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To the Killer mains and others alike.
This will mostly be directed to the Killer mains who have preven to be the most upset, as the outcry has snowballed from actual feedback to just plain nonsensical insulting.
*Survivors whined about Spirit and Nurse and they were gutted!
- Yes, they were. Nurse and Spirit had the highest Kill ratio in the game, coincidentally, it was mostly because of ridiculously powerful addon combinations that just pretty much guaranteed you a win even if you were a potato.
*Survivors cried about Ruin constantly and that is why it was nerfed to the ground. You can hardly have a good match as a killer now because of gens going too quick. And some Killers needed Ruin in order to have a slight chance at the game ie. Clown!
- Actually, Ruin was mostly complained about by both sides in amounts that are almost parallel to one another. Killers would complain that, A) Ruin was gone so early in the game. Or B) Good Survivors would just power through it, making it an useless perk against them. Survivors on the other hand complained about it's use in almost all of the games they played, and was a heavy punishment perk for mid to higher ranks ( most notably Console). As for Killers that "need" Ruin to get something out of a match, These are just Killers that should be the next target for reworks. I do not count Trapper and Hag as a Killer that needs Ruin though. They have extremely powerful late game potential and should make the most of it.
*Killers are the only ones to get nerfed, Ruin gets gutted and Survivors still have DS, BT, Adrenaline, and Keys!.
- This is such an ignorant thing to say and you should never look at things for events that happen within a month - 3 month span. When Ruin was nerfed, hysterical killer mains fail to see what the future may hold and completely dismissed logical thought that changes to GENS or MAPS or how survivors INTERACT with gens would be introduced in due time. BHVR had made it known that with the changes to Ruin, they would be able to collect proper data and see where their focus should be at seeing as the players all have different opinions on it. By the by, if you take DS statistics and times it by X4, there is absolutely no way it should reach a margin of 45% use in ALL GAMES, Which was Ruin's percentage. Don't ignore what the devs could possibly be trying to achieve here.
*Devs are Survivor biased. No doubt about it.
- Okay. This is a bit of an oddball one. This seems to change whenever each side is nerfed and the claims start to shift depending on what gets nerfed. In recent posts, a lot of people and some notable streamers have said that devs are really survivor biased. Now, the most common people you see from the BHVR team on the forums is @Peanits and @Almo . Whatever they post or respond to almost always seemed to be flagged as survivor biased or incompetency (being rude to someone who hasn't with you is what this was). I can assure anyone who bothered reading this that it is most likely not the Intention of these 2 lovely people to convey themselves as favoring one side. Could they change up their posts a bit so it is more polished and maybe cue in the playerbase as to more in the why and what the future plan is with an update is? Of course they can. But these are people, like us, that make mistakes and are not perfect or omniscient. We should also take note and remember that whatever Almo and Peanits say does not reflect the views of all of the development team. This is far too common of a bad habit, and we should look at past history as to why it's bad. Racial Stereotypes that were frowned upon and we managed to move past as a society is a good example as to why it's bad to place labels like we are doing now.
Anyway, Casing point... Can we PLEASE stop going at each other's throats, witch hunting the devs, and cursing those that wanna improve the game by just playing it and making constructive feedback?
I know it's too much to ask for people to leave behind the sarcasm and insults. This is not a thread meant to be provocative.
And for a different topic to think about while you are here. What's your favorite cookie? Mine are Oreos, they're devilishly tempting and I absolutely love them, goes great with any kind of milk.
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I'm not even going to read 90% of that because both sides of the argument have been done to death already, and it's a morning. Mornings aren't meant for arguing.
But my favorite cookie is either white choc chip or triple choc. Preferably store brand. One they're cheaper and two they taste exactly the same as on brand cookies like rolo and Cadbury so... Win win
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Lol I like snickerdoodle cookies.
Killer main here. I only truly enjoy the game as killer. And I have to say this update is my favorite so far.
I hated how I felt like ruin was necessary to win. I felt like I could never get creative with my builds. And when ruin got popped in the first few seconds I lost all motivation to continue with the match. I'd often just chase them till gens were done, open the door so that end game collapse would start and just chase them to the exit.
Now with ruin gone the devs did something amazing! They fixed gatekeeper!!! They did do something about gen speed. I just think it's weird how everyone is crying over a perk while ignoring what the devs did to make up for it.
I had a game where 3 people escaped through the hatch with a key. I pipped for it. I ran dying light and had a 3 gen scenario with the windstorm addon on wraith. I finally can get rewarded for giving players a good game.
