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Removing ruin

Lot of toxicity on the board. First it was people pissed that they removed ruin (its not a nerf dont call it that) now theres a lot of people pissed that people are pissed. Just popping dumb #########, ######### talking each other, the devs that make the ######### game that you care enough about to get mad over to begin with, everything.

Removing ruin is a dumb choice that's ultimately going to make the game worse for everyone, i dont disagree with that. BUT its dumb that 80% of people need to use a perk just to make the game functional.

So theres really only one way this can go, they gotta fix the game. They gotta basically do what ruin does now by default because if they dont only 2 things can happen

  1. Nothing. The game moves on as natural, people start making use out of pop and....dying light. Or maybe just pop but the point is the game doesn't change in balance the killers adapt for better (alt slow down) or worse (toxic tunnelers)
  2. The killer pool becomes smaller and smaller and the game starts to die

Either way clown is getting ######### but my point is that we stand to benefit more from the game even if it means dark times. Ruin was a band aid solution to a fundamental problem. Should they have addressed that issue first or with ruin? Yeah but theres a lot of ######### they SHOULD do. I dont work at behavior i dont know how they come to the conclusions they come to but i do know they dont want the game to die. I know that even past that they genuinely love the community built around the game and dont do ######### just to piss people off (Except maybe that legion nerf)

They made dumb choices in the past and fixed them every time. The BIGGEST issue in the game tho, gen times, is now going to have to be addressed. Its backward assed but hey at least its getting thrown into the spotlight.

Im just saying maybe we should all be a little less pissed about ruin and a little more focused on fixing the game at its core. And stop all that ######### talking, go smoke somethin

Comments

  • kreeper124
    kreeper124 Member Posts: 497

    The problem is, people already HAVE been giving solutions to fix the game at it's core. But devs always seem to give some VERY vague answers or just ignoring it entirely. They may have something planned that we don't know about, but it just seems shady how they're ignoring everything

  • Colton147
    Colton147 Member Posts: 523

    Dead by Daylight will never die and will always be superior.

  • VoodooChild
    VoodooChild Member Posts: 319

    I know this but they cant ignore it once the problem doesn't has a band aid fix. And yeah really backwards ass way of going about it if they do have something planned but if they dont theyre going to have to do something (unless they dont and the game goes on as usual which i think is what theyre banking on.)

  • VoodooChild
    VoodooChild Member Posts: 319
    edited January 2020

    Superior to what? Everything else lol.

    [BAD WORD] spoken like a true clown main, get you some

  • kreeper124
    kreeper124 Member Posts: 497

    Honestly at the rate the killers are leaving/switching to survivor the queue times for survivor are going to keep skyrocketing until they get bored and start looking for another game. F13 and Last Year could've possibly ended this game if the devs weren't lazy. It might only take one really good game in this genre for DbD to start losing players. I hope it doesn't happen, but it might

  • theArashi
    theArashi Member Posts: 998

    People started to joke that Behaviour stated to read the book from bethesda on how to kill the game but it's other way around.

    It's behaviour that started the track of first creating problems and then selling the solutions in shape of perks or killers.

    Gens too quick - buy hag dlc

    Not enough BP because grind is a slog? - LF DLC

    Not enough bp but you play survivor - David King DLC

    30 pallets on every map? - Spirit DLC

    It's annoying that devs try to balance the game with perks and not mechanics and I sincerely doubt they will do ANYTHING after the ruin nerf. I think it's Peanits that responded to one of those claims and if he/she says that they may look at gen speeds and toolboxes after the removal of ruin we have very, very high chance they won't even bother especially after that "Definetely not biased" dev note.

  • sorrowen
    sorrowen Member Posts: 742

    They won't get good data even with ruin gone because of survivor perks an toolboxes. That excuse from Peanits never made any sense either.

