http://dbd.game/killswitch
MAJOR ISSUES OF NEW RANKING SYSTEM !!!
The first issue that I think we all are aware of is the fact that benevolent emblems are poorly designed . if for example no 1 get downed in a game because of their skill you gonna get bronze benevolent at the best of luck . this issue can easily be solved as all 4 survivors start the trial with max benevolent points and they loose it if a surviver is hooked and in order to regain the points they have to unhook the survivors . this issue is so important as for example in case of tombstone survivors aren't the 1 to be blamed .
Next issue of course comes with the the chaser points for killers as I think that it's just so hard to get even gold chaser and in some situations you don't even get bronze chaser . it's up to killer if they want chase some1 for a long time or they want to rapidly change the target and forcing them to change the target isn't a good thing . first example for this topic is that if there's a survivor with flashlight and you have to down them otherwise they will rescue others using flashlight . or the other example when Michael want to get his stalk tier up and he has ad ons that make it harder to reach tier 3 he's gonna chase down a survivor and drain the juice from them so he's gonna get less chaser points . so I think killers must be rewarded in chaser emblem for both long chases and short and rapid chases as for short chases you have chase rapidly and for long chases you have to get less chases with more time put into it .
Next 1 of course is the lightbringer reward for completing a gen together . if someone helps you on completing a gen the speed isn't doubled but the reward is halved so I think it's pretty unfair because it's actually a bad thing for survivors to complete a gen together unless there's only 1 gen left . I think that the reward for completing a gen must be 75% for both survivors as the speed isn't getting doubled .
Thanks for reading if you want to ad anything to this subject make sure to leave a comment
And of course tell your opinion about these issues
Comments
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About the first issue :
If no one gets hit/hooked, devs consider that you outskill the killer enough not to deserve a pip, and will suffice a safety. (In reality, you can still pip by repairing enough and getting bronze evader by staying 30s in the TR, leading to getting Gold Lightbringer/Iri Survival/Bronze Bene and Bronze Evader, which is enough to pip.)The chaser emblem is indeed rather situational, but oftenly not necessary to pip, and mostly used as a "catch up system" for the killer when you don't manage to hook people, but still hit them a lot. It's mostly a way to reward killers that hit a lot but do not manage to grab a survivor (for example... A super bodyblocking team, or a DS team)
Tho I agree, the last level of this badge are really hard to get. They're possible tho. About the fact that "one shot abilities do get less chaser points", it is true, but they compensate with the other emblems.About the generators, I don't think it is unfair. Survivors are cooperative, not a team, and they are actually competing too, against each others. It's a core mecanic in the game where the player has to choose how he wants to play : either altruistic (taking the risk to help your team, but possibly hindering yourself) or selfish (taking the risk not to help your team, but possibly putting your in a harder lategame situation due to the lack of players to make a distraction).
If you allow people to cumulate points on gens, you'd just allow them to get Iri repairs super quickly and allocate more time at bullying/distracting the killer, which would be wrong and would lead to the issues we experienced in the previous iterations of the ranking system : people do "enough" to pip, then ######### around with the killer for fun because they know they earned their pip/safety.
And it's not what you want in this game. You want to make SURE that a survivor keeps repairing if he can afford the time to do so.0 -
If you out skill the killer you deserve a double pip .Runiver said:About the first issue :
If no one gets hit/hooked, devs consider that you outskill the killer enough not to deserve a pip, and will suffice a safety. (In reality, you can still pip by repairing enough and getting bronze evader by staying 30s in the TR, leading to getting Gold Lightbringer/Iri Survival/Bronze Bene and Bronze Evader, which is enough to pip.)The chaser emblem is indeed rather situational, but oftenly not necessary to pip, and mostly used as a "catch up system" for the killer when you don't manage to hook people, but still hit them a lot. It's mostly a way to reward killers that hit a lot but do not manage to grab a survivor (for example... A super bodyblocking team, or a DS team)
Tho I agree, the last level of this badge are really hard to get. They're possible tho. About the fact that "one shot abilities do get less chaser points", it is true, but they compensate with the other emblems.About the generators, I don't think it is unfair. Survivors are cooperative, not a team, and they are actually competing too, against each others. It's a core mecanic in the game where the player has to choose how he wants to play : either altruistic (taking the risk to help your team, but possibly hindering yourself) or selfish (taking the risk not to help your team, but possibly putting your in a harder lategame situation due to the lack of players to make a distraction).
