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CAMPING AND TUNNELING FIXES

BillyIII
BillyIII Member Posts: 365
edited July 2018 in General Discussions

As you all probably know, this game has a big problem with people camping and tunneling. I personally am getting campers every single game. This is a braindead and unfun gameplay style for both sides. Even though some may claim that this "strategy" is "legit", I would like to propose some changes that would fix it for good.

Camping:
Make it so that the longer a player is located near a gen, the slower the progression on this gen becomes, up to a halt. This would encourage players to seek other gens and make the game more dynamic and fun.

Tunneling:
Every time a player has done 1/3 of a gen, they would be unable to gain any progress on that gen until they touch another one. This would make it longer for the gen to be taken out of the game, which would increase the fun for all parties.

Please tell me, what you think about the proposed changes. Constructive criticism only.

Comments

  • This content has been removed.
  • PinkEricka
    PinkEricka Member Posts: 1,042
    No.
  • Lowbei
    Lowbei Member Posts: 2,637
    No.
  • Tsulan
    Tsulan Member Posts: 15,095
    Gen lives matter. I'm on your side on this one OP.
    It's a great balance idea. This will teach those camping and tunnelling survivors a lesson.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    yes.

  • Tsulan
    Tsulan Member Posts: 15,095

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Did you even read what OP wrote?

  • Easylife
    Easylife Member Posts: 163

    @Tsulan said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Did you even read what OP wrote?

    Doesn't look like it, he probably assumed the TC was talking about camping and tunneling killers... spoiler: he wasn't.
    I like the openinng post, it's the equivalent of survivors camping and tunneling generators and it made me laugh.

  • Envees
    Envees Member Posts: 370

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

  • Orion
    Orion Member Posts: 21,675

    Yes, punish those gen campers and gen tunnelers. Survivors have spoken: campers and tunnelers must be punished.

  • Someissues
    Someissues Member Posts: 1,604

    I'd say something like a 5 seconds cooldown period before a survivor is able to repair a damaged generator sounds better. Your ideas aren't bad but they will never be part of the game

  • only1biggs
    only1biggs Member Posts: 1,178

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

  • Beardedragon
    Beardedragon Member Posts: 425

    @only1biggs said:

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

    good for you. but many other killers have. its not uncommon to get the first kill at 1 generator left.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Tsulan @Easylife Ah, I see. I read it, but misunderstood in my haste. I don't hear of survivors camping and "tunneling" gens that much. My apologies.

    I'm not sure about the suggestions in that case ¯_(ツ)_/¯

  • only1biggs
    only1biggs Member Posts: 1,178

    @Beardedragon said:

    @only1biggs said:

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

    good for you. but many other killers have. its not uncommon to get the first kill at 1 generator left.

    Perhaps you and those many other killers should get better, instead of complaining all the time ¯_(ツ)_/¯

  • RSB
    RSB Member Posts: 2,258

    @BillyIII said:
    As you all probably know, this game has a big problem with people camping and tunneling. I personally am getting campers every single game. This is a braindead and unfun gameplay style for both sides. Even though some may claim that this "strategy" is "legit", I would like to propose some changes that would fix it for good.

    Camping:
    Make it so that the longer a player is located near a gen, the slower the progression on this gen becomes, up to a halt. This would encourage players to seek other gens and make the game more dynamic and fun.

    Tunneling:
    Every time a player has done 1/3 of a gen, they would be unable to gain any progress on that gen until they touch another one. This would make it longer for the gen to be taken out of the game, which would increase the fun for all parties.

    Please tell me, what you think about the proposed changes. Constructive criticism only.

    B-b-but only killers can camp and tunnel REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    I expected another ban/punish Killers thread. Now that was a plot twist. I like your suggestions but i'd say survivors should have a second objective that encourages moving around. For example survivors would have to find gas cans for each generator that has been completed and fuel them.
  • thomasnut
    thomasnut Member Posts: 113

    Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    thomasnut said:

    Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

    Congratulations you didn't read OPs post.
  • Tsulan
    Tsulan Member Posts: 15,095
    thomasnut said:

    Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

    Congratulations you didn't read OPs post.
    This seems to be trending.
  • PinkEricka
    PinkEricka Member Posts: 1,042
    thomasnut said:

    Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

    Congratulations you didn't read OPs post.
    They were making a humorous joke. They weren’t serious. lol
  • Master
    Master Member Posts: 10,200
    BillyIII said:

    As you all probably know, this game has a big problem with people camping and tunneling. I personally am getting campers every single game. This is a braindead and unfun gameplay style for both sides. Even though some may claim that this "strategy" is "legit", I would like to propose some changes that would fix it for good.

    Camping:
    Make it so that the longer a player is located near a gen, the slower the progression on this gen becomes, up to a halt. This would encourage players to seek other gens and make the game more dynamic and fun.

