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Some potatoes complaining about the Hillbilly

Wesker
Wesker Member Posts: 339

If potatoes proceed to destroy him after the Ruin "rework" you will get just one spirit out of rage sweating with ebony mori and best add-ons for each 40m queue time at finding match as the survivor (and it's so far away to blaming at them for tryharding becouse is understable) thanks for pay attention, see you in fog

Comments

  • ad19970
    ad19970 Member Posts: 6,468

    I mean there's no reason to get offensive towards these people or anything. They are allowed to voice their opinion.

    However, if the devs agree with those people and start nerfing killers like Hillbilly I do fear about survivor queue times at some point becoming unbearable. Maybe not if only Hillbilly gets nerfed, but other killers as well. There are still posts about Freddy and Spirit needing nerfs as well.

    Personally I think all killers should have at least a similar power level to Freddy and Hillbilly. Their chase potential and map pressure is what allows them to combat the fast gens. Who wants to play killer if at some point no killer is viable anymore?

    I could understand if killers like Hilbilly or Freddy did receive some very small nerfs, no doubt. They are really powerful. But now that Ruin has been nerfed, that's not a good idea. More maps need to be reworked, and weaker killers need to be buffed first.

  • michaelmyers87
    michaelmyers87 Member Posts: 458

    I’ve been playing killer and survivor rank one for three years so I know my #########

    when you get a billy that knows what he’s doing, and 4 survivors who know what they’re doing, in the long run you get the best matches for both sides

    its balanced

    people who complain about billy don’t know ######### but think they do

    and I’m saying this from 99% from a survivors perspective against billy because in 3 years I’ve only used him like 5 times as killer lol

  • BlueFang
    BlueFang Member Posts: 1,379

    Broccoli superior, POTATOES INFERIOR

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    edited January 2020

    The thing is once Freddy teleports he can't go back to his original position without walking all the way back. Map permitting Hillbilly can get across and back in seconds.

    If Freddy does teleport and finds a survivor he still has to hit them twice to get them down. Hillbilly can potentially zoom across and have another survivor instadowned in seconds.

    Sure you can loop but even good survivors make mistake, and good Hillbillys know how to get people with that chainsaw. Add in Billy's ability to be so fast he catches people out of position and it starts to become a problem.

    The thing I've noticed is that Billy will consistently be able to capitalize on this. Game after game Hillbilly tends to wreck the teams I get faster than Freddy or Spirit. Are they all bad survivors? every game?

    It's that snowball which comes out of nowhere, it's like hitting a brick wall for survivors. It's why I feel Freddy is fine but Billy needs some tweaks. Because when Billy is on a roll it's very hard for survivors to come back whereas the fact that spirit and freddy have cooldowns on their map traversal and still have to hit survivors twice is what keeps them feeling less cheap than Hillbilly, even if you want to argue they're potentially stronger in chases it still takes them longer to get things done which at least gives other survivors a chance to unhook and heal.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    He is simply the strongest killer. Every killer with loads of ms have to wait a cooldown to use it or just do a task first (Oni,Freddy,demi)

    So I suggest just adding a cooldown to keep down his looping. Like "I just chainsawed across the entire map,tho I can't use it to loop now. Gotta m1)

  • Endstille
    Endstille Member Posts: 2,246

    Maybe you actually play billy, you act as if every map is rotten fields when in reality most maps are cluttered with obstacles that billy can not pass through.

  • ad19970
    ad19970 Member Posts: 6,468

    People sem to dislike cooldowns a lot though. So I'm not sure if that's a good idea. This would also both hurt his map pressure and chase potential.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    True,he sucks at the game at lerys and the lab,but still I would prefer a cooldown on his chainsaw since whenever I play Billy,I always ALWAYS put a rotten fields map offering of some kind. And tbh,even without the offerings,I rarely play and see billies on all those 3 maps.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Yeah but he would split them. You can either choose to A Sprint but have to m1 or B don't Sprint and to be able to m2. It would be healthier imo

  • ad19970
    ad19970 Member Posts: 6,468

    Hillbilly is often forced to stop his chainsaw sprint because of objects in his way. And you can hear him using his chainsaw sprint from far away, to be prepaired. And once again, at loops he can't really hit you with the chainsaw, at least not the majority of time.

    He's no doubt really strong, probably stronger than Freddy but I don't think he is op. I guess adding a small cooldown of like 5 seconds to his chainsaw would work, so that he can't zoom towards people and then insta down them. But cooldowns do not seem to be liked by many people.

    Also, regarding Freddy, it seems like some people want him nerfed too.

    I mean, if people think Hillbilly should be nerfed, and the devs agree, then so be it. I don't play him anyway. And I can definitely see why he might be a tad overpowered, even though I think he is balanced. I know that my opinion isn't a fact or anything. Heck, I can even understand why Freddy might be just a tad too powerful, even though I think he is perfectly balanced.

    However, even as a killer main I do like to play survivor frequently as well, and I'd be pretty annoyed if survivor queue times increased even more. So at the very least, before nerfing Billy in some small way, the devs should try and buff other killers before.

