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The problem with abandoning chases
I've seen people say that sometimes it's a better tactic to abandon chases and patrol generators when the chase is not going well. I have a few issues with this argument.
Say you're getting bamboozled by a good chaser survivor. Of course if the other survivors are competent they'll be working on generators. Most of my games where I played without ruin came down to getting a hook and bringing survivors off of generators to a somewhat center location, where then I could capitalize and snowball as a killer.
Unless you're running information perks (and they have limits), abandoning a chase means that you've lost all pressure on survivors and have to spend more precious time patrolling/walking towards a generator that's being repaired. Not to mention, what if the survivor you're now chasing is an even better than the other survivor that was being chased?
Of course, I could see abandoning chases in extreme examples (where the chase is above 30+ seconds and the survivor is uninjured and heading towards another good loop). But otherwise? I think it's a terrible idea to abandon chasing a survivor under normal circumstances.
Thoughts?
Comments
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Not to mention the time spent leaving that survivor, finding another one AND landing a hit has already allowed the first survivor enough time to heal up....while the other 2 have been pounding gens.
Especially early game when just your walking time in a straight line from one side of the map to the other is half an entire gens worth of time for ONE survivor.
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Patrol weaker parts of a map first to drain resources there and draw other survivors there by hooking them. Letting survivors spread out and utilize all of their resources is what they want you to do. In situations where god loop is always available you just have to power through. For these reasons I think Agitation is very underrated.
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I do my best to ignore chases where the survivor is directly running away from where I know other survivors are at. If that's the case, I won't waste time chasing them. However if they start running/looping towards where I know the survivors are at. Oh boy it's gonna dinner time in a second, and the main course of the meal is free hits for everyone. Surveillance is handy in these situations as it will tell me if a survivor returns to a generator I scared them off of, or if they start working on a new one. Making patrolling the generators easier, and I know where the survivors are at the whole time halfway through the trial.
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All true. Not to mention that by abandoning chases, you lose Chaser emblem quality.
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Good lord. You can, and should be, dropping chases within 15-20 seconds if you know it's not going well. Chasing a strong player, in a strong position, is one of the easiest ways to lose the game as a killer. There should be almost no commitment to any single player. Treat everyone as objects.
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But sometimes getting the down can mean the difference between forcing survivors to come off gens to rescue the hooked survivor and can have a significant impact on the game. Even after leaving the survivor, you just basically handed them a get-out-of-jail free card and they'll start working on gennies while the rest of their team could be halfway across the map.
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That's the point of a PvP game, to read the other player and make a quick decision based off that information.
If a survivor is looping you very efficiently and not taking their camera off you (very obvious after the Ghostface update) and you notice connected tiles with good pallets you should probably abandon chase and apply pressure at a gen quickly.
However, at a certain point it becomes better to commit to the chase because you wasted too much time and you need hook pressure, the exception being the survivor made it to a god window.
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There are several buildings that are simply not worth your time that are worth abandoning a chase over, which is a design flaw and still hasn't been addressed. Again, if you spend time being looped at a loop, get a hit, then the survivor runs to said building, you have effectively wasted ALL of your time.
And yes, on average if you run into a survivor that loops really well it might be best for you to abandon the chase, however if you abandon it and the next survivor is just as good, you're that other survivor will be on a gen and despite the pressure you have created, it's not really relevant pressure.
Having to abandon a chase due to a badly designed loop or building or a ridiculously strong wall into pallet loop is, again, a design flaw that exists in many situations and you should be abandoning that area. It's pretty stupid.
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Yada yada yada. They need to fix the game for killers. Since dedicated servers I can't get grabs. It does the animation but the survivors are long gone.
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