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As someone who plays both killer and survivor: This Ruin change was needed

Kagrenac
Kagrenac Member Posts: 773
edited January 2020 in General Discussions

On one hand it's bad matchmaking that inevitably causes newer players to come under the guise of a perk that can only be negated by either tapping (something that n00bs don't necessarily know about to begin with) or hitting great skill checks which is a tall order for someone just starting.

I've dealt with ruin for a long time and as time went on I felt like I was rewarded for being good by essentially being able to negate ruin. I can hit great skill checks so frequently now that Ruin isn't an obstacle most of the match. I liked that aspect of it.

But the problematic part is that newer players suffer so heavily from a perk like this it inevitably gates off so many baby survivors from being able to contribute in meaningful ways because they simply cannot complete a gen in a reasonable amount of time. You would not believe how many matches I've had to slog through after reset because some baby survivors just completely give up on repairing because of the perk. It's idiotic and unhealthy for something like this to be in the game.

On the killer side of things I do believe it was also a problem on the other end because it was a necessary perk at red ranks; even then the survivors up there are usually good enough at hitting skill checks or locating hexes but it still helps slow things down early on which can be pivotal to the late game.

We just need more buffs to perks like lullaby. Who decided it should be up as a totem before you even have one token?? Same with Devour Hope. There are a lot of perks that have ideas to them that can just as easily slow things down like ruin but are so terrible they're left in the dust.

Also when is Tom Clancy coming to DbD?

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Comments

  • Colton147
    Colton147 Member Posts: 523

    As a Clown main, and the self-proclaimed God tier Clown, I'm excited for the changes.

  • illusion
    illusion Member Posts: 887
    edited January 2020

    Sorry, but this post does not explain why THIS change was needed. You can argue that some change was needed, but not this specific change. Many killers would be fine with the change if they got rid of the totem, but having on a totem means it needs to have a higher early game effect. The argument that it would be too powerful if it wasn't a totem is ridiculous.

    Btw, you don't need to make great skill checks or tap to complete gens with Ruin. Just make good skill checks. You will go long periods without needing to make a skill check, so you can still easily complete a gen. Yes, it takes longer, but that's the point.

    I don't mind a change. I agree that it did make some players completely ignore gens, making it harder for the team to win, but this change went to far. It's a totem that can be deleted very early in the match, and you can't use any other form of regression while it is active.

    Post edited by illusion on
  • Rivyn
    Rivyn Member Posts: 3,033

    I will admit that the Ruin change is needed, but not implemented the way they did. There were various other elements that needed changing, either before or with the Ruin update.

  • avilmask
    avilmask Member Posts: 599
    edited January 2020

    Many said that Ruin change was needed, but came at worst time. We don't need buffs to other perks right off the bat, we could start with *at least* removal of all known god windows on certain maps. Problem with lullaby not that it's weak, problem with lullaby that it's a, hehe, "late game hex totem", because LATE GAME TOTEMS DON'T WORK. Rethinking hexes, making huge maps smaller, removing obviously problematic layouts, and now you can change ruin all you like. But hey, at least now devs will be able to evaluate, how actually bad gen speed problem is, right? Except there ware problems and without that, but NONE was addressed.

  • BaldursGate2
    BaldursGate2 Member Posts: 994
    edited January 2020

    The ruin nerf is even worse for new players. They get frightened by the terror radius and abandoning the generator, what regresses automatically with twice the speed.

  • ABannedCat
    ABannedCat Member Posts: 2,529

    The guy in the picture is not Tom Clancy, but Tom Hanks, by the way.

  • MysterTal
    MysterTal Member Posts: 157

    As a Killer Main who also plays Survivor, I never followed the logic of the "Ruin Change is Good 'cuz Newbies" crowd.


    By the same logic, half the Survivor Perks in the game sorely need to be removed. How fair is an adept Survivor pulling a Dead Hard on a Killer who is literally playing for the first time?

    How are DS shenanigans fair on new Killers? They're not even fair on veteran Killers.


    And before some wiseguy comes along with "DS is just anti-tunneling now" - DS has a timer of a full minute, which means that 40 seconds after a Nea was hooked she can do gens in the Killer's face and jump in a locker.

    If you think that as Killer you have the ability to keep track of how many seconds it's been since this or that Survivor was hooked and have the luxury of standing in front of lockers (hello, Head On) for about half a minute just to be safe - you have never played Killer, period. You cannot spare a single second for anything unless you're playing against potatoes.