    Of course, once the majority of maps are reworked, in a way that they end up with their majority of pallets and loops being clearly mindgameable, and their size being in general a bit smaller so killers can apply more map pressure, I would argue that Nurse, Spirit, Hillbilly, Freddy and probably Hag and Oni would need some small nerfs. I'm not talking about Badham map reworks though, since those maps still seem to have a few too many safe pallets and loops, and are still fairly big. I'm more talking about the balance of Hawkins or Lerys.

  • Endstille
    Endstille Member Posts: 2,246

    Billy capitalizes on survivors mistakes. You are allowed to ######### up twice, each, given that, it is ok.

  • yermom
    yermom Member Posts: 155

    I imagined all of this being shouted from within a locker.

  • ad19970
    ad19970 Member Posts: 6,468
  • ad19970
    ad19970 Member Posts: 6,468

    Well then I fully agree with you. It would give survivors a bit of time to get to a loop after he zooms right over to you before he can one shot you again, instead forcing him to either M1 you, or try to insta down survivors after that. I think this would be balanced and he'd still be viable against top survivor players.

    However, this isn't just about balance for me. Even though I am a killer main, I like to play survivor a lot as well, and I do not want to have survivor queue times be increased even more. Nerfing Hillbilly next would be a bad idea, with all the unbalanced maps and weaker killers we currently still have, now that Ruin is nerfed. Before nerfing Hillbilly, they really need to try and buff some of the weaker killers in this game. And I do feel like Billy is still fairly balanced even in the state he is now. I also think people should wait and see how it is facing against Billys now that Ruin is nerfed. I believe that will definitely help making him more balanced.

  • honestlybaffled
    honestlybaffled Member Posts: 175
    edited January 2020

    Red rank survivor matchmaking wait time is horrible right now, on swf its even worse.

    Post edited by honestlybaffled on
  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Thanks for agreeing! I guess you are on console because on PC it's exactly the opposite!

    Killers have a 10,well now lately 5, queue timer and survivors a second xd

  • SpookyJeff
    SpookyJeff Member Posts: 108

    I can't believe this is even an argument right now. Billy is just fine where he is. He's very loopable, and if you can't beat him, learn to juke his chainsaw. This is 100% a git gud situation, and people need to quit complaining. The devs are going to nerf every killer into the ground and totally kill the game if they keep listening to this garbage.

  • underlord99
    underlord99 Member Posts: 1,030

    Theres no need to get angry about it , everyone has a right to Express their opinion.

    And if you're talking about my post then you obviously didnt read it that well, I said I felt like he wasnt balanced and I wanted someone to please change my mind. later on I commented that my mind had been changed and that i was wrong.

  • ad19970
    ad19970 Member Posts: 6,468

    No I'm on pc. Do you really have shorter survivor queue times than killer queue times? Cause I've been hearing from most people that survivor queue times are longer than killer queue times.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I have 1 second queue times and a 5 minute killer times. I'm on Europe north and east.

  • ad19970
    ad19970 Member Posts: 6,468

    Weird, but makes me hopeful that not that many people have actually stopped playing killer. Maybe it also has something to do with Matchmaking.

  • kimukipi
    kimukipi Member Posts: 137

    Guys, billy isn't OP in any form. Insane map pressure? Yes. But that's all there is. If you get caught in an open area, you probably go down. You need to maintain some distance against him and plan your path ahead. But in any other case, he is just another m1 killer. Even good billies who know how to curve and everything can still be looped to hell when versing semi decent survivors. He is the most overrated killer IMO.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536
    edited January 2020

    There's nothing wrong with discussion. It's not like our discussions are guaranteed to have a direct effect on the future of the Hillbilly.

    It's interesting how he has always been such a divisive character, with some saying he's outdated 2016 design and OP and others saying he's the most balanced killer.

    At the very least we all seem to have agreed that instasaw is too much on him.

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    I mean, he's not wrong. Every time you guys nerf a killer that *doesn't need to be nerfed* (which in Hillbilly's case, he is the PINNACLE of balance), killers will bring meaner and meaner builds to punish all survivors. Until eventually all killers are nerfed, and there are no killer mains left.

  • korean_zombie
    korean_zombie Member Posts: 442

    All of have to do is nerf billy and huntress to officially end the game. There are so many things that need to be done before nerfing another killer that nerfing the 2 remaining viable killers means survivors will have a good game in the generator simulator, assuming they get into a game.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yes let's all ignore the fact Doc is being buffed, a sign many more killer buffs are in dbd's future.

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    Doc is being buffed, but that's a perspective thing. His changes suit some peoples playstyles. Others straight up like him the way he is now. You can't please everyone. It's more or less on par with what he was, strength wise. His position in tier lists is the same.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Doctor isn’t getting buffed. He’s getting changed to make him more fun for Survivors to face. They didn’t do it for regards of the killers fun.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    His changes aren't final yet, so it can't really be said where he will be on the tier list after the changes. I agree so far it is just looking like QoL for both sides with some add on changes. It would be disappointing to see them not improve Doc further.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yes let's ignore the killer now has more control over their power and can use it easier in chase. These changes were made to please the survivor masses.

