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( not complete)The crimson melody/ CHAPTER 2: THE FORGOTTEN SIN

MysticAdvisor
MysticAdvisor Member Posts: 453
edited October 2019 in Creations

”It was all their fault each and every one of them had sinned. I don’t forgive and forget.”

”It was no fault of mine that this happened...

How predictable... You didn’t see this coming but yet I saw it from 10 miles away, and now I shall put a curse on you!”

-The demon( Anzu)

This is a continuation of the crimson melody chapter 1 read that first.

Killer: Anzu

Description: A figure wearing a black hoodie( like a cultist) yet purple glowing horns are poking out the hood, and purple claws. This figure also has black skin. The figure potential may have the face of a dragon but no one who has seen it has survived.

Height: Tall

Speed:115-120%

Terror radius: 32m

Creep radius: 10m

Weapon: Right claw that glows purple at the nails.

Power: Forgotten Presence

You start the game in a different plane of existence.

Your power starts with a max of 100 charges.

In this plane

  • You regain charges
  • all pallets and windows don’t exist( you can walk through them)
  • You are undetectable
  • you are invisible
  • you don’t have collision with survivors
  • 120% movement speed
  • You can see survivors in the other dimensional plane
  • You don’t see scratch marks
  • You see blood and it glows
  • Survivors hear your Creep radius 10m (whispering)

You May enter the real world by attacking/ lounging.

You can not attack from your dimension if you have less than 50 charges.

In the real world:

  • You lose 1 charge every second you spend in the real world
  • All thrown pallets and windows appear yellow in a 20m radius
  • You can walk through windows and pallets without interacting with them; however, if you walk through them you lose 20 charges each time
  • Flashlights don’t blind but drain 5 charges per second active
  • Successfully hitting a survivor drains 10 charges
  • Carrying a survivor pauses your passive lose of charges

Movement speed:

70-100 charges: 120%

40-70 charges: 115%

0-40 charges: 110%

If you run out of charges before pressing your power button to return you will suffer a 10 second stun while you deform and reconstruct in your dimension.


Perks:

OBLIVION: each time a survivor is hooked

Every survivor including the hooked one become oblivious for 10/20/30 seconds and receive a 20/30/50% repair speed penalty. The length the penalty/ oblivious ensues for becomes 5 seconds longer every time a survivor is hooked.


SILENT AS THE NIGHT( SAT1N):

After hitting a survivor your terror radius is reduced to 0m for 10/20/30 seconds and your base movement speed is increased by 5% for the duration. The survivor is also broken for 30/45/60 seconds.



HEX: LOOMING DEATH:

After downing a survivor gain 1 token.

1 token: Survivors bleed out timer speed while downed is increased by 20/30/40%

2 tokens: Every time you hit a survivor the entity will block off all totems for 10/20/30 seconds.

3 tokens: Survivor movement speed is decreased by 10% every time a survivor is downed.

4 tokens: All detection and aura reading perks that survivors have will be unusable until the hex is destroyed.( Permanent Oblivious status effect)

5 tokens: The entity will automatically sacrifice a survivor that has less than 20% left on their bleedout timer.

6 tokens: All injured survivors will be broken until the hex is destroyed.


Addons-

Red-



Under construction

Post edited by MysticAdvisor on