    How FUN is it to go up against Sprint Burst, exactly? "Aha, I caught a Survivor! They're out of position! Amazing! I can get a hit here an-- oh, nevermind, it automatically gave me a false chainsaw and now they're on the other side of the map, swimming in pallets... Outplayed, I guess..."


    How FAIR is Deliverance, Unbreakable, Object of Obsession (lol, nice trap setup, Trapper), Iron Will, Calm Spirit (against Doctor, for instance)?

    How fair is the pallet vacuum animation that Survivors still have? How fair is their demonically sharp movement on Dedicated Servers?


    Should we mention Commodius toolboxes and keys, as well? Rainbow maps against Trappers and Hex Perks?


    <"On the killer side of things I do believe it was also a problem on the other end because it was a necessary perk at red ranks">


    What do you mean was?

    The devs are nerfing Ruin, they're not fixing the reason why Ruin is being used.


    I also have to completely disagree with the assertion that Ruin gates the game to newbie Survivors.

    I started playing around the time the Hag came out in 2016 and Ruin was introduced to the game and I started playing Survivor more around the time that Ruin was popularized as a meta Perk for Killers (back around the time they buffed Thrill and TrU3ta1ent popularized his "Genstopper Build").


    The issue that Survivor Mains seem to completely miss is that Killer Mains aren't miffed about Ruin getting nerfed, at all. We actually don't care about Ruin by itself. What we're angry about is that there's a reason we feel we need Ruin and the devs are taking away the Perk without addressing the reason most of us rely on it so much.


    Another reason we're angry is that Ruin isn't the problem with DBD. Right now, DBD has serious problems with matchmaking. Rank 20 players might literally have to sit through 45 minute queues just to get a game. That's what's gating new players, not red skillchecks that you might get a whole of twice for the entire duration of a single gen repair.

    It's like that because BHVR screwed up the matchmaking when they - YET AGAIN - pulled another classic BHVR move of fixing something that wasn't broken and making a change that literally no one was asking for by changing how matchmaking works with SWFs and how the Rank Reset works.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Survivor side: If skill checks are too hard, even a rank 20 can cleanse a totem.

    Killer side: It is a problem that the big majority of killers at high ranks need Ruin. Just nerfing Ruin doesn't solve the problem, however. It just worsens the situation.

  • Kagrenac
    Kagrenac Member Posts: 773

    Well guys; we found sherlock holmes

    Thank you for this striking revelation.

  • EZ5k
    EZ5k Member Posts: 233

    192 seconds without a gen rush build

    131 with it

    Sure, Ruin was the problem lmao

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    edited January 2020

    @MysterTal is right.

    Next up Dead hard and sprint burst should be on the chopping block. Crutches that extend a chase with no effort on the survivor side. Add to this the god loops still left in the game and with matchmaking being broken veterans can loop new killers for 5 gens. Are the new killers having fun do you think?

    Adrenaline and NOED too. You shouldn’t be able to change the course of the entire trial on one perk yet it frequently happens with these.

    Personally I won’t miss Ruin. It was so dull to face as survivor everygame. When you’re having an off-game and miss the skillchecks yet it throws 20 of them at you within the space of 30 seconds it was so frustrating. I never had luck with it as killer either. More often than not it was gone within the first minute. Hardly worth the perk slot.

  • honestlybaffled
    honestlybaffled Member Posts: 175

    I completly disagree.

    Hitting great skillchecks is not a big deal and even if you miss a few, well, its still not a big deal, very often you'll repair half a gen without getting a single skill check, so ruin is just a pat on their head, or a dummy totem for dummy survivors that "believe" gens are unrepairable with it up.

  • Getya_Mad
    Getya_Mad Member Posts: 42

    You mentioned that the problem is newer players struggling (paraphrasing of course). So how does nerfing fix the problem? Seems to me that fixing the match maker makes more sense, not nerfing a meta perk for an already weak killer cast of characters. Be honest, not everyone likes to use nurse or spirit, and even if you do rank 1 killers,will still struggle with ANY decent team that doesnt make dumb mistakes in game. I used ruin, thana and dieing light against an all red team as a rank 8 killer, and I still only managed to kill one. Why? Because they disnt waste time looking for the totem, and the split into teams on opposite sides of the map. I dont care how good you are, you cant be in multiple places at once; they finished all 5 gens in about 10min. That hardly seems like a situation that needs to be balanced towards survs to me