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Nurse and spirit didn't have the highest killrate. Freddy had. Redrank nurses only were even higher. Nurses addons did nothing to that. There were OP addons, but most red rank nurses claim to play addonless and perkless. At least addonless, because they mostly just shake up muscle memory.
About the pick rate of Ruin and DS: there is no stats about DS usage, so just your assumption. From my side, you see more likely 3 of 4 survivors running DS than no one. Can barely remember games without an obsession to be honest, that is maybe 1 in 15 games. Also, when there are other changes to come regarding gen times and whatever: they should come in the same patch. Are we supposed to play these 5 minute games until the next chapter? I'd rather stop playing for 3 months then.
Agree on the point that many react quite respectless on many things the devs and mods respond here in the forum. Regardless of that, the cause of this anger has a reason, like adressing survivor frustration in the latest patch but not killer frustration in any way.
And totally agree on the last three short paragraphs. The oreo one as well, but I like them in my McDonalds icecream most.
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Earlier the BK in my area finally fixed their machines up and had shakes up and running.
Had myself an oreo shake after 4 months of not being able to. They really do taste great with ice cream too. I'd get another if I wasn't trying to watch myself.
As for the nurse bit, I forgot to declare I was among the people who believed the problem lied with her overpowered addons, and not necessarily her base kit. As for addonless and perkless Nurses I have not faced any ever, so I can't really say.
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Thanks to the awesome people who respected my wishes. I wish everyone would settle down and just go with the flow until everything is changed to the way it should be soon.
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Even if you look at it from your point off and the reasons behind your views that they might have something planned down the line why should killers be the ones to suffer while all this is going on while survivors get it even more easy now?
Even the devs have said this change was for survivors and people bringing up that Survivors still have DS, BT, Adrenaline etc is fair, while killers keep getting nerfs none off them get touched so while they collect the data killers are just meant to put up with the change as long as survivors are having fun.
*Devs are Survivor biased. No doubt about it
Read the patch notes that they posted about the ruin and DR nerf everything they changed was for the survivors, just look at ruin and how they nerfed that did they adjust anything to help killers out with the change not really. Why did they leave it as a hex knowing that it could be destroyed early on making it useless after that.
So instead of new survivors learning how to hit skill checks or find the totem devs changed ruin so they don't have to worry about that now and killers are meant to be happy with the change and get punished while they collect the data they need?
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Well I would still say Devs seems atleast to be survivor bias. Why? Here are examples
D strike "Nerf" wasnt a nerf, it is still one of the best perks in the game and one of the biggest crutch perks. The argument with "slugging" is not valid because survivors can just jump into a locker.
Borrow nerf was not enough, is still one of the strongest meta perks and have almost no downsides to survivors.
Insta heal nerf was atleast one of the nerfs that were good and now insta heals are really healthy for the game with counterplay, I love the insta heals now!
Badham rework? The map is more fair but the broken fence spawns are STILL there and there are 6 save pallets on the map without any counterplay or mindgame, they should not be in the map but they still are. The big school fence loop is still really strong if you know how to loop it.
Balanced Landing nerf was totally necassary because it created infinits. Now it is still totally usable and the 100% noice reductionis pretty neat.
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I feel bad for the new Survivors now. The matchmaking got worse with the update, but loving my queue times as a Killer (less than 10 seconds every match!!!!). Having that random Rank 20 in a match though is pretty awful. Just think how much fun they are having now! No Ruin, but hey, you only got 5k points because you got matched up with 3 SWF Red Ranks who want to troll and piss off the Yellow Rank Killer.
The only good thing about this that I can see is... at least I'll get 1 kill per match. Although I can't do it on the Hag because they screwed her up and it's irritating AF trying to play her right now. Oh well. Demodoggy gets to come out of his Kennel for a bit I guess. He does need to get prestiged three times.
I really love oatmeal raising cookies. Homemade of course, not that store bought trash. Nothing says comfort like some oatmeal raisin cookies, a glass of milk, and hanging people on meathooks. I'll even offer them a cookie if they are nice to me.
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Thanks for making my day, great answer.
Additionally, after 3 k hours, i jsut can confirm, i cant remember a game without at least one DS. And the funny thing bout this perk - this one DS is enough to play around for everyone in the team, cause u cant be sure, who equipped it. So, in my opinion the strongest perk in the game, and also able to slow the game. Not just a little bit ^^.
