Killer is too easy - Ruin change was necessary.
Just a friendly reminder that most red rank matches are by far too easy as killer and the Ruin change is for the better.
Comments
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Unfortunately, this post won't gain any traction.
It doesn't push the majority's narrative here.
2.5 minute game as Killer? Seems fine!
Most commenting on this are going to do anything to discredit you or the Survivors in game.
"They made so many mistakes, they didn't do x, y or z!"
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Red ranks are flawed with boosted lowskillers. It's a shame to struggle with ruin-skillchecks when u are a red rank survivor.
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^ What did I say?
Didn't even take a minute.
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You are playing on consol LUL and one match of dominating survivors doesnt say that EVERY match is gonna be like that. I have days where I only find bad survivors that I kill before they can even finish 1 gen wihtout ruin.
But some days the sweaty swf are online and I cant even play A tier killers without getting genrushed and teabagged at the exit gate. It depends on the survivor you get and sadly the majority of survivors are not that great at their job. No offence to anyone but it is the truth.
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Thats what ranks are for. When u play like a headless chicken, u should face killers, that play like headless chicken too.
Devs screwed their own ranking system and this is the outcome. U want to punish the killer for braindead survivors?
Post edited by Rizzo on18 -
Contains 3 post game screenshots of different teams one of which brought 3 toolboxes and brand new part (4 man SWF - confirmed via friendly messages). And console doesn't make a difference. PC players are no different. I watch Tru3's streams every once in a while so don't pretend it's a console thing. It's more like a "game is quite simply easy as killer" thing.
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Devs made sure to change the rank reset system to flow low rank survivors into high ranks. All that so people say "see? You didn't need ruin after all!"
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Prepare to get called a Survivor Main just because you disagree with the majority of Killer mains that relied for years on a perk to carry them.
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True xD JuSt ApPlY PrEsSuRe
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If I can apply extreme pressure without Ruin as Clown... Y'all shouldn't have any issue applying pressure.
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When you make the game easier for the lemmings, they make their way where they dont belong. Well done, you found a series of 3 (maybe four) cherry-picked games to support your narrative.
What you dont show is the black pip you received for killing them too quickly.
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My channel is flooded with games just like these some of which ended in 1 minute or even less than 1 minute but okay.
Apparently tons of games uploaded throughout the year are all meaningless and killer is stressful and difficult at all times.
Anyways this thread expresses my opinion. That's what a forum is for. I feel like killer gameplay is a total joke these days. If you and most killers on this forums think otherwise that's totally fine.
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@Yamaoka You are on Xbox correct?
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Yes, that's correct.
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It depends entirely on the killer you're playing. Some killers really needed Ruin, while others are over performing and far too easy to get a 4k on. Freddy is an easy example of this.
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So if I post a vid of me stomping an inexperienced killer in under six minutes, will that mean what the forums are backing is true, and Ruin is required? I mean, that's what you're doing here, right?
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You also acknowledge that the video you used for your prime example (I say its your prime example because its the one you showed to the thread as your example) was against a super altruistic team (and a dim one at that, as they ignored the free basement unhook to try and save the second hook).
threads like these dont prove anything. I could give a sampling of games where I was gen rushed to hell and create a thread doing the same thing, but in opposite.
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Okay just wanted to ask because I recognize one of the names in the screenshots and I can confirm they are indeed a strong SWF team. Though the fact there was a DC kind of muddles your point just because there are a lot of survivors that insta-DC in certain instances.
That said, I agree with you that majority of games are pretty easy for killer even at red ranks. Most games are actually in your favor. Some games are not. Other games you will get really strong survivors or SWF groups and those will be a challenge, but the thing is Ruin wouldn't make a difference. In fact in my experience, Ruin is more of a hindrance simply because it either gets destroyed within 30 seconds or (when it comes to those good survivors/SWF) makes literally zero difference in gen speeds. I've had Ruin only to have 2-3 gens still pop my first chase like it wasn't even there. And I've been on the giving end of that, in fact tonight my 4 man SWF made at least 2 killers quit by doing 3 gens through Ruin in the first 2 minutes of the game.
