Killer rebuild totems

Give killers the option to relight totems. Give them difficult skillchecks if you have to... but I wanna turn my perks back on when i loose them 20 seconds into the trail.

Time wasted re lighting would give survivors time to work on gens or save someone so it's not gonna be a problem is it ?

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Sounds good. Make hex perks more consistent and give dull totems more use.

  • emptyCups
    emptyCups Member Posts: 1,262

    consider letting killers place totems

    Injure survivors who stop cleansing

    Make offerings to effect cleansings to be easier or slower. To be more hidden or brighter lit.

  • mouse0270
    mouse0270 Member Posts: 849
    edited January 2020

    How long does it take to light a dull totem?

    How do I relight Haunted Grounds?

    Do you keep your previous stacks? Devour, Lullaby, 3rd Seal...

  • TAG
    TAG Member Posts: 12,874
    edited January 2020

    In the interest of trying to make the idea balanced:

    1) Let's say it's a ritual that takes the same amount of time it takes for a Survivor to cleanse a Totem, but once the ritual is performed, it takes a bit of time after that for the Totem to become fully lit and reactivate.

    2) Make it so Hex Totems can only be re-lit in the order they were cleansed. Say if you have Ruin cleansed and then The Third Seal is cleansed before you re-light Ruin, you have to re-light Ruin before you can re-light The Third Seal. As far as Haunted Grounds, you have three options: You manually have to light two totems, lighting a totem causes another one chosen at random to be lit, or you can just give Haunted Grounds an ability that prevents you from relighting that particular perk.

    3) Let's say yes, but to balance it out, you have to wait a certain amount of time after a Totem is cleansed before you can light it again. Also make it so you can't gain stacks as long as the Totem isn't lit.

    Post edited by TAG on
  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    This sounds like a good idea

  • emptyCups
    emptyCups Member Posts: 1,262

    Base light I would put as same time it takes to cleanse

    Light takes Longer the more stacks you have?

    Hexes that dont have stacks have diminishing returns. T3relight>T2 return

    If multi hex relights are in order of perk slot

  • mouse0270
    mouse0270 Member Posts: 849

    Not a bad start, however hex's are very powerful specifically if you are keeping their tokens.

    1. I like the idea of it being similar to cleansing it, but it should take longer, for example, its 14 seconds to cleanse a totem, slightly longer with Thrill. So I would say 30 seconds to light the totem with 5 seconds added per stack. So lighting a devour totem with 5 stacks should be a choice, it gives you a huge movement speed bonus and allows insta downs and a mori.
    2. I think they would have to make some sort of dialog, which I kinda hate the idea of, because Its going to be annoying to have to relight the thrill totem because you really want your 3rd seal totem up and running again. This logic would need some work.
    3. If you add the time to the lighting for each stack, I don't think you would have to add the delay mechanic, because taking 55 seconds to light a 5 stack devour totem is almost a full generator.

    I like your idea though, its clever and gives use to dull totems doing nothing, it gives the killer a second object and makes survivors worry more about dull totems.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Maybe reset stack altogether? No need for it to be op, just reviving devour or ruin would be great help

  • TAG
    TAG Member Posts: 12,874

    1) I think taking a whopping 30+ seconds to light the totem would make it almost never worth it unless you're lighting up a 5-stack Devour or something. Competent Survivors can basically run away with the game at that point. At least by keeping the Hex ritual comparable to cleanse times and simply delaying the eventual relighting of the Totem, the Killer is still sacrificing some amount of tempo to regain a resource without losing way too much.

    2) I think the alternative would have to be some way to be able to cycle through which totem you want to re-light if you have multiple totems. Not really sure how one would go about that.

    3) The thing is that even ignoring Hex perks that work on a Token system, I would still prefer making it so you have to wait a period of time before you can light a given Totem. That way, the Killer isn't sacrificing a borderline game-losing amount of time to get a Totem online. The Survivors already have some control over cutting off the Totem by cleaning Dull Totems preemptively so the Killer runs out of spare Totems to re-light more quickly. I don't think forcing the Killer to do nothing for such a huge amount of time is necessary.

  • emptyCups
    emptyCups Member Posts: 1,262

    THISCouple things...

    ISurvivors can easily take them down. Just like they did before

    Any time killer spends on this is massive, time not spent hunting, chasing, building powers or laying traps...

    STEALTH If you loose tokens it's pointless. It's hard enough to rank most of them up but impossible in most places to max them out let alone losing them to a takedown

    NERF killers will have to also spend time traveling to them... if its across map away from the last 3 or the gates ? Forget it.

    TO dull totems can be completely removed

    NOED hex's can have exceptions or reworks in order to revamp this secondary objective