How Would You Want More Bloodpoints?

Zagrid
Zagrid Member, Alpha Surveyor Posts: 1,000

We all want more bloodpoints I think that is a given. But how would you like to get more bloodpoints?

How Would You Want More Bloodpoints? 44 votes

Higher cap per category (objective, altruism, boldness)
15%
Gibberishad19970AhoyWolfstreamkaratinac97omegalulCornHub 7 votes
No cap per category
25%
DoomspoogeRattmanLevelSwordZagridABannedCatWTBaconBrucecastro81FilledPizzaShaddaiPrettyFaceKateTFjawbreaker 11 votes
More double bloodpoints weekends
22%
Keo2018OMagic_ManOtoxicmeggMrsGhostfaceIcewhisperPokemonGOPlayerbubbasbasementchestGabbieBensneakymegheadNaneverit 10 votes
More events such as withering blight?
13%
FoggyDownpourYanthegamer558fairfieldismsnimesulideDawnMadAzgarthus 6 votes
More challenges/more rewards per challenge (Tomes/daily challenges)
6%
BossMaj33yanonymous31337 3 votes
Reduction in leveling cost
4%
SupaSlay3r20Warcrafter4 2 votes
Other
11%
DexyIVTheRockstarKnightyobudddDetailedDetrimentYung_Slug 5 votes
We get enough bloodpoints as is.
0%

Comments

  • sneakymeghead
    sneakymeghead Member Posts: 32
    More double bloodpoints weekends

    More x2 Bps Week end (at least once per month) and rework of WGLF perk

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515
    Other

    I'd like to see it worked into the ranking system maybe. Before they changed matchmaking and made rank reset not really a reset anymore, it was a viable option to tie a bloodpoint bonus to your rank at the end of the month. Now I do not think it is a viable option, but if they make good changes to the ranking system it could make actual incentives to rank up instead of longer queue times and sweatier players

  • LevelSword
    LevelSword Member Posts: 25
    No cap per category

    I'd definitely enjoy seeing them remove the bloodpoint cap or heavily increasing it as it doesn't factor into pipping anymore.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278
    More double bloodpoints weekends

    If you ask for a perk rework, state why and how.

    It's fine as is.

  • sneakymeghead
    sneakymeghead Member Posts: 32
    More double bloodpoints weekends

    The rework is OBVIOUS

    Good game as killer = 3 (20%) or 4 (80%) stacks

    Good game as survivor = 0 or 1 or 2 or 3 or 4 stacks ... so if you don't understand why this perk is poorly designed ... you just don't deserve more explanation

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278
    More double bloodpoints weekends

    This is a perk that works exactly like Barbecue but without the aura reading, it is a good perk as is, I don't think you deserve to say it needs one if you don't know how it works, the stacks work as the perk mentions how you get it.

  • Boss
    Boss Member Posts: 13,616
    More challenges/more rewards per challenge (Tomes/daily challenges)

    I like challenges, so...

  • Gibberish
    Gibberish Member Posts: 1,063
    Higher cap per category (objective, altruism, boldness)

    Higher caps per category. Generally as a Survivor you are going to reach the cap in one category or another pretty quickly unless you are doing basically nothing. For Killers thats even more true.

    Oh, and remove perk tiers. They have no good reason to exist.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    Other

    Remove the 1 million cap altogether or raise it to 3 mil

  • Yung_Slug
    Yung_Slug Member Posts: 2,238
    Other

    First off, give more scoring events for the Survival category, such as recovering in the dying state.

    Second, rework WGLF and make more perks that grant bonus BP (but still capped at 100% total) so we can have variety and get enough points without running BBQ every game.

    Third, remove perk tiers. If you run out of perks before level 40 (when you're new and haven't unlocked any perks yet), the bloodweb should give you "locked" perks that unlock when you get new teachables (so if you have locked perks on Claudette and then unlock all of Meg's teachables, 3 of Claudette's locked perks become Meg's perks).

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited February 2020
    Other

    Instead of capping categories at 8k I think BP for the match should be capped at 32k, with all categories adding to that total.

    So if you get chased all game and only get Boldness or Chainsaw down every Survivor all the time, you could get 32k bp anyway.

    This would lead to a higher overall BP gain, without just giving you free or extra BP, by letting you have more games where you get maximum points; rather than max out one or two categories and fail to fill the others.

    I also think disconnections should award bloodpoints post trial, like offerings do.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    Reduction in leveling cost

    Nearly all of these work but reducing the current costs will also reduce the killer's upkeep costs in maintaining good amounts of add ons.

  • yobuddd
    yobuddd Member Posts: 2,259
    Other

    These others are good, but also, could we increase (not remove) the 1 million cap? 1.5 or 2 mil wouldn’t be game-breaking, but it could let us completely level a character in one go!

  • Flatskull
    Flatskull Member Posts: 332


    Other: I want more IN GAME obstacles and challenges. Like maybe certain hooks(preferably something that acts like a hook but is different in animation. Like slow moving meat grinder the player has been unstrapped from)

    A good example for survivors was the finding, holding and keeping the lunar festival lantern which gave them a glowing sparkle effect to make hiding harder but got points for keeping every certain amount of seconds passed.