Fact is against the best survivors or strong SWF groups, Ruin does nothing to help. It helps a lot against survivors where you could have likely won anyway without Ruin. I've been playing most killers without Ruin for months now and I feel like it's made me a better killer. I can contend with those top players better and I found better tactics.
Ruin is highly overrated by killer mains as the only option. It's not the only option, and it's actually a weak option on top of that. Pop is much MUCH more effective at controlling gen speeds.
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Yes and no. The forums are usually flooded with people acting like every other game ended in 5 minute because "gen rush" so I wanted to remind people that games end just as quickly in killer's favour and pretty often at that making it seem fairly easy to play killer as opposed to how people talk about killer gameplay most of the time.
The vast majority seems to say killer gameplay is just stressful and difficult all the time when most games are VERY chill these days. When I started playing killer survivors had pallet vacuums, exhaustion regression while sprinting, more pallets and more windows in general etc. so after all these changes killer gameplay seems fairly easy which is going to change now with the Ruin change.
I'm looking forward to the change as it will be an actual challenge to get a 4k and not just the "typical outcome of a killer game".
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So, that one match is supposed to speak for all red rank matches?
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Again: The clip contains multiple red rank matches in a row and my channel is flooded with matches just like these. Kept posting 1-2 minute 4ks over the course of 2019. Only VERY FEW matches are actually difficult and due to the new rank reset it's even easier to dominate at red ranks.
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I appreciate this greatly. I remember starting as killer in mid 2017, and all the bs that was available back then. I can’t even imagine some of the stuff that was there before that.
I feel a lot of people try and push some narrative, like gen rushing or camping, but really doesn’t happen often. Most people are just playing for fun and are pretty chill. Bad games happen, but they’re the minority, at least in my experience.
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I believe the guy that DC'd was on death hook as they dc'd after getting downed towards mid game. As for Ruin helping mostly against survivors that would have lost anyways: I TOTALLY AGREE. In fact that's what I said numerous times myself. You just notice it too often that people who run around like headless chickens because of Ruin are the same people that go down in seconds.
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So, because you chain-instadown people with infectious fright, red ranks are too easy for killers and ruin is better off nerfed? I can't really buy that this goes for all red rank killers' experience.
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Same haha I remember when I started off as Huntress back in 2017 without Ruin. Some matches just felt hopeless with multiple sprint bursts or dead hards in one chase, all the safe pallets and windows, the old brand new part etc.
DBD certainly has come a looong way and is actually quite enjoyable at this moment compared to how things were.
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Doesn't really prove anything, so I assume it's a bait thread?
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Yes. Here is an example of what effect Ruin has on a good survivor...
The clip is 1:20 long, or exactly 80 seconds. I missed 1 skill check because I scratch my nose LOL no lie. Yui only came onto the gen to help the last 15 seconds, but she really only helped for 10 seconds because she kept stopping to teabag (IDK why). Without her, at most, this gen would have taken me an extra 5 seconds to do. That's only about a second more than a single stack of Thana.
We ended up losing that game only because the killer (Oni) managed to slug 2 of us at one point and then got them both in the basement, which was really hard to recover. But Ruin did literally nothing to help him, we still did 4 gens (3 before we took down his Ruin). It didn't slow us down much if at all. What slowed us down was having to take major risks to save 2 from his basement. We also kind of 3 gen'd ourselves because of the basement stuff, but the last gen was very close to being done with 2 alive.
This is normal at red ranks on Xbox for those of us that can do skill checks. And I'm not even the best survivor on Xbox. There are plenty of survivors way better than me.
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I personally like new ruin, as I'm someone that stopped using current ruin in their killer builds, and new ruin fits my playstyle better.
However, in my opinion killer is harder than survivor and it's the reason why there are more good survivors then they are of good killers in the player base.
EDIT: I am a survivor main.
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What’s your GT? Just curious. You don’t need to answer if you’re not comfortable doing do.
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I don't think a one or two game sample is enough to draw any conclusion, this post seems pointless to me.
You are only proving that on XBox you're facing red ranks (people who play a lot, not necessarily good) that DC, are left slugging and die on the ground or just run in front of your chainsaw.
I agree with the fact that Ruin nerf was a good step for the general health of the game but playing Killer on PC has always been the more stressful side of the game for me, so color me not convinced by your video.
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The average kill rate of 75% is just an outlier.
