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Why does everyone keep asking the wrong question when it comes to Spirit?

ScottJund
ScottJund Member Posts: 1,118

Its the same thing as Legion. Everyone talked about the old Legion being "overpowered" and people debated it saying he was "underpowered." I feel like people are missing the true reason for complaints against things like old Legion and current Spirit: they're not interactive experiences between both sides.

The whole core gameplay loop (heh) of DBD is the interaction between the Killer and the Survivors, and the Survivors and other Survivors.

The Old Legion, for example, removed that. There was no counterplay. No matter what, you were going to go down (eventually) even if it took a while. At that point, the interactive multiplayer component was removed - you were just basically playing "The Legion Cutscene."

Spirit is some of the same issue, though not as grim. There is no feedback from the Survivor side when going against Spirit. When she's using her power, the Survivor isn't reacting to anything - they're choosing an action and just hoping that was the correct one. That is not an interactive multiplayer experience. That's a single player game. The Survivors might as well be bots that are preprogrammed to choose an action.

And that's why Survivors hate Spirit. Their sense of choice isn't reactionary - its just a random choice they make and they hope they are correct. You cannot react to the Spirit while she's phasing until she is very close to you - at which point you will finally be able to hear her footsteps and bump into her. However, if she's that close to you you're just going to get hit and she can also bump into YOU, so that is irrelevant. That is the only time you can reliably react to what she is doing. No, you can't reliably study her "crystals" that require you to be in her face, not moving, and also requires her to not have a skin that obfuscates them.

Even though Nurse is stronger, she's still less annoying to go against. That's why I hate when people keep boiling down the argument to "Spirit is overpowered, underpowered, etc." That's not what Survivors are complaining about. You can at least see the Nurse blinking at you and react to it with a locker rushed entry, a Dead Hard, etc. While the Nurse still has way more control in the chase, at least you can literally tell what she is doing and make a choice based on that.

Its not even about lack of counterplay. Its just...the complete lack of "play" entirely. When a Spirit starts phasing near you, you can choose an option based on your surroundings and just hope it works. That's not rewarding. Even if you choose "correctly" and waste her power for 10 seconds, you don't feel good about it. You just guessed correctly, and then you'll have to guess again in 10 seconds. Meanwhile, the Spirit can react to your breathing sounds, your injured sounds, your scratch marks, your collision, the grass you shift when walking through it, etc. The Survivor can react to none of that because they can't see or hear any of that until she is so close they're hit anyway.

So how to you fix it?

You have to make her somewhat noticeable while phasing, and then buff the frequency at which she can use her new weaker phase. Whether they returned directional audio to her sound (and tied Prayer Beads to the current non-directional sound), or maybe greatly amplified her footsteps, or made her shuffle grass as she walked through it - anything. Survivors need some even extremely vague indicator of where the Spirit is, and in turn the Spirit needs to be able to use this power far more frequently. It would be a nerf and a buff, cancelling each other out while giving her some semblance of counterplay, even if it is still sided towards the killer as it should be.

Anyway that's all I got.

tl;dr stop discussing whether or not Spirit is overpowered and discuss whether or not both sides can react to each other in this multiplayer game.

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Comments

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I'm also a Spirit main and I agree with the proposed fix. Giving Survivors an indication to where the Spirit is would make it easier for Survivors to track her.

    I've always said myself that you can counter her by tricking her where to go, doubling back on your scratch marks, make fake scratch marks, use noise to misdirect her, etc etc. But without knowing exactly where she is might make these counters difficult.

    Just hearing her footsteps or grass shuffling should give survivors enough indication where she is and how close she is towards you, and how risky or safe it is to do an action where you might end up getting grabbed.

    Overall, I want the survivors to also have fun, but I also want to have fun. Which is why I've been fighting against Spirit being nerfed. But this seems to be the solution that would satisfy both sides of the aisle. Hopefully.

  • MisterCremaster
    MisterCremaster Member Posts: 614

    I think an interesting option would be to have her entire world 'phase shift' as she is coming out. So as she leaves phasing, palettes, survivors, hooks, etc (basically anything intractable) is also phase shifting and flickering or possibly out of alignment. This would give the survivors more of a chance too, since as she comes out, she may see them in a slightly different location than they are.

    IMO, the real strength of Spirit is just like that of Nurse & Billy. Its about mobility. I'm not great at phasing during a chase. My primary benefit with her is putting on phase-speed bonus's to get across the map fast when I get survivor queues.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    My issue, though, with your argument here is that it's meant to be a game. Games, by definition, are meant to be fun. It may be a survival horror game, but it's a game nevertheless, like F13 or LY:TN; and that fact should overrule all else. Its a game, it needs to be fun for everyone involved (ik genrush etc but that's a whole new topic). Movies need to be entertaining, games need to be fun; it's two completely separate ideas here.

  • edgarpoop
    edgarpoop Member Posts: 8,445

    I mean, those are two separate unrelated problems. I totally get the frustration about game speed and whatnot, but Spirit only helps so much against an optimal 4 man. Kind of need Nurse for that unless you can match the 2k hrs those groups have in the game

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    The thing with spirit is that if she has a noticeable indication that shes phasing is every game will turn into a walkathon.... itll even more boring then it is now for some players..... also it's not as if she doesnt give indication in her current state (glass shards glow when she phases, her hair spikes up when she phases, this kinda looks ugly so it may be a bug), she also brings a completely different way of performing a chase, this is good for the game since the game has to keep changing if the devs wanna get another 5 years out of DBD..