If you allow people to cumulate points on gens, you'd just allow them to get Iri repairs super quickly and allocate more time at bullying/distracting the killer, which would be wrong and would lead to the issues we experienced in the previous iterations of the ranking system : people do "enough" to pip, then [BAD WORD] around with the killer for fun because they know they earned their pip/safety.
And it's not what you want in this game. You want to make SURE that a survivor keeps repairing if he can afford the time to do so.
In case of slugging since you get no points for hooking survivors you count on chaser emblem so you can't just say it's not needed to pip as it cover some play styles .
And of course for the last parts it takes much longer for survivors to repair gen together . if a the same time they work on 4 different gen they will get it done much faster . so if we reduce the reward amount for repairing together to 50% unfortunately it will result on gen rush every single match .0 -
@HIPSTERLION said:
If you out skill the killer you deserve a double pip .In case of slugging since you get no points for hooking survivors you count on chaser emblem so you can't just say it's not needed to pip as it cover some play styles .
And of course for the last parts it takes much longer for survivors to repair gen together . if a the same time they work on 4 different gen they will get it done much faster . so if we reduce the reward amount for repairing together to 50% unfortunately it will result on gen rush every single match .
Debatable, since you didn't actual display much of your skill.
Same with the killer stomping the 4 survivors : he doesn't get a double pip for it, most of the time. Mostly because he couldn't actually "display his skill"Devs made the choice to make slugging to be rather not viable, and make the killer based on the hooks.
And the genrushing isn't an issue. People doing gens efficiently is the way the game is supposed to be played in the first place. The "Gen rush" is a secondary effect that just proves that gens can be done too quickly. It's unrelated to emblems, and it falls under the "General balancing" issues.
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Runiver said:
@HIPSTERLION said:
If you out skill the killer you deserve a double pip .In case of slugging since you get no points for hooking survivors you count on chaser emblem so you can't just say it's not needed to pip as it cover some play styles .
And of course for the last parts it takes much longer for survivors to repair gen together . if a the same time they work on 4 different gen they will get it done much faster . so if we reduce the reward amount for repairing together to 50% unfortunately it will result on gen rush every single match .
Debatable, since you didn't actual display much of your skill.
Same with the killer stomping the 4 survivors : he doesn't get a double pip for it, most of the time. Mostly because he couldn't actually "display his skill"Devs made the choice to make slugging to be rather not viable, and make the killer based on the hooks.
And the genrushing isn't an issue. People doing gens efficiently is the way the game is supposed to be played in the first place. The "Gen rush" is a secondary effect that just proves that gens can be done too quickly. It's unrelated to emblems, and it falls under the "General balancing" issues.Runiver said:
Honestly each time I kill 4 survivors I get double pip .@HIPSTERLION said:
If you out skill the killer you deserve a double pip .In case of slugging since you get no points for hooking survivors you count on chaser emblem so you can't just say it's not needed to pip as it cover some play styles .
And of course for the last parts it takes much longer for survivors to repair gen together . if a the same time they work on 4 different gen they will get it done much faster . so if we reduce the reward amount for repairing together to 50% unfortunately it will result on gen rush every single match .
Debatable, since you didn't actual display much of your skill.
Same with the killer stomping the 4 survivors : he doesn't get a double pip for it, most of the time. Mostly because he couldn't actually "display his skill"Devs made the choice to make slugging to be rather not viable, and make the killer based on the hooks.
And the genrushing isn't an issue. People doing gens efficiently is the way the game is supposed to be played in the first place. The "Gen rush" is a secondary effect that just proves that gens can be done too quickly. It's unrelated to emblems, and it falls under the "General balancing" issues.
And slugging is a play style . if it wasn't we didn't have perks for it .0 -
@Runiver said:
About the first issue :
If no one gets hit/hooked, devs consider that you outskill the killer enough not to deserve a pip, and will suffice a safety.I read that everywhere, can you give an official source/quote for that or is that "wishful thinking"?
The problem is ... try your luck as experienced survivor on rank 20. Towards the end of the season I had lobby wait times of 5-10 minutes and when I finally had a killer he was often so bad that I didn't even have to juke. I remember a wraith from whom I ran in a straight line and who was still whiffing every single attack because he always did "quick" attacks from lunge range.
