatch you knew.

Second, I believe survivors should have to work towards escaping instead of it being handed out to them.

Lastly, This is only an idea meant to encourage more challenging and interactive ways for survivors to escape.

Now that’s out of the way let us talk about a replacement for the removal of the hatch.

Honestly an escape mechanic still needs to exist for 1 survivor.

Lets say a escape option( elevator that descends/ car/ escape pod).

Lets go with a escape elevator as a secondary escape option for survivors.

First the elevator will be above ground so it can be interacted with but it needs 1 part/ repair interaction/ and 1-2 completed generators to function.

After the following is met a survivor can enter and escape as it descends; however, no one else can use it again unless they have a key to call it back up.

( using a key to call the elevator burns the key instantly)

The elevator can only carry 1 survivor at a time and has a 60 second cool down period.

What do you think?

Better than our current system?

What could be improved or adjusted?

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