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Exit Gates Should Regress
I'm sorry but 99% both doors is a BS tactic.
I love getting <censored> on by people who run up, unhook someone (and take a hit), then their friend bodies me so I can't hit either of them, and they open the gate in 0.00005 seconds and get away.
If you start to open an exit gate and leave, it should slowly regress. Maybe 0.5% every second (basically, 1% every 2 seconds)
This would force players to chose; open the gate, or save a friend?
As it is, Survivors just 99% both gates and then act like it took any skill to pallet loop me (they always try to save the pallets closest to the exit gates, just for added 'Don't even try, Killer' points).
99% the Exit Gates is basically a free win. The Killer cannot stop anyone who taps that gate from getting away. There's 0 risk and 100% reward.
Comments
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I main the Trapper and trapping the gate switch is usually the first thing I do. To the best of my knowledge I've not experienced the issue you're talking about. I'm only a mid rank player so you might run into stiffer competition than I do.
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Of course, if a gate is opened, it does not regress.
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Nope. I disagree fully.
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I run into 99%'s every map. It's the sweattiest of tactics: A SWF group will 99% both gates at the same time, then run interference when unhooking friends like an NFL defensive line.
The Killer WILL NOT get a single down: You will hit the unhooker instead of the unhooked, then their full-health friend will run in and block the unhooker, while the unhooked taps the gate to open it & all 3 get away.
It's basically a way for SWF's to 100% ensure they all escape.
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Hell no. Nine times out of ten the exit gates are close enough together that the killer can keep an eye on both of them easily.
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Why? It's a broken tactic that ensures escape. There's no risk to it. You 99% a gate (or both gates, in a SWF) and people just conga line out the exit gates with 0 actual effort.
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It's stupid a perk can be countered by stupid ######### like 99.
Sometimes you can force the gate open, very rarely.
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That sucks.
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the effort is getting to that point in the first place, and also getting the gate to 99%, and the risk is choosing to stay rather than just opening it and escaping immediately.
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Oh yeah; and 99%ing gates means Blood Warden is 10000000000% useless.
Blood Warden only proc s if a gate is OPEN and no one opens a gate. Then they are at 99% and pop open in 0.00000000000001ths of a second and everyone escapes.
So yeah; this tactic also renders Blood Warden null and void.
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What risk? There's no risk with an NFL SWF. They get the unhook, they body block like the Patriots defensive line, and they all escape because it takes less than a heartbeat to open the gate in a chase.
0 risk.
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I mean, if that many survivors are still alive by the time they had time to not only finish gens, but spend the 16 secs or so to even 99% a gate, then thats kinda your fault as killer. They've earned their escape.
Or just bring noed i guess, but if you gave them enough time to finish all 5 gens AND 99 BOTH doors....you lost.
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At that point, they've got you beat. You've lost. They managed to get the gates ready, you failed to stop them (after failing to stop them from powering the generators). At that point, you just need to play as though the gates are open. You can always open them yourself if you're trying to use Blood Warden.
This was actually tested at one point. It creates a gap between solo players and groups with voice chat. A team on comms can have one guy sit on the gates and tap the controls to stop it from regressing, while solo players have to hope for the best or open the gate ahead of time.
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the risk... is staying in the trial, like i said. the risk is running to their hooked teammate and getting them off the hook. the killer has a chance to get them. if the killer doesnt get them, thats on the killer. hit the body blockers, dont hook so close to the gates, run NOED, dont let them 99% in the first place.
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I had NoED. They broke all but 1 totem in an easy to get area, and then broke it 3 seconds after the last Gen popped. They were a complete tryhard SWF that know where I was and what everyone was doing at all times, 99% both gates, and ran interference like freaking MLG pros.
I guess it's a testament to how OPly broken SWF is, but since that ain't going away; exit gates need to slowly regress so sweaty tactics like 99%ing is removed from them.
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Fair enough, but that goes to show just how much of a hurdle SWF comms is; it's so bloody broken that implementing anything to counter it is unfair to everyone non-SWF.
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In situations where 99%ing is beneficial compared to opening the gate entirely you should just open it yourself as Killer.
That mechanic was implemented specifically for situations like this.
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lol well i can assure you thats not something the devs will consider as it not really viewed as an actual issue. May i ask what killer you were, the map, addons/perks?
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If they are not opening the gates they are helping you.
You can't even catch them when they waste time opening the gates to escape. What makes you think you can catch them if they open the gates wide and don't even need to stop for a split second to open it?