Range addons of the Nurse were broken, everyone agreed. Fixing this would have been so easy, just get rid of the green one (Ataxic) and make the yellow one rare. Nurse fixed. As the devs mentioned, they are jsut reworking the addons, and maybe, just maybe, they slightly adadpt her base-power, it was clear this is going to be a big bs. Now, nurse is stressfull and no fun at all to play. I still manage to get my 4k´s , but i have to play sweaty, and i always enjoyed not to do so, when picking Sally.
Ruin was ever menat as a bandaid. Usually, bandaids are used when u r injured. The injury of this game are huge maps with more than 9 k m², and the lack of being able to pressure gens during the early game, cause of the dimension of most maps. Why are The Game and Lerys the maps with the highest favor for killers, even if The Game has so many absolutly safe pallys? They are small maps, so u can pressure gens. Running from one side to the other at Red Forest is just annoying as hell, and the gen u r trying to protect is almost done. And i havent talked bout stupid RNG, eg Thompson House, jungle gym into jungle gym into cow tree into jungly gym into shack. Eeehm, yeah. Have fun by ignoring almost the half of the map... Or stupid long loops, as "Ironworks of Infinity" or such stupid map designs.
So, getting rid of the bandaid, but not "curing" the desease is the reason, why killer are crying out. The maps are bs since years, than came the bandaid, now the bandaid is gone. And the reason is, to monitor how the game´s like without ruin, to make conclusions? Sorry, but #########?! I dont need to shoot myself in the leg to know, a shotwound will hurt.
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But that brings back to one of my points.
It was often said Ruin was so irrelevant in high ranks, it was gone in 30 seconds, survivors just power through it and still manage a gen rush. That's what I find most confusing about it... so the perk is, pretty much the same right now? It's such a huge contradiction with this. New Ruin or old, survivors in the mid high to rank 20s survivors still get destroyed by this perk.
And the Doctor rework was entirely for survivors? Really? I mean, yes he's still pretty weak imo. But he is definitely worth playing him more now than before. So I disagree with the patch being entirely Survivor sided. Oh and Oni had a 180 on the flick changes too which isn't bad at all.
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An open letter addressed to another player group, telling the other group to chill and just keep playing the game, while also insulting them.
No words.
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I'm not openly insulting a player group.
Where in the OP did I do that?
The only thing I can find to be "insulting" is the bit on the hysteria. But it has been exactly that. Calling someone hysterical is not supposed to be an insult, it's just saying " you're overreacting" or "you're being so dramatic".
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Regarding Devs are Survivor Biased:
With all those Survivor Nerfs that happened, it is quite clear that they are not Survivor Biased. Not gonna say that they were not justified (except Balanced Landing, but I am biased at this point :P ), but it is stupid to call the Devs Survivor Biased.
I listened to the Podcast of OhTofu, ScottJund, Otzdarva and Usyllis yesterday, and they said (more as a Joke) that for Aprils Fools Day, the Devs should implement Patch 1.0 for one week. And then I want to see people complaining about the current state of the game.
(The Podcast is btw. something that can be listened to, because there is a good balance between them.)
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That... would be a really good prank and a real peek at what the game used to be like.
I feel like you would tell people the stories of DBD back then and they just would not believe it
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Meanwhile SWF still run rampant..
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Another long and drawn out argument with suggestions that do not even make sense in application.
- Swfs shouldn't be able to communicate
- Swfs should have reduced gen speed
- Swfs should not exist
- Swfs are too strong and they need a nerf (lol)
Btw, Gen speeds are most efficient with 2 survivors per gen. Any more and the speed penalty gets in the way and doesn't benefit the "rush".
Also people get tired of saying this but it's extremely difficult to tweak a swf experience without making a huge impact to solo.
What you should be looking at is not SWF, but maps, RNGs, weak killers, etc.
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Agreed, as long as survivors have fun that's all that matters.
Because SWF on comms with OoO isn't broken at all.
GG
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Snooze. Isn't everyone bored of this back and forth yet? New ruin sucks but we need to get over it already. They want a 50:50 ratio so just camp and tunnel two people and ignore the other two. The pretend it's a 2 V 1 instead.
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So you're here to be sarcastic and be a complete dunce ignoring the main point and the bigger picture.
Map reworks and killer buffs is what would increase the chances of Killers having fun in a match.
And if OoO bothers you so much to the point where you believe it's an actual OP perk I recommend you try these Killers as they are hardly affected by them!
