Nerfing every killer to the ground so BHVR doesnt have to bother
Just a quick note this is completely ironic and I dont want any of these nerfs to happen. Its just that the way the devs are balancing the game to lower skilled survivors then why not nerf all the killers already? So lets go
Base change to all killers: Killers cant kick gens by themselves anymore, as we felt that this could ruin the hard work put by survivors into the objective. Killers can still use perks to break them (making ruin a meta again, you happy killer mains?)
Killers cant stand less than 12 meters close to a hooked suvivor as we wanted to encourage more fair playstiles for killers. Note: This doesnt count verticallity so you cant stand over the basement at any time
Hex totems now make a spund when a survivor is 10 meters from them, similar to the small game notification
Trapper nerf: His traps can be sabotaged by any survivor for the entirety of the trial, we removed darkening add-ons and made the traps brighter so that survivors have a fair chance to avoid them
Wraith nerf: Made his addon that did not surpress his terror radius while cloaked (dont remeber the name) his basekit as his invicibility and stealth power felt unbalanced. Removed all windstorm add-ons
Hillbilly nerf: Made the regulator his base kit to remove his one-shot down, added an ultra rare addon (that we will probably nerf as well) that allows his chainsaw to be a one shot down. Reduced his chainsaw sprint movement speed since it gave easy map pressure without any effort. Added a 10 second cooldown to his chainsaw attack
Myers nerf: Doubled the amount of evil required to reach tier 3 and removed scratched mirror from his add-ons. Made it so its even harder to get his 4 kill achievement
Doctor nerf: Afflictions now only work during tier 3 madness and doctor needs to shock a survivor double the previous amount of times to invrease their madness tier. Removed fake pallet, terror radius and fake doctors addons since they felt confusing and unfair for survivors
Hag nerf: Hag cant teleport to a trap that is placed in less than 10 meters of her, since this allowed for easy hits during chases
Huntress nerf: Hatchet throw limit added, huntress cant throw hatchets from one side of the map to the other anymore since after traveling 25 meters the hatchet dissapears. Removed iridescent head from her add-ons. When a survivor is locked in a vaulting animation they become immune to hatchets since this felt unfair for survivors who made a mistake during a chase
Nurse nerf: Doubled the cooldown on her blink fatigue, we've already done enough last time
Leatherface nerf: Made his chainsaw attack a one hit only attack (so you can only try one swing of the chainsaw), but missing it or bumbing into a wall triggers the normal animation for bumping into things. If the trial starts with a leatherface as a killer the basement is blocked by the entity for him to prevent any unfair basement camping
Pig nerf: Only two jigsaw boxes appear on the map since this felt unfair for suvivors who had to check many boxes to find the right one. Reduced her ambush attack movement speed since it was unfair for survivors caught off guard
Freddy nerf: Cant teleport to generators anymore and his fake pallet add-on was removed. Survivors can now wake themselves up without the need of an alarm clock similar to the snap out of it action
Clown nerf: His bottles no longer prevent fast vaults on intoxicated survivors and removed the hindered penalty from them
Legion nerf (final one): Removed them from the game as we are already tired of trying to fix them and Mc.Cote went "######### it!"
Plague nerf: Removed corrupt purge since it punished survivors for healing themselves on fountains. Plague cant turn during her vomit animation anymore to allow suvivors to dodge this more easily
Spirit nerf: Reduced her phasing speed to 105% and made her visible while phasing just like wraith looks when cloaked
Ghostface nerf: Removed tea-bagging ability so that survivors dont feel insulted by the killer making fun of them. Made it so he is more easy to expose and can be exposed while behind cover if pointed at by a survivor
Demogorgon nerf: Increased the cooldown on his portals and the speed at which they are broken. Increased the charge rate of shred attack and decreased the distance of it. Increased the volume of his scream after every attack by 100% (rip headphone users)
Oni nerf: Remove his truning abilty after demon dash or during demon strike to remove any posible flick abuse. Oni can no longer down survivors with his ability when they are vaulting a pallet or window since it was not consistent with the animation, instead it injures them normally
The team here at Behaviour know that this is a very controversial patch, but we are sure that killer players will now need a lot of skill to win a game and survivors will now have more chances and opportunities to learn from each mistake
On a serious note here, BHVR should not balance around new players. It is like a kid learning to ride a bike, eventually they've got to let go of their training wheels and if they fall they should get back up again to try to get better
Comments
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Just an fyi, Plague is a she.