This is a non-issue.
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Cool, so what you're basically saying is swf is op. As they always have been.
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Umm..A farm map (it was my first match in awhile; had some RL crud going on)..The one with the slaughterhouse in the middle.
I had NoED (useless because SWF), Remember Me, Fired Up, and Blood Warden. As Freddy.
I hooked someone after the last gen popped, but gates were at 99%, so Blood warden was 100% trash & useless.
@Peanits Here's a thought: Why not a perk like Blood Warden that regressed unopened gens on a hooking? ANYTHING to make Blood Warder not useless against this tactic!
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If you are getting 99'd every map that tells us a lot about your skills as a killer. It's time to take a look at yourself and improve yourself.
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That would contradict what the perk does, though. You would want the gates to open before you hook the survivor so you can activate Blood Warden. Having it regress would be counterproductive. If you want to activate Blood Warden, you can open the gate yourself. I have done this in the past and it's fairly effective. If you're really creative with it, you can slug until the timer is about half way up and then hook someone. They'll usually be pretty bold about the saves and sometimes you'll end up with a 4k from the collapse.
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What's sweaty about using a smart strategy to make saves?
Is it just me or does End Game Collapse heavily favor the killer? No more easy hatch for the survivor, limited time for survivors to make saves, and it gives the killer instant kills if it runs out.
And for what it's worth, I always solo queue and I 99% the doors to make saves. Some people actually give a crap about their fellow survivors. It's rare, I know, but it happens. Getting beat doesn't always mean a so-called sweaty, try-hard, SWF. Sometimes people are just better than you. Why should the devs hold your hand?
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TBH I forgot I can open a gate. x.x
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No, If the Survivors are at that stage, you have lost the match and failed at killing them. Suck it up and move on to the next match to try again.
If its a major issue for you, go open the gate yourself. Smells a touch like "entitlement to get kills" to me. That might sound mean, but it really does sound that way.
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I like this idea, would make things more interesting as a survivor.
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If you get to the end game and still have multiple survivors left and the survivor you hang is still not on death hook, then you did poorly and probably deserve to lose. It is suppose to be hard at that point.
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That is called random chance. Half the time I'm getting gates across the map from each other (not including Lery's and the Game maps which have guaranteed gate spawns) and the other half they're close.
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You know that some people if skilled enough can clutch at that moment? It depends on what build you have, as certain ones do better than others.
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I've actually seen the 99 tactic work against people too. In fact, I believe it got Tru3 killed very recently.
I find the tactic pointless personally as the timer slows down when people are hooked and 2 minutes by itself is plenty of time to leave.
If you are somebody who wants to use Blood Warden, you might want to take advantage of the part where the killer can open the gates themselves now.
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It does feel pretty abusive.
The entire point of the end game collapse is to force survivors out of the match, and to make late game decisions more life and death.
The fact that survivors can abuse the trigger by having it ESSENTIALLY done without starting the timer to safely secure absolutely everyone is healthy is just annoying.
Opening the exit gate as killer isn't a solution either, as it means leaving anyone you do manage to hook or down long enough for them to be saved and leave out the other gate while you walk to open it.
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OMG @ the OP
I'm going to take a break from this forum. It is out of control with the bias.
🥴🥴🥴🥴🥴🥴🥴
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Yeah this should be implemented
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Sorry. Wrong post. But yeah, I was kind of angry with this idea.
Edited for me being a bit stupid.
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The only thing needed for blood warden to not be useless or fpr the killer to have to open the dpor to use it is to have bloodwarden activate when doors are opened but can get a "charge" when hooking someone with the gates powered.
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While I think it would be advantageous to make gates regress while they're left alone, I don't really care enough about it to voice too much opinion. However, you said that one member of an swf would sit at the gates and keep tapping it to keep it at 99% when you were testing regression making it pointless. That I have to disagree with completely. Taking a member of an swf team out of the equation for swarm hook saves is a huge advantage for the killer.
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One other thing. You can grab survivors while they're unhooking. If you really want to make them suffer, you can just camp the final survivor, and make it so nobody can save them.
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People ask for some really dumb things on these forums. Like, do you even stop to consider the knock-on effects of the things you are suggesting?
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The main problem is: as soon as the killer opens the exit gates all survivors know he got bloodwarden, especially in an swf group.
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Like you? I mean, you wanna nerf BBQ for no reason...
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Joke on everyone. I stand at the gate waiting for Survivors to repair the last gen then I open the gate for them to leave.
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