  • VoodooChild
    VoodooChild Member Posts: 319

    This is a very fair criticism that i think people often forget about because if youre really into the game you probably have most if not all of the DLC. Ruin, BBQ, and WGTLF feel like necessary perks, ive been playing for over half a year and just got out of the grinding phase of the game to get teachable (And only the ones i wanted, I still have plenty locked) I cant imagine how long that would have took without BBQ. And i feel like i still dont get very many BP as survivor compared to killer even with WGTLF, if youre someone who only plays survivor on PC and for whatever reason dont get david, good ######### luck

  • ad19970
    ad19970 Member Posts: 6,814

    But I bet none of these solutions considered everything you need to when making a change like this. Of course I don't know, but I'm gonna guess that's the case. Or did one of the solutions take into consideration that the added objective should not be any harder on solo survivors than on swf survivors? Or that camping and tunneling would become stronger as well when adding a second objective to the game? THose strategies would need to be nerfed if a second objective was added.

    What about killers that are already powerful? They would need a nerf if a second objective was added. Same as certain addons. And perks that slow down the game would probably also need some looking into.

  • VoodooChild
    VoodooChild Member Posts: 319

    Youre saying they need to nerf all strong killers and remove ruin? Well have i got news for you after this billy nerf lol

  • Endstille
    Endstille Member Posts: 2,246

    Not only due to that but because ranking is so dumb in this game. It has nothing to with whether you are actually good at the game and so all the stats in it will be useless for the most part.

  • ad19970
    ad19970 Member Posts: 6,814

    What? I am saying the killers that are already good now would become op if a second objective was added to the game, so they would need some nerfs.

    And what Billy nerf are you referring to?

  • VoodooChild
    VoodooChild Member Posts: 319

    Incoming billy nerf. Theyre reviewing his add ons, probably next, meaning that its likely hell get a base kit nerf. Without Ruin hes going to probably be the strongest killer which is why a lot more have popped up recently, only adding fire to that flame. But since hes be nerfed that's really all the major players. Nurse, Spirit and Billy all got nerfed. As far as "Slow down perks" the only one that really matters is ruin. I know what youre saying but what other perk would need changing? Pop and corrupt wont act any different because they 1. Only effect gens and 2. Are both limited. Theres thanta and dying light but why lol.

    So by what you said, them needing to nerf killers and remove ruin, it must mean youre on team 2nd objective. Not the team im exactly on but i respect your opinion and could be convinced if they did it right

  • FootMan2893
    FootMan2893 Member Posts: 334

    The 80% pick rate argument is the dumbest thing about this whole situation. Pick rate does not equal unhealthy or over powered. If that were the case then I'll bet you any amount of money that if you were to pull an unbiased statistic on survivor perks then DS, Borrowed time, Adrenaline, and Dead Hard have even higher pick rates than Ruin. But you'll never see survivor mains or devs admit that they're annoying or problematic.


    Pop is an alternative but a mediocre one at best. It still requires an entire hook for only 25% of a single gen's progress which is only 20 seconds of repair time for a solo survivor or 10 for 2 or more.

    Dying light WAS good but DE's methods for balancing killer seem to be that there can't be anything that meaningfully inhibits survivors without an unequally higher amount of effort on the killers part. So -25% action speed for killing the obsession wasn't "fun" for the survivors.


    Someone already made a good point about their decisions. Survivors are the cash cows. New players coming into the game are largely going to gravitate towards survivors. It's where the group play is that friends can enjoy, it's where the horror "experience" is, and it's what the content makers of BDO advocate for the most. The group play being the biggest aspect because if you can get 1 person to stick then there's a high likelyhood you can bring in their friends as well.

    I don't blame a company for wanting revenue, but they also can't complain if they're called idiots for their ######### business practices and biased design decisions. The game will most definitely continue on because in the end even though it LOOKS like a massive outrage, what happens on the forums is still only a small minority of vocal opinions, and so it can safely be ignored. A lot of veteran killers will leave or change how they play, but that's also a small enough minority for them to safely ignore. So the point is that there will still be damage from shaping the game in a one sided manner, but as long as they keep killer in a just barely decent state then they can safely keep enough killers hooked while leaving survivors in the more enjoyable position.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    People seem to not be understanding that the reason ruin was not good for the game was not because "le baby survivors bad at game", but because it was an overall bandaid to the problem that is gens and gen speed in general, without ruin devs will know what the ######### they should be doing in order to balance the game properly.

  • MegHasCuteFeet
    MegHasCuteFeet Member Posts: 369

    Dying Light? So you get 4 stacks til all gens are done?

  • theArashi
    theArashi Member Posts: 998

    We're gonna farm forever used to give +100% per stack instead of +25% bps and it was fun :D