That's how numbers work.
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It's about time somebody says it lol. People don't 4k one or two games out of like 20 and then freak out saying gen times are a problem, survivors are "overpowered" and SWF needs to be removed. Unlucky that some people just can't take a loss at times. But hey, at least this next ruin change is a step in the right direction.
Although, I really want to see a PTB of an older update from 2016 or 2017 and then let killers see how hard they had it back then compared to now (which now its actually braindead). Guess people forget ruin hasn't existed since the beginning and people still 4k'd back then when survivors were at their strongest. :)
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Exactly even I never use ruin it suck
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That what I sya not all killers need ruin
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Tha k you for saying that ruin don't make you better
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I mean, I played since launch. Games back then were different, as everyone was still figuring out how things worked. The game came a long way since then, sure, but that doesn't discredit the concerns killers have today (even if some people really, really want to silence killer's complaints).
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But here's the thing. Survivors as a whole have been stripped of nearly everything they have. As a survivor, you will escape very few times nowadays even if you do play with friends. Solo survivor is a whole new story. Love when maps generate so few pallets to the point where the blendette gets chased and when shes dead theres 4 gens left and nothing left on the map. I don't really think there's much more to complain about on the killer end of this game. Most the problematic things in this game don't happen every game and I'd say really the only issue is some windows on certain maps. Otherwise, killer is braindead and personally at this point it's never gonna change.
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I don’t know if it’s really silence complaints, just more the tiresome nature of most criticism. There are certainly problems, on both sides and just QoL changes to be made, but a lot of the criticism on the forums is really just complaining. The ruin change examplifies that, same as balanced landing last patch. People just don’t like losing really strong perks in most cases, even if it benefits the game long term.
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So by your logic Ruin change was not necessary because people who lost because of it would've lost anyway. By your logic, Ruin should've been buffed, so it has more impact against good survivors.
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Survivors as a whole have been stripped of nearly everything they have? Do you mean Infinites and pallet vacuum? I'm not seeing what you're seeing. When I play survivor (and I play solo survivor), escaping isn't as hard as you make it sound. It's only hard when the rest of the team is being potatoy and even then, I can manage a hatch escape or pip at the least.
I feel like it's silencing, mostly from how mean spirited some are in their dissent. They just make it seem like any complaints from the killer's perspective should be ignored. I'm on the fence about the ruin changes, personally, but I know valid concerns were raised by killer mains.
I really do love this game and hope it can get better. And I think apart of that is trying to find common ground rather than drawing lines in the sand. We're all playing the same game together and just want to go back to having fun.
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Because pipping as survivor isn't hard, nor does it mean anything. What means something is how the game plays out nowadays. Killer is braindead easy and thats that on that.
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He's right. I personally think it takes too long to rank up as killer, given all of the DC's you can get if you bring one perk out of place. I legit run wraith with no ruin and people still find reasons to get mad about getting downed. Rank 10 is truly an ELO hell
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What is the goal of this clip ?
Killer is obviously the easier side and everybody knows about it.
My dumb cat could play the Spirit
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I play both survivor and killer. I say ruin should have stayed the same, gens go WAY too quick most of the matches I play as survivor and killer. This thread is a joke lmao
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I feel the aggressive responses go both ways. If anyone posts about legitimate issues with survivor, they’re told to “git gud”, and not in a joking way, and their concerns brushed away. I do think there’s a large contingent of forum goers who are either just trolls, or extremely biased mains of one side.
I personally get very tired of the victim mentality some people have, and it seems to be very killer sided most of the time. BHVR isn’t out to destroy their game, and to think that is just silly. No dev is trying to ruin (hah) your experience as killer, yet that’s what the forum would have you think after the ruin change was announced.
Ruin as a perk was problematic, so a change is fine. I’ve been running no ruin no add ons for all my killers this last month (mostly red ranks, with a few dips to purple) and found basically all perform just fine. Unless I get a really bad map(screw you red forest), I’ve found just having game knowledge far more valuable then any perk. A lot of people just want to blame the game for their failures, and while sometimes that happens with its rng based nature, there’s usually mistakes made by the player to blame more often than not.
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What's your point about console? From what i've seen it appears that most high tier killers are harder to play there are more swf ect ect on console. So....?
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