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    Again, perspective. Some of the best Doc mains in DBD believe it's a buff, and loved PTB Doc.

  • Wesker
    Wesker Member Posts: 339
  • Wesker
    Wesker Member Posts: 339

    No they aren't, I'm tired they're listening to potatoes, it's time to git gud or Ebony-tunnelling for each trial

  • Acromio
    Acromio Member Posts: 1,737
    edited January 2020

    "They are really powerful".

    No, they aren't. Against half-decent survivors they're more or less like every other killer.

    Post edited by Acromio on
  • korean_zombie
    korean_zombie Member Posts: 442

    Killers need a buff, period. There shouldn’t be a thing where one survivor mindlessly runs to pallet, drops it, runs to the next pallet, drops it, etc for 5 gens then trash talks in end game chat pretending they have skill. The maps either need significantly less pallets, weaker pallets, or longer objective times. I love chasing skilled survivors, I hate that a gen can be done before entity blocker hits a T-wall window. It takes 12 hooks to 4K, 6 hooks to break even and most purple rank survivors can run you for 1 gen per hook. Even if they got hit trying to stealth away from a dead space. forget about those long wall pallet gyms and infinites. A simple jungle gym next to a safe pallet is enough to keep a killer busy for at least a generator.

    on top of all that the game has so few killers playing now that red rank survivors are getting yellow rank killers. That is not bad matchmaking. That is matchmaking searching for a red rank killer, then a purple rank killer, then a green rank killer before settling on a yellow rank killer because so few people are playing killer. And you want a nerf for a killer?

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    Purely subjective. I know Doc mains that consider it an overall buff, and some who prefered his current kit who think it's a nerf.

  • gnehehe
    gnehehe Member Posts: 510

    Hillbilly should look for gazoline in lockers :P

    ... from leaked DbD 3.9 patch notes :P :P

  • ad19970
    ad19970 Member Posts: 6,468

    They are powerful though. Of course they aren't unbeatable though, no killer should be. I would recommend you to watch some streamers play them that are good with killer. FunGoose is really good with killer, I would recommend him if you want to learn to get better at killer.

  • NullEXE
    NullEXE Member Posts: 1,632

    I don't play Doctor, but playing against him in the PTB was just laughable. Most of the time Doctor couldn't even find survivors, let alone hit them. I know they are gonna fix the delay on his attack, but in comparison to the old Doc he is just a m1 killer with cool lights, that you just safe loop till all the gens are done. There's no difference playing against him now like many other m1 killers, and it makes the game pretty boring when all the killers are the same.

  • ad19970
    ad19970 Member Posts: 6,468

    To be fair, the reasoning they have stated why they changed Doc still has me worried a bit. But I think now with all the uproar regarding the Ruin nerf they'll probably have to listen to the community and try and buff more killers, and also hopefully increase the rate at which they rework maps. This Ruin nerf wouldn't have caused even nearly as much uproar if many more maps were just reworked to be actually balanced for both sides.

  • ReallyBigShoe
    ReallyBigShoe Member Posts: 764

    Yeah, whoever wrote their patch notes need to be sent back to PR training. They seriously screwed the proverbial pooch on those notes.

  • ad19970
    ad19970 Member Posts: 6,468

    No doubt, as long as not everyone on the team has that mindset, I think we should be fine. They do listen to their community to a certain extent.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited January 2020

    "Add in Billy's ability to be so fast he catches people out of position and it starts to become a problem."

    What? If he catches you out of position it's your problem. I don't see what's so bad about a killer who is able to capitalize on your errors. It's pretty hard to hit chainsaws verse survivors who are consistently positioning themselves well throughout a chase.


    "The thing I've noticed is that Billy will consistently be able to capitalize on this. Game after game Hillbilly tends to wreck the teams I get faster than Freddy or Spirit. Are they all bad survivors? every game?"

    Probably, because you're likely only getting caught if you are out of position. 90% of my Billy games don't even require me having to curve loops because survivors still sit wide in the open where chainsaws are easily accessible. The only real times you can get caught when in position is when you're facing a curving Billy who actually is very good at curving. Otherwise, if you play smart you're not going down to his saw too often.


    "Because when Billy is on a roll it's very hard for survivors to come back"

    Don't let him get on that roll then, Billy is a snowball killer like Myers, which is why you need to prevent the start of it in the first place. If you're well separated and don't go down at bad times, he's 1 chase at a time, and at that point if you're doing gens efficiently, you're in a great spot to win.


    I don't mean any offense when I say this, but you sound like someone who isn't very experienced verse Billy or know how to correctly counter play them. I'm an avid Billy player, and have easily amassed over 1.5K hours on him alone. If you translate your knowledge of him to your survivor games, you will have a pretty easy time not getting hit by saws verse an average Billy.

  • Acromio
    Acromio Member Posts: 1,737

    I recommend you watch Marth88's videos if you want to learn how this game really works :)