What's the point of Object Of Obsession?
I just had one match with Demogorgon against one SWF and you guys don't know how stressful was. Everytime I get closer, they're just throwing super safe pallets, running to infinites, or prolong the chase to another safe pallet using dead hard for distance. Then you need to give up and press other people. Then when you start to press people, you need to deal with other second chance perks who give survivors a little imunity. Then gens are done. No matter what you want to do, they're seeing and they have so much time to react.
Why this perks is still in this game? What's the benefict to giving SWF even MORE information against killers? Do I really need to use boring stealth killers to stand a chance? Does anyone has good advices how to deal with OoO users?
Comments
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The perk definitely needs a rework. Right now it only seems to be used for the sake of being toxic or to give SWF a massive advantage.
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Anytime I see OoO I throw the game to make sure that person dies. It's a flaw in my brain and I accept that
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I feel insecure against one person using, imagine 4
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These people seems to use just to give a hard time to the killer and eventually ruining his fun. Imagine if I had the same mentality using moris or NOED everytime I go against SWFs
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Demo is pretty weak, especially against SWF. I would not play him without bamboozle or you are liable to get run pretty hard, unless you try to play him as a control killer and just protect a 3 gen and never chase strong areas.
Against a good SWF, your best bet is usually to hard tunnel someone right off the bat. You won't have time to 12 hook, not even with ruin and pop. Down them, go straight back to hook when the save happens (I like MYC or monitor on demo for this purpose, MYC because you can portal back to hooks, or monitor so you are less likely to get hit with borrowed), down them, eat the DS, and do it again to make the game a 3v1 as quickly as possible.
Object is there to get aggro onto yourself usually, so people using it are going to be confident in a chase.
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More than 1 OoO just go camp the basement chest cause you're screwed
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OoO is not OP, I've ran it so many games where I'm against Ghost, Pig or Wraith and basically ensure them a free win lol (as they can see me but I can't see them)
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as a man that plays mostly survivor, when i play killer and see OoO, I want to cry. I already know its because they're in a group, and that group wants to make my experience as annoying as possible.
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Survivors cant see the aura of a stealth'd killer but a stealth'd killer can see their auras . Which means Ghostface is the absolute bane of their existence since in stealth you can see their aura but they cant see your aura. Otherwise for non stealth killers like Demo or Oni your kinda screwed.
Best way to counter OoO? Tunnel them. Dead people cant give info.
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I recently started using OoO when I play sometimes, but I wanna see how good I can get at looping. I'm using it for practice and because I am pretty good so if I can run. My team can do gens. It's a strategy, wouldn't necessarily call it toxic unless they're t-bagging and flasglighting, etc.
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The purpose of the perk is that survivors can have complete info on the killer in swf. Also teabagging, always.
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Just tunnel the survivor with OoO and facecamp them, great way of being toxic right back.
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It's completely broken against most killers and there's no reason it should exist, but here we are. Even as a solo survivor, I sometimes run it with No Mither/Resilience/Sprint Burst and a tool box for max gen speed.
As for how to deal with OoO? If they're on comms and you are playing a killer that can't deal with OoO, you're going to lose unless they're complete bads. The perk is busted in the right hands, straight up. Your best bet is to try and tunnel the OoO out of there, but you're probably going to deal with DS/Unbreakable on the way. I take Nurse against teams who I know run OoO, sometimes with an Ebony. Eye for an eye I guess.
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My husband went up against a 4 man SWF all with OoO... he was tilted
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Didn't know A.I also felt frustration.
You sure it wasn't you not applying pressure?
Serious note, SWF is beyond broken, no how many buffs they give solos, it won't even scratch the power of SWF.
Don't know what's so hard for the devs to understand about it.
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Just because it doesn't work against 3 killers when they're stealthed doesn't make it not op. Against pig she's slowed while stealth which completely ruins her map pressure to try and counter that perk. Wraith can't hit you in stealth so he'll have to come out of it if he plans on hitting you. And ghostface has to enter his stealth at the start so you are capable of seeing him when spawning in letting you know it's ghostface which is good information to watch out for him and he has a cd on his stealth so it's not like he can be in it forever. Last thing even if they're stealthed the perk will light up when looking in the killers direction giving you information a range of how far they are and where they'd come from and if you didn't know who the killer is then it only jas the possibility of being ghost face pig wraith or tier 1 michael. The only "downside" is that the killer can see your aura as well but the people who run that perk usually are the survivors who are better at running the killer so they want the killer to know where they are so they chase them instead of their teammates.
