The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

A Thank You To The Behavior Team

I just wanted to give thanks to the amazing team behind Behavior and Dead By Daylight, for everything they've done for us. From working themselves to the bone to pump out this Withering Blight event before Halloween, to constantly interacting with the community on the forums, to the additions of fresh, new content every 3 months, or, more recently, every month and a half (the Freddy rework, Badham Preschool rework, and the Archives and Rift were all added in mid-chapter patches). Honestly, you guys are probably my favorite game developer team of all my years of gaming. Once again, thank you, for everything you've done.

Comments

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Now if only they can do the same with...

    The pressure on killers during a match compared to the pressure on survivors

    dc's

    server latency and related gameplay issues

    gate distances during EGC

    fair consumer friendly monetization

    camping, tunneling, looping, farming concerns by players

    overall killer power level vs survivors

    Totem mechanics

    core mechanics changes that shouldn't be fixed with perks

    subpar perks

    specific killer issues (OP v UP)

    Mori's and Keys

    archive challenge completion issues

    I could go on, but I'm at work.

    Props are fine, but keep in mind the work remaining and ignored as well.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @SpaceCoconut

    There are a million threads about those issues, some of which they have acknowledged and addressed whether verbally or through updates.

    No need to rain on someone's parade just because the devs aren't going at the speed that you'd like. Sometimes taking the time to say "Thank you" is also OK. It's called being grateful even if it isn't perfect.