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zzzz More hackneyed complaints with no nuanced criticisms outside of your own diatribe.
0/10
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Oops didnt notice the typo XD
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Although I dont agree with your comment, I must say that is some refined vocabulary my man
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BHVR doesn't really only care about newer players. They are just really bad at writing patch notes. When did Doc get nerfed?
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...how else can you phrase "unfun for new survivors" and it not be biased?
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That's just the thing. That wasn't the only reason for the change, just the only reason they thought their audience would care about.
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Which is why its biased. Their only thought was, "what does our community care about....NEW SURVIVORS!"
When that's not their community.
It may not be the only reason, but it is, as always, the main reason.
And I play both sides. More survivor these days.
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The irony being that these read like BHVR patch notes.
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Agreed. It probably was the main reason, more new survivors means killers have an easier time so both sides would benefit if newer survivors were welcomed. They probably don't care about veterans at all with this change. As another side effect, their stats will be more accurate but that doesn't really matter because of bad matchmaking and pipping. At least veteran survivors will find matches slightly easier due to the killer emblem change.
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Just give them these
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They have a problem getting and keeping new players. Being concerned about it is smart business. If you can't get and keep new players, you close down.
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sobreviventes são tudo chorão igual a uns bebes e a BHVR é a mamãe que passa a mão na cabeça.
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If your core base that has played it for 3 years stops playing, you close down.
New players come and go here because of tie ins (ST) and the fact that most refuse to actually LEARN the game. They want it to be easy, and cant stand to look up a video. But guess what, they already paid.
They have money from the new players wether they quit or not. However if your actual core playerbase quits, theres no more DLC or cosmetic purchases from them regularly. Theres no playerbase to actually keep the game running. Especially if it's the veteran killers that leave. Theres no veterans to make videos or give information TO the new players, in turn giving them less reason to stay because they're COMPLETELY in the dark as to what to do.
Focusing on just new players to "keep you alive" isnt ever going to work. Catering to the newcomers while alienating those who have supported you, THROUGH ######### DECISIONS AND TIMES, is simply a suicidal business practice.
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Thank you for your very helpful, insulting addition to the conversation.
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Don't even dude. Just another of those hate inducing thread on the devs.
Oh shoot, why do I even bother?
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Its satirical, especially given the way things have gone lately.
However, your post isnt even trying to discuss why its hating on the devs, you literally just said "this is stupid".
I'm glad you feel better about white knighting the devs through insults though. Maybe you'll get a badge on your forum avatar for it?
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They don't care. They want new players. New wallets... errr i mean players spend more money. Then get bored and leave. 3-6 month turn over. Rinse repeat. They are going the route of EA or fallout 76 with games as a "paid service" model. They dont care about killers they just want cash. They make cheap fix's that break with every update bc they dont want to invest in the game. Instead they put money into death garden and surprise it died. Or they put money into game features that encourage micro transactions. They will invest in the game so long as its cheap and easy. I'd advise those that want to argue this look at the interactions between the Devs and the community in the past 2 yrs. Specifically looking at some of the Dev comments on game play and "features".
Remember Devs at one point where ok with the following:
infinite loops
Excessive pallet spawn
insta flashlights
Flashlight stun hit box (you used to be able to stun a killer from behind or the side, no counter)
insta gen repair
being able to view killer load out after death
Hatch Stand off
no end game collapse
Original DS
Original BT
Vacuum pallets
The things listed above took 1 YEAR OR LONGER to address. If you want to say o well they fixed it eventually. Yes but only after 2 instances were the community tanked from killers quitting in mass with game lobbies in excess of 1 hr ( during these times the community went from 15k daily players to 8k in less than 3 months). It got so bad it lead to the rise of Not_Queen being hired and being a voice for a marginalized community base.
Shout out to Not_Queen btw if your out there I miss the old you who would make the pointed questions on live stream and spoke up for the "unpopular view(s)" Your awesome!