Pig, T1 Myers, Wraith, Ghostface, Nurse and Huntress!
But if you really are here to troll then shoo!
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In the next mid-chapter update, we will be changing core elements of The Doctor's gameplay. He's been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him.
It's the lack of action needed on the part of The Doctor to find nearby Survivors that makes it feel annoying to play against.
Just those two lines alone pretty much say they changed him for survivors and lets not forget this part.
One last thing we've addressed is the frustration of using Snap Out Of It to drop from Madness level III to Madness level II. After the update, missing a skill check during Snap Out Of It will cost the player 25% of their progress instead of resetting it entirely. Also, if they stop the interaction before it's complete, they will not lose their progress and will continue from where they left off on the next attempt.
Still think they didn't change him for survivors tell me what they changed that works in favor for the killers and not the survivors?
The difference is with the old ruin you had to power through it, hit the skill checks or find totem the new ruin you just do a gen like you would normally would and ruin only affects ones that your not on. But it was to hard for survivors to learn how to do skill checks or look for a totem.
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
So instead of people learning how to play the game and beat perks like ruin i.e hitting skill checks they thought nerfing ruin to make it more easy was the way to go.
This version of the perk has many benefits:
- Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks.
And yet you still think the patch wasn't for survivors?
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lol T1 myers vs SWF with OoO
GG
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yes T1 Myers vs OoO. He gets the undetectable status 🤔
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Give it a try and see how you get on ;)
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The post certainly was an indication of catering to survivors.
But so much is left out to what is going on now, to the changes and features complete in comparison to when they were first announced.
Again, back to my OP. I did say the devs should try and convey things in a more delicate manner, and try to avoid mistakes like this in the future.
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Nah, I can assure you the incompetency claims are less about being rude, and more about hitting things on the nose. There have been glaring issues with core mechanics for years now that the devs refuse to address, but take credit for "solving" by introducing band aid perks that are often required things to run, or so bad that they never make it into builds (Looking at Ruin, Blood Echoes, Small Game, STBFL, PWYF, DH, and quite honestly more perks than I care to name).
People gave plenty of feedback including HARD NUMBERS behind why gutting ruin was a terrible change and why totem perks can't be balanced to have end game effects. Ignoring that and then trying to say "we listen to our community" means they listen to yes men, and not actual criticism based in hard numbers. Add that onto the insult that is balancing the game for people (survivors) who are new and refuse to actually learn mechanics, and it's basically the devs flipping the middle finger to the killer population telling them they don't matter.
When people mention the survivor v killer nerf list, they're actually correct about killers receiving the more substantial nerfs, as the only survivor perk to be nerfed anywhere near as hard as a killer perk was Mettle of Man, something that never should have made it into the game. Every other nerf has been a joke. BT still gets you a free guaranteed self unhook to synergize with other perks that require safe unhooks. DS flat out got a buff to be a 60 second safety bubble that gets abused by people who got unhooked for BT hook rushing, completely destroying any claim people make about it being an anti tunnel perk. You can argue SC is gutted, but it really isn't, it just requires more thought on how to use it to get out of troubling situations against some killers, (looking at you legion). Every other significant survivor nerf hasn't really impacted their ability to 1v1 a killer for the entirety of a game. Hell even the BL nerf still lets you create a quasi infinite that lasts for 6 and a half minutes on the game, while creating an absolutely insane amount of time wasting potential on hawkins, turning some pallets into god pallets and questionable windows into massive time sinks.
In regards to gens, the devs have had 3 almost 4 years now to come up with a new system, but either can't or won't. If you look at the putrid serum event, it's incredibly obvious that a second objective made the game much more healthy in terms of killer v survivor interaction, but those events are gone now, replaced with a battlepass system nobody asked for, which is a different discussion altogether. If they were truly serious about the gen time issues, there would've been a fix pushed live along with the ruin gut, which if enough thought was put into it, would've resulted in a lot of killers praising the devs for actually making a healthy change, instead they gutted it and proceeded to lie or make excuses as to why it needed to be gutted saying they need to rely on statistics they've admitted in the past to be unreliable and worthless, which loops back to the claims of incompetence.
To close it off, the devs aren't being witch hunted, they're being grilled for not only incompetence, but surrounding themselves with yes men moderators and CMs, while ignoring glaring issues at the core until new survivors come along and complain about it, while giving killers and other vets overall the finger when it comes to feedback.