    Fun is subjective, just because there's a group of players saying such and such isnt fun doesnt mean theres another group saying that samething is really fun. Me personally, I find map wide Bing bongs to be the most annoying/unfun thing in the game..

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I scanned through the OP, seems like he's in favour of a nerf to spirit. Hmm...

    I just think about how Wraith is supposed to be the invisible killer yet spirit is impossible to see during phasing. Maybe if Spirit had some sort of visual indication that she is phasing towards you in chase that would make her less counterplay able and not really affecting her strength.

    I personally think scratch marks in phasing should have a tiny bit larger delay in appearing. I think she needs a tiny change to become more fair. I fear she will get the op label and receive a significant nerf down the line.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    Maybe the first couple of hours facing her. After that it's just annoying. Horror and fear doesn't work well after too much repetition. That's when the game feel/gameplay is important.


    It's a problem because like Scott wrote, it's important for the game feel that both sides needs to feel in control in some way. Moonwalks and loops e.g. aren't comparable with Spirits facing. Look at Nurse e.g. She works better, because even though you can't loop her and her entire chase game is different, is that she still gives survivor feedback and play. Different play than other killers, but isn't annoying like Spirit is. Or old Legion.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    I just say if you don't like versing her quit the game. I quitted OW for that reason. Mei was incredibly annoying for me as a main tank, the devs didn't changed her for a long time, i quitted the game.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    A reaction is not the only kind of interaction and it is actually one of the least interesting.

    Specifically because a reaction has a 100% correct answer. It is possible to program a bot with a perfect reaction time that will never be hit ever.

    Predictions are an alternative form of interaction. Without a neural network or complex evolutionary algorithms you can't program an AI to reliably predict a Human. However a Human CAN predict another Human. This is because people are not perfectly random, especially if the options that can be predicted have distinct outcomes regardless of being predicted or not.

    Other than reactions (seeing what someone does and preforming a counter strategy) and predictions (using what someone has done to project into what they will do and then counter that) there is teamwork and a bunch of misc skills used for execution rather than the interaction portion (ex: Aim, Strategy ect)

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I'd use iron will but oh wait most spirits use stridor

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963

    Just read it carefully. There is an imploed meaning

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
    edited October 2019

    I agree but when you said "The Spirit doesn't have that (counterplay), you guess and hope she misses", it shows me that you are preparing something for her since she is not fun but a guessing game

    But of course this is just my speculation and it may be wrong.

  • EldritchElise87
    EldritchElise87 Member Posts: 628

    I don't mind giving counterplay, but please remember how awful she was on the PTB, if you are going to take away her stealth. (Because vs good survivors, any indicator of where she is while phasing, will mean that someone paying attention will know where she is at all times, so it reduces her phasing to nothing more than a distance-closer)


    But mabey after the map-rework? Or somthing else make other killers more viable, otherwise with Nurse and Spirit nerfed there really wouldn't be any killers viable at Red ranks vs a decent swf.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253
    edited October 2019

    @knell

    Oh i loved one of such in a custom map in warcraft 3. Another similarity between those guesswork games and DBD would be the ability to break the game balance by teaming up or external voicechat 😂

    @knell


    ----

    @Peanits

    With all due respect, but adding "fun" into the argumentation makes it worse. I'll spare you the hillariously modified list, but

    • [Insert Killer] is "unfun" because he didn't miss his [Insert Ability]
  • lynelmane
    lynelmane Member Posts: 549

    I agree with this except her glass isn't the only way to tell if she's phasing. Her hair stands up quickly because her standing animation resets when she's phasing.

    - don't wait at pallets for her

    - be unpredictable in your paths

    - spine chill will be your best friend

  • lynelmane
    lynelmane Member Posts: 549

    It might be a glitch but with her cosmetic hair (schoolgirl, kimono) her hair flies around for a second, similar to how nea's pink hair or how Meg's ponytail will stretch out and swing wildly.

  • xRem
    xRem Member Posts: 375

    As a spirit main I think all cosmetics should have a hair animation, the survivors have to be aware and it isnt yelled at them, if they see it it still provides a spirit a chance for a fake while still giving feedback to the survivors.

  • xRem
    xRem Member Posts: 375

    Exactly, ghostface and freddy got the same treatment when they came out. Ghostface op plz nerf and freddy is too op plz nerf. But once survivors learned how to go against them only after the nerf they realized how stupid it was and that neither needed it and it took years for freddy to be fixed

  • Negi
    Negi Member Posts: 378


    Cool. So are you going to make it so killers don't have to guess whether every survivor has DS whenever there is an obsession in the game?

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Pre nerf Legion was fun for those playing as them. Not many survivors can say it was fun to play against them. I get where you're coming from. But I do think there needs to some reliable way to tell if Spirit is phasing. I don't count your examples as reliable as her cosmetics effect them.

    She doesn't though. Spirit instills a sense of frustration for many. I don't think I know anybody who gets frightened by her.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    There already is a reliable way of telling and I listed multiple... the hair may be a bug and I stated because it looks quite crappy... but the glass shards glow and now it's obvious and cannot be obvious because itll be a walkathon and everymatch will boring AF.... this is logic... if the player is blind to you and as long as you stay as quiet as possible and leave no trail, that's the plan for success against a spirit... why would you do anything other then walk away if you knew for certain that spirit was phasing?

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Scott i agree with everything you said well put i honestly hope the devs take this feedback and take a look back at what they can do to make spirit still a strong killer but have more actual depth around her.