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Should killer see survivors in Que?

Galklife
Galklife Member Posts: 726

There is plague of surv DC posts but there is 1 thing that no one thinks about

Killers DC and killers dodging lobbys, when killer is DCing game ends so killer mains are washing hands of it (but survs are lynched)

dont get me wrong when surv is DCing he is screwing his teammates

but amount of times when killer is dodging lobby because he sees some pixels that he doesnt like xd ("OMG HE HAS LEGACY, i must dodge or mori him", "OMG ITS 2FLASHLIGHTS I HAVE TO DODGE") so killer can dodge items/skins/characters(like 4 blendettes) but surv doesnt have a chance (im not telling its justify DC) but trust me when i take FL amount of killer dodging my lobby is huge (but its not called DC because killer can, right????)

my proposition is: killer dont see survs but can see their pings, ranks, (and maybe if they are SWF its possible with dedicated), BUT he dont see characters, items, nicknames because why would he know that??

and if you tell me "killer has perks that counters items" so does survs vs certain killers xd thats not an excuse

Should killer see survivors in Que? 43 votes

Yes
79%
ThatbrownmonsterBossWhite_OwlGibberishicemancatDaddyTrappersGirlStar99erAcesthetiic[Deleted User]NoFaceTheLegendDyl4n1[Deleted User]Micheal_MyersTragicSolitudeRaptorrotasNoShinyPonyReikoMoriGrootDudeDonnycBoosted_Dwight 34 votes
No
18%
Luigifan64SletitrocksKnucklesantgnsteaPandiferthen4321toxicmegghumanbeing1704 8 votes
Both sides could see each other xd
2%
[Deleted User] 1 vote
Why killer is seeing survivors in 1st place?
0%

Comments

  • Phox
    Phox Member Posts: 206
    Yes

    The feature exists for a good reason, to allow the killer to prepare for the match. 1 killer has to manage 4 people with different items to take into account. They should be able to adjust their build if need be.

    However, I don’t think the feature is meant to allow killers to pick and choose who they go against, that part is unfair. You can look at a team and think “they look like they could beat me” or “I don’t want to deal with this” and dodge. That’s really not much better than survivors dc’ing because they don’t like the killer they’re against.

    Imo it would be fair for dodges and dc’s to put you on a wait timer to get into another match.

  • Galklife
    Galklife Member Posts: 726

    @Phox well managing 4 items is 1 thing, taking mori because its rare skin or FL is sth else (and you wont tell me FL is as strong as mori), well i wont talk about moring TTV because they pretty much are asking for it but there are mori for nicknames (and im not talking about "mori me myers")

    and you can tell surv should take perk in 1/17 chance its that killer but killer cant blindly take franklin or lightborn? (and btw because items are common its way more than 1/10 chance for at least 1 item in game)

  • Galklife
    Galklife Member Posts: 726

    So up to this point we have only reason why killer should be able to freely chose survs: "1 or 2 perks would be useless"

    well spine chill or small games would be more meta if survs would see killers (if we're talking about 1 or 2 perks that viability depends on that)

  • ReikoMori
    ReikoMori Member Posts: 3,333
    Yes

    Killers are meant to have an advantage in information, as that is a factor being the power role, not seeing survivors directly hinders that concept.

    When it comes to dodging lobbies people don't consider the effect that items such ass flashlights can have on a game when more than one is in play. From a gameplay stance it is so irritating to deal with people constantly farming blinds at palettes. From a human being stance, the blinding effect is physically pain inducing to a lot of players. Rarely does anyone on the receiving of a blind want to put up with that. Also no one wants to play with a full squad of p3 blendettes. Even with her clothing being lightened by half a shade she still blends so thoroughly into most environments in the game.

    This game is already skewed in favor of survivors due to handicapping of most killers by design and the fact that core gameplay has stagnated to large degree. Every game is the same regardless of outcome. There are just far less variables in the game that the killer can use to their advantage. The game also actively punishes any killer for being too efficient or too lucky when it comes to scoring. All that said, nobody should be dcing. That is a waste of time and we're in a place where very little can be done to hold a game hostage which is the only time a dc would acceptable. Dodging lobbies is fine. It isn't like survivors didn't have the tools to cherry pick who they wanted to face. You had years of MGLA usage. That only stopped being a thing recently.

  • Phox
    Phox Member Posts: 206
    Yes

    No, I don’t think a flashlight is as strong as a Mori. I’ve never heard anyone say that. Ebony needs a change tbh. Still, I do think it’s fair that the killer sees what items the survivors bring. They also should be able to change killers if they want to based on the survivors, if it’s a swf that they know is really good and they don’t want to get bullied by OoO that’s totally fair. That’s all I’m saying. The killers that bring a mori for a flash light are babies, it’s never a good idea to balance games around those people.

    I play mostly survivor but I watch a lot of people including my bf play killer and from both perspectives I think it’s fine how it is. If survivors could see the killer getting into games would take forever because survivors would dodge every killer they don’t like and bring builds to counter the rest. It would be boring games and lots of waiting for lobbies to fill.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    Yes

    As killer, I have to dump lobbies because I'll get red-ping survivors who don't leave. That's not uncommon, and being punished with a wait timer because the survivors weren't paying attention or didn't care wouldn't really be fair on killers.