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I mean, you do play the game made by them so maybe you should start being more grateful? Don't know if you can.
All of this """ironic""" stuff gets boring really quickly when you repeat so many times.
Also, when something is just dumb there's very little to discuss. Get off my back now wannabe superhero :3
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Because this issue comes from devs being more concerned about money than creating an enjoyable game?
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I do play the game, and I am grateful it exists.
I however, am not grateful that many of the changes have been very one sided, or completely unnecessary. I am not grateful, or accepting of decisions made for profit > player entertainment.
If this ironic stuff is so boring , feel free to ignore the posts as they dont interest you instead of causing discourse amongst us.
Also, superhero? Nah, I'm just calling things out, and you took offense to being called a white knight for defending devs bad decisions, so you needed a snappy comeback. Sorry it didnt exactly work out for you.
I'd say try again, but this stuff is so boring to you!
Bye hon! <3
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Already giving up? The ruin changes must have been traumatic *sniffle*
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Careful, bhrv will probably copy your "tweaks"
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Tell that to Death Garden and so many others.
The bulk of the core group is not going anywhere. I've sat in 30 minute killer ques all weekend.
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30 minute killer queues? Now you're lying to make a point....
Deathgarden failed for more reasons than "not being able to retain new and old players". The same way evolve did. Just because the game type is similar doesnt mean you can compare it to them as to how they fail.
You cant speak for the core group, as you, just like I am, are a single person.
It's a simple logic in every business. You dont alienate your core consumers to attract new ones. That's how old people leave, new people come in, and the cycle continues until no new people are coming in, as your newest wave of "veterans" decides to go.
Yes, you want new customers, but not at the cost of your supporters who have been there.
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Just like the other guy said this post was made for more satirical purposes than anything, Its like making a meme joking about the devs actions, it is not meant to be taken seriously
You did so and thus made yourself look like the bad guy
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Replaced all Killers with a mop.
The mop has 50% movement speed, its Base Attack is equivalent to about 20 Legion Frenzy hits... Oh, I'm sorry, I got it backwards - it takes the mop 20 hits to apply a single Legion Frenzy hit.
The mop is then fatigued and paralyzed for 320 seconds.
The mop has no further abilities.
Added 30 new mop skins, though. $5 each.
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I should be greatful that I'm using a product I paid for? What sorta late stage capitalism bullshit is this. I paid for the game, a fair exchange, but currently I'm unhappy with the state of the product and I'm not the only customer with this opinion.
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Doc wasnt nerfed, but the rest of this thread's pretty funny.
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Spray and pray
-BHVR
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Truth be told, it would be quite terrifying to see a piece of cleaning equipment strolling towards me by its own free will.
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I think im going to add something for him rn since although I think his rework was kind of a nerf its not as hard as the ones I wrote for the others
Sorry in advance for making your comment incoherent
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Doc is one of my mains and I honestly thunk the changes are for the better. (Especially since the shock-to-hit cooldown is being reduced. Before that, I was sad about my Shocky Boi). Im rather excited to see him now!
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Shhh don’t give them any ideas.Im probably too late.
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Kinda, but you've got the spirit!
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well then nice knowing ya.Off to play a skill based game instead.
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Lying my ass. I sat in ques all night for rank 4 to 7. Average wait time was 20 to 30 on Steam.
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Salty?
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Please explain further
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I know this is a #########-post but reading your nerfs gave me cancer
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the Nerfs were really funny man great job.
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But they would call it a "rework".
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I must agree. I mained survivor a year and a half before challenging myself to play killer (much harder then survivor, if you are a survivor try a game as killer with a few killers to see). After 2 and a half years of playing Dead by Daylight I am unhappy with the changes as a survivor because it's getting too easy to survive. (It is after all called Dead by Daylight, I expect it to be very hard to survive even half the time). And I've pretty much stopped playing killer. I have bought all the DLC's to now and many many cosmetics but do not plan to waste my money if the game is going to be so wishy washy for new survivors. I learned to play with hex ruin up and around other perks. My son quit playing because it was too easy (killer and survivor so he wasn't challenged enough by either) after 6 months and that was way before all this. I only play now when friends ask me to which is why I no longer play killer.
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