( not complete)The crimson melody/ CHAPTER 2: THE FORGOTTEN SIN
”It was all their fault each and every one of them had sinned. I don’t forgive and forget.”
”It was no fault of mine that this happened...
How predictable... You didn’t see this coming but yet I saw it from 10 miles away, and now I shall put a curse on you!”
-The demon( Anzu)
This is a continuation of the crimson melody chapter 1 read that first.
Killer: Anzu
Description: A figure wearing a black hoodie( like a cultist) yet purple glowing horns are poking out the hood, and purple claws. This figure also has black skin. The figure potential may have the face of a dragon but no one who has seen it has survived.
Height: Tall
Speed:115-120%
Terror radius: 32m
Creep radius: 10m
Weapon: Right claw that glows purple at the nails.
Power: Forgotten Presence
You start the game in a different plane of existence.
Your power starts with a max of 100 charges.
In this plane
- You regain charges
- all pallets and windows don’t exist( you can walk through them)
- You are undetectable
- you are invisible
- you don’t have collision with survivors
- 120% movement speed
- You can see survivors in the other dimensional plane
- You don’t see scratch marks
- You see blood and it glows
- Survivors hear your Creep radius 10m (whispering)
You May enter the real world by attacking/ lounging.
You can not attack from your dimension if you have less than 50 charges.
In the real world:
- You lose 1 charge every second you spend in the real world
- All thrown pallets and windows appear yellow in a 20m radius
- You can walk through windows and pallets without interacting with them; however, if you walk through them you lose 20 charges each time
- Flashlights don’t blind but drain 5 charges per second active
- Successfully hitting a survivor drains 10 charges
- Carrying a survivor pauses your passive lose of charges
Movement speed:
70-100 charges: 120%
40-70 charges: 115%
0-40 charges: 110%
If you run out of charges before pressing your power button to return you will suffer a 10 second stun while you deform and reconstruct in your dimension.
Perks:
OBLIVION: each time a survivor is hooked
Every survivor including the hooked one become oblivious for 10/20/30 seconds and receive a 20/30/50% repair speed penalty. The length the penalty/ oblivious ensues for becomes 5 seconds longer every time a survivor is hooked.
SILENT AS THE NIGHT( SAT1N):
After hitting a survivor your terror radius is reduced to 0m for 10/20/30 seconds and your base movement speed is increased by 5% for the duration. The survivor is also broken for 30/45/60 seconds.
HEX: LOOMING DEATH:
After downing a survivor gain 1 token.
1 token: Survivors bleed out timer speed while downed is increased by 20/30/40%
2 tokens: Every time you hit a survivor the entity will block off all totems for 10/20/30 seconds.
3 tokens: Survivor movement speed is decreased by 10% every time a survivor is downed.
4 tokens: All detection and aura reading perks that survivors have will be unusable until the hex is destroyed.( Permanent Oblivious status effect)
5 tokens: The entity will automatically sacrifice a survivor that has less than 20% left on their bleedout timer.
6 tokens: All injured survivors will be broken until the hex is destroyed.
Addons-
Red-
Under construction