Given that moderately skilled killers pip up more easily than before, it seems absurd to ask 1000+ hours survivors sitting at rank 20 to get challenged by those killers who can't launch off R20.
And no I'm not gonna bully an outplayed killer intentionally just to get a pip. Or was that the intend of the devs as well?
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@rha said:
@Runiver said:
About the first issue :
If no one gets hit/hooked, devs consider that you outskill the killer enough not to deserve a pip, and will suffice a safety.I read that everywhere, can you give an official source/quote for that or is that "wishful thinking"?
The problem is ... try your luck as experienced survivor on rank 20. Towards the end of the season I had lobby wait times of 5-10 minutes and when I finally had a killer he was often so bad that I didn't even have to juke. I remember a wraith from whom I ran in a straight line and who was still whiffing every single attack because he always did "quick" attacks from lunge range.
Given that moderately skilled killers pip up more easily than before, it seems absurd to ask 1000+ hours survivors sitting at rank 20 to get challenged by those killers who can't launch off R20.
And no I'm not gonna bully an outplayed killer intentionally just to get a pip. Or was that the intend of the devs as well?
Sure :
https://imgur.com/a/ZiR1YGO
here, an official quote of a game dev.0 -
Agreed . that's why I say MAJOR PROBLEM . like what killers do is to depip on purpose after rank rest so survivors catch up which leads to this point that ranking system has some MAJOR ISSUESrha said:@Runiver said:
About the first issue :
If no one gets hit/hooked, devs consider that you outskill the killer enough not to deserve a pip, and will suffice a safety.I read that everywhere, can you give an official source/quote for that or is that "wishful thinking"?
The problem is ... try your luck as experienced survivor on rank 20. Towards the end of the season I had lobby wait times of 5-10 minutes and when I finally had a killer he was often so bad that I didn't even have to juke. I remember a wraith from whom I ran in a straight line and who was still whiffing every single attack because he always did "quick" attacks from lunge range.
Given that moderately skilled killers pip up more easily than before, it seems absurd to ask 1000+ hours survivors sitting at rank 20 to get challenged by those killers who can't launch off R20.
And no I'm not gonna bully an outplayed killer intentionally just to get a pip. Or was that the intend of the devs as well?
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@rha said:
@Runiver said:
About the first issue :
If no one gets hit/hooked, devs consider that you outskill the killer enough not to deserve a pip, and will suffice a safety.I read that everywhere, can you give an official source/quote for that or is that "wishful thinking"?
The problem is ... try your luck as experienced survivor on rank 20. Towards the end of the season I had lobby wait times of 5-10 minutes and when I finally had a killer he was often so bad that I didn't even have to juke. I remember a wraith from whom I ran in a straight line and who was still whiffing every single attack because he always did "quick" attacks from lunge range.
Given that moderately skilled killers pip up more easily than before, it seems absurd to ask 1000+ hours survivors sitting at rank 20 to get challenged by those killers who can't launch off R20.
And no I'm not gonna bully an outplayed killer intentionally just to get a pip. Or was that the intend of the devs as well?
This is some theory btw.
Concretely, any survivor with sufficient skill will rank up with this system, even facing very average (not to say bad) killers.
A survivor sitting at rank 20, just deserve to be sitting at rank 20. At least in my opinion.And my opinion is based on my own experience as survivor, where I ranked up from rank 17 to rank 1 survivor last season, while being a VERY AVERAGE survivor that just knows what he's doing and is actually aiming to win the game.
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@Runiver said:
Sure :
https://imgur.com/a/ZiR1YGO
here, an official quote of a game dev.Ah, thanks. It's still a strange attitude because I lose interest in a game if I'm not challenged, which is exactly what happened in DbD. It wasn't challenging anymore, and I just didn't not find it worth my time any longer to do so given that I get thrown back to the low ranks on next reset anyway. That's why I would rather expect a rank system to quickly throw me up to a place where I can be challenged and then go slower as I get nearer to the point where I belong.
Got to say I'm not able to play as much as I'd like to also, so even if it's (obviously) possible to pip up from the lowest ranks, it would take me most of the season to do so. It's a real pain down there with people disconnecting left and right, a simple hag just needs a single hook and the clown fiesta is on, you get it.
New survivor perks look cool though so when the update drops I may try the survivor side again.
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