    Tunneling:
    Every time a player has done 1/3 of a gen, they would be unable to gain any progress on that gen until they touch another one. This would make it longer for the gen to be taken out of the game, which would increase the fun for all parties.

    Please tell me, what you think about the proposed changes. Constructive criticism only.


    That  would indeed give killers more time but it would heavily favour swf and survivors wouldn't like such a complicated thing anyway
  • Beardedragon
    Beardedragon Member Posts: 425

    @only1biggs said:

    @Beardedragon said:

    @only1biggs said:

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

    good for you. but many other killers have. its not uncommon to get the first kill at 1 generator left.

    Perhaps you and those many other killers should get better, instead of complaining all the time ¯_(ツ)_/¯

    thats a real mature comment. your parents must be proud.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Beardedragon said:

    @only1biggs said:

    @Beardedragon said:

    @only1biggs said:

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

    good for you. but many other killers have. its not uncommon to get the first kill at 1 generator left.

    Perhaps you and those many other killers should get better, instead of complaining all the time ¯_(ツ)_/¯

    thats a real mature comment. your parents must be proud.

    They are infact. Extremely.

    Ask your mother to stop calling me please, kiddo ;)

  • Beardedragon
    Beardedragon Member Posts: 425
    edited July 2018

    @only1biggs said:

    @Beardedragon said:

    @only1biggs said:

    @Beardedragon said:

    @only1biggs said:

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

    good for you. but many other killers have. its not uncommon to get the first kill at 1 generator left.

    Perhaps you and those many other killers should get better, instead of complaining all the time ¯_(ツ)_/¯

    thats a real mature comment. your parents must be proud.

    They are infact. Extremely.

    Ask your mother to stop calling me please, kiddo ;)

    another mature comment. if your parents saw you ridicule people on the internet i doubt they'd be happy. and if they do get happy about that, i guess i see where the problem started.

    the last part also made no sense. why would my mother call you? she doesnt know you.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I know right? how dare the survivors play the objective, they're supposed to leave and let the killer get free kills. ;)

  • Ihatelife
    Ihatelife Member Posts: 5,069

    NO.

  • Envees
    Envees Member Posts: 370

    @thomasnut said:
    Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

    Would not help you against me. I made it a point after all the BM in game to tunnel and camp to death every surv i get. Flashlight save? You are going to die. DS user? Still going to die. Only sooner than the rest

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,016

    Yes.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Beardedragon said:

    @only1biggs said:

    @Beardedragon said:

    @only1biggs said:

    @Beardedragon said:

    @only1biggs said:

    @Envees said:

    @only1biggs said:
    How would these changes help with camping and tunneling?

    People will always camp in games no matter what, it's not the game it's the person.

    Tunneling is situational. I always go for the one who saved if I'm close, but if that person hides right away and all I see is the injured person, I'll go for that one. In that case it's the fault of the other survivor who didn't take aggro.

    Camping is also situational. Some like me camp no matter what. I have my reasons. Exit gates open and first hook most will camp. Or would you run to the other side of the map at this point and give a free escape?

    I wouldn't care at that point as the game is already lost. I'm a 4k or no K kinda guy. But I've never had a game where all generators were done and I just got my first hook.

    good for you. but many other killers have. its not uncommon to get the first kill at 1 generator left.

    Perhaps you and those many other killers should get better, instead of complaining all the time ¯_(ツ)_/¯

    thats a real mature comment. your parents must be proud.

    They are infact. Extremely.

    Ask your mother to stop calling me please, kiddo ;)

    another mature comment. if your parents saw you ridicule people on the internet i doubt they'd be happy. and if they do get happy about that, i guess i see where the problem started.

    the last part also made no sense. why would my mother call you? she doesnt know you.

    Oh my god, I was making fun of your comment with an actual immature comment, dingus.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Envees said:

    @thomasnut said:
    Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

    Would not help you against me. I made it a point after all the BM in game to tunnel and camp to death every surv i get. Flashlight save? You are going to die. DS user? Still going to die. Only sooner than the rest

    Sooooo...you punish everyone in game because you can't play around flashlights, DS etc..?

    Yikes.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    another camping/tunneling whine thread that does'nt matter in any form since they all know that both are legit gameplays.

  • Lowbei
    Lowbei Member Posts: 2,637
    camping is fun.
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Hell, I got jump scared good by a basement leatherface with insidious last week. Not salty about it at all. In fact, I'm using it as a teaching moment to not let my guard down.

    You people act like getting camped means you are getting killed for real. I don't condone the behavior as doing it all the time should theoretically be detrimental to the killer. But to me, if something has a viable counter, then it's a perfectly legit strategy.

    Killing somebody on a hook on first hook takes 120 seconds, you can solo a generator in 80 seconds and there are 4 survivors... you have a viable way to punish the behavior folks.

    Not everybody has to get out alive. Part of this game's fun for a lot of us is safely exploring that line where we would put aside our altruism and let somebody die for the greater good of letting ourselves and anybody left get out. More of you need to be willing to explore that.