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So you can have the most satisfying Rancor Obsession Mori in the game
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I play solo and after they way match making has been I just started using object of obsession with soul survivor, left behind and whatever the flavor of the day is. It eats up 3 perks but I consistently get ranked with 16+. I glance at the killer to see what my potato team mates are doing. I never focus on them for more than a second. It's really for end game because they'll be dead and when I finish my 3rd the gen.
Never to taunt but if I'm in the green or purple ranks it gets old handing over 4k during the after school hours game after game. So it's that build, play killer or wait until the evening hours.
TLDR; Solid build for solo survivors tired of bad match making:
Object of obsession, sole survivor, left behind and whatever. Just don't look too long.
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I love running OoO it’s one of my favorite perks I run in a my build. [Windows of opportunity (because I’m lazy) OoO good killer aura reading perk, DS (for the trigger killer who feels the need to tunnel me because of OoO lol) and either unbreakable (for slugged) or bonded (to be aware if teammates are on gens].
I run this build as solo survivor and get accused of toxic with SWF. And I reply back lmao I was a solo survivor. ITS Hilarious. It’s just one of my perks and IMO it’s a really good perk and I don’t consider it toxic. Is it really toxic to use a perk how it’s designed? Same with moris it’s not toxic. You’re using it how it works. Lol. I find it funny when killers throw the game for one person with a silly perk that’s not even overpowered 😂. When I play killer I’m never bother by this perk I usually dance by spinning and bobbing my head at the OoO person and continue my game. I would never let one perk affect my gameplay. I’m a chilled killer I take what I get it’s the points that matter to me.
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The thing with this is that the devs want perks that more pertain to the lore and backstory of the survivor. Laurie was always Michael's target and she always knew when he was around. Simply deleting a perk isn't a good idea, but for it to be abused for it's toxicity is annoying.
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myers wraith ghostface piggy it pretty much rewards them with easy wins perk was fine the way it was before whiners complained about it and got it nerfed'
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I don't see the argument. The killer can see you and you can see them, that's the risk. You either fail or win with it
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The fundamental problem of OoO is that being able to see the killer whenever you want is extremely valuable for the survivor, while being able to see 1 survivor that you know is aware of you is barely usefull for the killer, if the survivor know what he is doing.
Currently the only real drawback of OoO is that you might run into a stealth killer. And the only 2 you should be worried about are Wraith and Ghostface. Myers lose Undetectable as soon as he tier up Evil Within and Pig can't just go around being stealthy all the time because it slow her down.
On the other hand OoO completly hose setup killers like Trapper, Hag and Demogoron has you can see exactly where they place their stuff, so you can easily avoid it or go break it when they leave. And it also screw with Freddy in a very unique way, since he has no TR in the Dream World, the OoO always see his aura no matter how close he is.
And lastly there is the coms problem where an OoO player can share all the perfect information he get for a meaningless drawback with his SWF team.
Tunneling the OoO might work if they are too cocky and not that great with loops. But if the OoO is the kind of player that very obviously want to get chased and will follow you around clicking a flashlight until you do so, just ignore them. Go for their teammates and wait for the OoO to commit to a risky action to get them. With any luck they will just waste time following you around instead of doing gens.
The first change I'd make to OoO would be to have it inactive at the start f the trial. You'd have to find the killer first or even take a hit for it to activate, so you don't get free information immediatly.
And then I'd make it so OoO no longer works in the killer's TR for the survivor only. This would give the perk an actual real drawback for the amazing information it gives.
Something like this:
After being wounded for the first time, a supernatural bond links you to the Killer.
If you are looking in the Killer's direction, your link will reveal your Auras to each other.
While in the Killer's Terror Radius you are affected by the Blindness Status Effect.
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I feel like OoO was perfect the it was. Either way, the killer can still catch up and down them.
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Either tunnel them, or ignore them. Usually it's a clicky clicky trying to get you to chase em or disable any sort of traps. Little do they know, they're still gonna have to wait 15 more minutes to find a game >:D (which even as a killer, probably isn't too much of a good thing. But hey 15 minutes without em, and it can save you 15% or more on car insurance C:)
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They did a bad rework when a killer can see you but you can't see them. The perk is made for being an exchange of info. You see me and I see you.
Basically the perk should work, when a killer is looking to your position and you the killer's position, both will see each aura.
