http://dbd.game/killswitch
Loops
So I see a lot of Killers complaining about loops but I don't get why.
I was red rank before reset and main the Hag.
Idk if that's bc I have enough game experience or bc I play one of the best anti-loop killer but I don't really have any troubles with "infinite loops". I had troubles with insta-heal and stuff like that but vaults, pallets and loops are pretty balanced imo.
Is it that bad or are ppl exagerating ? I'd like someone else's opinion on this.
Comments
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If you're playing 115% killers without a good chase power, then loops can get insane, especially if the survs know them.
You wouldn't feel it on Hag since you don't wanna get caught up in chases and loops anyway, but people like Doc, Trapper, Wraith, they all hate their lives when a surv gets to a solid loop. And they pray to the entity that it isn't a safe loop or they have to break the pallet.
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It really depends on the killer and the loop. Hag doesnt have to deal with loops at all, since a single trap will instantly kill a loop and force a survivor to leave it or get hit. Legion on the other hand... your pretty much just running in circles until the inevitable pallet stun. While the new map and the badham rework make most loops pretty unsafe, and therefore the pallets are playable, maps like bloodlodge that have a field of super simple loops that the survivor can clearly see over are just dull. Unlike Badham, you pretty much HAVE to break these pallets.
This is one reason people are relying on entire loadouts on Plague and Legion for game slowdown. They know theyre going to have to break pretty much every pallet on the map to get to do anything alot of the time. Areas with windows that can be mindgamed offer decent counterplay, but its the super simple loops with just a pallet thats just mindnumbing.
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@Lucama Dont forget about that hole in a wall on "Iron works of misery" or ''wretched shop" window.
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Quick tip; higher ups Hag traps are usedto break loops. The idea is to set up traps around know safe pallets and loops then to use them during chases to get teleport hit.
This is a strategy (I'm sure other ppl did it before me tho) I came up with since red and purple survivors often know to crouch when facing a Hag.
None the less I understand your point.
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Yeah I see.
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Yeah, that's what I was getting at. You don't chase with Hag, you shepherd them into your traps.
@FrodoWillis yeah, the ones that used to be infinites I don't even mention because they should not exist, you shouldn't even bother with a surv if they get that loop with the right rotation.
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Yes, loops are a problem.
This is why Nurse, Spirit, and Hag are so good. Depending on your skill or strategy, you can shut loops down completely.
For all other killers who are forced to chase survivors through those loops to get their hits, it is very frustrating and boring to deal with.
It really is too bad that this is how the core of the game works. It's better for survivors to run in circles to waste time rather than stealthily evade the killer and survive that way.
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I'm also a red rank immersed player. XD
Although it is surprising the amount of hate mail I get even tho I cleanse most hexes and repair most gens reliably. Idk if that also happen to you ? XD
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They bore me.
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most broken loops you have to ignore the person or you lose the game basically
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It's prolly cause you are playing Hag. Go play Wraith or someone like that for a bit. I think you will notice it.
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Can I add that as Legion, this can happen even if you hit FF.
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Lol ever tried catching someone on the Iron Works loop when they have Lithe?
Or on Haddonfield and they have Balanced Landing?
That stuff is soul killing.
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You know loops are an issue, is this not why you play "one of the best anti-loop killers in the game". If all killers could exert the same amount of loop pressure, then your statement wouldn't ever need to exist.
Especially when you're forced to chase until they drop the pallet because if you break chase, then they still have that safe loop to waste your time on. Even worse is when you stop short of the pallet knowing a Lunge would result in a stun, but you still get stunned aaaaaanddddd have to break the pallet. But I digress.
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Not I play the Hag bc I like her design. The fact she's really good at breaking loops was purely coincidental on my part, lucky me.
I started noticing the posts about "infinite looping" so I asked if this was truly has bad has ppl make it to be.
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So there's no true infinites anymore, especially now with the entity blocker on windows, but there's some loops that depending on the killer can let a surv continue for minutes at a time, especially if they also get a safe loop spawn next to it. Ironworks of misery ground floor window is probably the most famous one since it's a guaranteed spawn.
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What about the window on Rancid?
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With that one you mean the generator room loop, right? That one's good but it's not a guaranteed spawn, and even the best setup there isn't an infinite as far as I'm aware.
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it depends on the skill of the survivor and what killer and skill they have as well as which map . We already know that the right map has infinite loops unless you have a killer who can stop them , eg nurse or hag . I think its more about people complaining that they want to play a certain killer who isn't anti loop and still feel like they are on a equal footing rather then playing at a loss . If killers were like survivors and they all had the same speed and the only difference was the perk and ability think about how much survivors would cry it unfair .
A lot of it boils down to if you don't want to play a anti loop killer then you feel punished by loops and if the ptb was any indication then you wont have bloodlust anymore to help as if you loose sight for more then 1 sec or a dead hard happens you will loose bloodlust . this was the experience I was enjoying on ptb the range was shortened and the ability to duck while I moved around a object was enough to loose any bloodlust thus making looping even harder to deal with unless you could play anti loop .
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I believe against certain killers with slower movement speed it actually becomes an infinite like Huntress, now it is true that it can sometimes spawn or not spawn but I still feel it can eat up the most time out of any other windows in the game for normal M1 killers.
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It's cuz Hag.
The only viable Killer that really deals with these kinds of loops as is would be Billy. And that's only because he has an entire list of critical advantages that make up for his lack of explicit anti-loop.
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