  • Phox
    Phox Member Posts: 206
    Yes

    I’m only talking like 3-5 mins, just enough to deter constant dodging. That’s not that unfair, when you dodge that lobby all four survivors and yourself now have to wait for a new lobby. In red ranks for survivor I’m usually waiting quite a while, I’ve had nights where killers keep dodging and I end up waiting almost an hour to play one game. Having something as a deterrent for the people that see a Nea or a flashlight and nope out would be nice. Although I understand completely where you’re coming from.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    Yes

    I can see that. It means I'd have to just let the red-ping matches play out, since it'd be better to go afk while the survivors rush through the gens than dump the lobby and risk the time-out getting progressively longer. Not a lotta fun for me, but I guess it's better than everyone having to re-queue up. 'Cause yeah, at certain times of day queue times on the PS4 can be pretty bad even in mid- and low-ranks.

  • Phox
    Phox Member Posts: 206
    Yes

    To be clear, I don’t think making the timer progressively longer for dodging should be implemented. Although it should for in game disconnects (leaving match not loss of connection). I’m talking something that would only hurt people who abuse lobby dodging, the kind of people who dodge over and over till it’s just a bunch of solos with no items or prestige/legacy/bright hair. I think it would discourage that since finding a lobby is already a wait by adding to it for people who act picky about survivors they play against. This is all just what I would like btw, I’d be surprised if it were ever implemented at all tbh.

  • ReikoMori
    ReikoMori Member Posts: 3,333
    Yes

    Punishing people for not wanting to START a game is always a bad idea. This isn't league where you have to actively be unwilling to interact with the game during the selection process to dodge. If someone wants or needs to dodge a lobby in this game the best part is that everyone can just requeue. It isn't as if only survivors have lengthy queue times. They are proportional to each other. If killers are taking a long time to get a lobby that means survivors are also taking longer than usual. That usually means there aren't enough people on or matchmaking is being garbage. Which in all fairness, matchmaking even with dedicated servers is still looking trashy. Imposing a dodge time would only serve to inflate queue times. Especially, for players who don't have a server specifically in their region. Think about AUS or Oceania players, they would be in perpetual hell.

  • Phox
    Phox Member Posts: 206
    Yes

    If you don’t want to start a match every now and then for whatever reason the impact would be minimal, the only people who would be in perpetual hell would be the ones who dodge constantly. Again though, this was all hypothetical and has completely derailed the thread so, apologies OP.

  • then4321
    then4321 Member Posts: 234
    No

    I ment to vote yes...

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493
    Yes

    While as a survivor main i do experience dodges a lot due to the survivors in the match, i feel that maybe the killer should see a silhouette the same survivor, but still be able to see the item they are bringing in. if i want to bring in a item, i always have to worry if the killer is going to bring Franklin because of this, or if i have my P3 clothing, or bright clothing (nea's neon pink clothes) i have to worry if the killer will bring a mori because he thinks im "toxic" when in fact i just like the way the clothing looks. because of this i must adjust how i play (bring no items in ever) (never wear clothing that is considered "toxic") and it sometimes makes the game un-fun, also i feel that survivors should be first found, then all 4 join the game so the killer doesn't dodge because it is a 4 man survive with friends. I understand that 4 man survive with friends is considered toxic, but me, my friend in Ohio, and two other people i find on my carefully constructed friend list just want to have fun, get drunk, and enjoy some horror, but when i wait 10 minutes for a queue, and we finally find a lobby and the killer dodges, it gets annoying, and we end up going to Overwatch or Plants vs Zombies: Battle for Neighborville due to this. One thing Survivors and Killers must remember is that we need each other to have fun, if we as survivors all bring flashlights in the intent to bully the killer or the killer brings a mori because they think we are "toxic" it ruins the fun. i understand if the killer has a daily or they just wanted to bring a mori, but try not to do it everyday more than once. Survivors should also not bring flashlights every game. The ranking system is flawed, once they fix it then survivors will be put up against killers that they deserve to play against, but when im sitting at rank 12-15 because i don't play a lot, is it my fault when i get a killer who is bad, i loop him most of the game, and wont leave me, the answer is no the fault is on the DBD ranking system. also i feel all offerings should either always be shown, or only on the end screen because when a survivor see's a killers offering, they assume its a mori and almost always dc, and if a killer see's one, then they know it is a shroud of something since their are few offerings that are secret. overall the toxic behavior is the main cause for this question, because killers and survivors both feel at a disadvantage on both sides and want two very opposite things and refuse to haggle, i feel both sides should make sacrifice's to better the community and make this game last for a long time.

  • Rydog
    Rydog Member Posts: 3,275
    Yes

    Items, yes. It's intended for the killer to be able to adjust their build, since they are at a numerical disadvantage.

    I think it would improve things if the killer didn't see the survivors' names, though.