The perk def shouldn't work with a cloaked wraith, a crouched Pig and etc. That means either you don't see them and they don't see you. Some devs defended it saying "high risk, high reward", but that's not even high risk, it means the perk (as the devs stated in the stream) turn at you. It's like saying if someone clean a totem then the killer is punished. Why they should be punishsed? That's not the meaning of "high risk, high reward". If a survivor see the killer's aura, in exchange that survivor is exposed, meaning the killer can read the survivor's aura. That's how the perk should work and it's "high risk, high reward". I am sorry for those who are trying to get "Adept Laurie".
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How does everyone not see that the problem isn't the perk but the abuse of the perk in SWF teams as with every other aspect of every perk that has been nerfed or reworked.... All the "balancing" and nerfing of perks is just destroying solo survivors just to minimize the bullying tactics of strong SWF teams. Not to mention the fact that when you happen to get put on a SWF team and their little game plan falls apart, the DC or suicide on hook game begins and it's almost an instant 2v1 or 1v1.... But to get back on track, just tunnel the person using OoO because that's what happened to me the few times I even tried using it as a solo survivor, but I guess I understand why now. So thank you for this and I will make sure I never use it again.
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I use it when I wanna get chased.
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The best thing to do with Object is make 2 changes. ONLY the obsession should be able to have it activate, and it's only a 3/4/5 second Aura reveal for survivors, but it gives killer a notification if it's used, and have a 100/80/60 second cooldown. Thus, no abuse, and it's more of a distraction type perk to draw killer to you. But tbh, Sole Survivor needs a rework as well. I just don't get it.
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I like Object of obsession, That person dies on sight. I play stealth killers....so yeah I'm camping that hook or playing like a complete bastard if I see one in game. So if the idea of the perk is to draw hate to yourself.....its doing its job. Double bonus if you're playing pig and you trap them, they're dead. You don't have to leave them alone that hat isn't coming off and if a gen goes off they got a minute and some change, you don't even have to let them touch a single box, theyre going to die either way.
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I feel like nobody uses OoO the same way I do, even though I think that's probably how it was intended to be used.
Unlike most OoO users who look at the killer's direction 24/7, I only take small glimpses at a time. I look at the opposite direction or the ground most of the time and only occasionally check where the killer is. If the killer sees me during one of those peeks, I then avoid looking at them and move away from the spot they saw me in. This works most of the time.
So TL;DR instead of using OoO to get the killer's attention, I use it as a stealth tool. Also I play solo and I agree it's pretty BS in SWF.
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OoO players usually want to be chased so I find it best to just ignore them and go for everyone else while they waste time trying to get your attention
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If im really bored i equip that perk to cinda challange the killer on a fun chase but the killer whil always know where you are if you looking at echoter with is both bad and good sometime
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Most of the time I'm seeing people use OoO they're either really bad, or solo. I had one good team with 2 OoO users, and they still all died. Also the killer also sees that survivor at all times. You're Demogorgon, isn't your aura hidden when teleporting? Go to the places where they are, place tunnels, teleport when you see them near it(because they have object, you don't even need to use your built in portal reading, you can see them yourself). Now they have less time to react.
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Obo, spine chill, relentless, sb, troll the killer till he gives up on you then look at him while you complete gens, total dominance just how I like it.
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It's OP because SWF can use it, meaning four people and not one will have the information. It's like one person having the option to work on a gen, and the three closest gens are getting the same progression with it. Well..almost 🙂
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I generally just leave the game if i see one as killer. It's not going to be a fun game and idc about the lost points/rank. The people who run it just try and be as annoying as possible and i have no interest in being in a game with them.
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Did you even read what I wrote stealth is meaningless in this game who cares if they can see your aura the perk still lights up when ever you look in the killers direction even if they're stealthed so the gain is always better than the drawback and all the killers whose auras you won't be able to see have massive debuffs to be in stealth so to get rid of those debuffs you have to leave stealth except ghostface but he has a CD on his stealth.
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I read it, I just don't agree, it really comes down to how good you are
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To give SWF even more free information that they can abuse to their full potential by giving away the killer, the killers position, what the killer's activities and gives them an easy and fast way to coordinate rescues or when to rush gens.
Its very strong when a team has a decent runner running the perk to kite the killler while everyone rushes the gens.
meanwhile its useless or sometimes a death sentence in a solo setting. because the randoms can't get any value out of it the same way swf can with relaying it to their team over voice coms, and it also means that it can be a death sentence for the person running it because once the obsession gets captured they can be easily tunneled since solos won't have the same capabilities to protect each other as a swf would.
It'd be great if the perk could get reworked anywhere in our natural life time, because right now as it is, it does more harm than good for solo teams meanwhile it just makes SWF even more broken and toxic than they already are.
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