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I have, Scratched Mirror is so nice for T1. It's almost as if Object becomes a wasted perk slot. 🤔🤔🤔
I'm surprised you had it in you to chime in about Myers but not Huntress, which was what I was expecting you to go after.
If you're struggling against Object as T1 Myers there's no way it's bc playing as T1 myers
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I think you are too forgivable for these devs. Honestly they really just do what they want with Ruin as when they rolled out the PTB patch and giving players surveys about it but there's nothing about Hex: Ruin in it. Why? Because they already knew how the playerbase would react, entitled survivors will be in joy, killer players will rage about it but the worst thing is they don't want to change even if it would turn out THIS bad.
The devs are known for survivor biased but you will pass on this one fact as a "mistake that everyone could do" but as a game DEVELOPER they should listen to the community as a whole instead just please one side. Look at League of Legends and Battlerite, one always listen to their community and adapt their strategy even if their balancing skills are awful, the result is you have one of the most unbalanced but also popular games on Earth. One is perfectly balanced, great devs but then they decided to abandon fans and players to jump on the small group that yell for Battle Royale trending - exactly how this Ruin nerf happened, and what did it result? The game was dead, the devs don't appologize or talk about it (sound familiar?) and 6 months later it shut down and reseted to the very base game before the ridiculous change. You know what the best part is? After the devs abadoned the game, reverted it back to the previous state players started to come back.
So what is the moral of the story? Always listen to the community as a whole, always try to change for them, don't take a side that only benefits you (as we know survivor players are 3 times bigger than killer's). I know you want to everyone to chill out but how could you said that to a whole community who both play killers and survivors? They litterally just make everything worse for killers, what did you expect when you kick a dog? Want it to just lie there? There are reasons for this outrage and you can't ignore it by saying these people complaning is invalid and being ignorant of the situation is the best solution now.
Also, i'm a Vietnamese so... cookies are kinda rare here. I know this off topic is just a distraction from this whole mess.
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F a i r
Though people are probably gonna be going on about this for the next month until a mid chapter update comes along
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"Casing point"? It's case & point lmao.
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With more stuff to complain about most likely lol the atmosphere with these arguments about nerfs etc is making Dbd a not so nice place to try and relax and have fun. Hopefully things improve soon.
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If I'm being honest I also believe I am a little too forgiving. It's a bleeding character trait I have.
I have worked with a dev team and community as a management member for about 2 years so I have a slight understanding of what things *should be and have my theories on what is going on but without side tracking. The main difference between league and this game is a vast majority in player difference. Theres a difference between complaint threads, "hysteria" threads , and actual constructive feedback threads.
Riot has access to a larger pool of constructive feedback from its community as much as they get the increased hysteria posts.
The devs will mostly look at constructive feedback, and take notes, answer, etc.
As for bugs, this is a tough one because it depends on the bug. Some have easier solutions than others. The toughest part in bug patching for DBD is Identifying the bug based on descriptions and hearsay, and making a fix without breaking something else. Some are harder than others. For the Source engine, typically you as a player have access to console, which so happens that it will display any errors within any .lua (as an example) files that you can show a dev, and they will immediately know where to look, so identifying is extremely easy. Source uses coding languages that are not hard to learn, so fixing is typically done within the month, and usually dont extend past 3 depending on the game, or how the game distributes patches.
Also to the off topic. Dont know much about Vietnam. But isnt there something similar to cookies? I know some people who would call wafers cookies. Nothing wrong with that.
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Mistakes like that shouldn't happen at all there is no excuse for how they worded it, they knew what they put down and it passed what it needed to before we all got to see it and your telling me in that whole process no one said "this sounds like we are to Survivor Biased with this patch we need to write it again".
They knew what they were putting out and how it sounded and they didn't care because if they did they wouldn't of sent out the designer notes like that.
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If you actually listened to the reason why people didn’t like the nurse changes was because they nerfed her basekit by putting a cooldown on top of a cooldown. That’s fun isn’t it???
We all agreed that nurses addons were too strong but the devs outright lied about just changing her addons, that’s why we were upset.
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You know it works like spinechill right??
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I said that in a reply here.
I am among those that thought the rework should have been directed at the addons alone. Though Nurse isn't unplayable imo
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Yes but this doesn't mean the killer is coming your way, only that he is able to see you. This aside and it becomes a regular game of DBD and Object is still a wasted perk slot.
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Plenty of constructive criticism from the latest changes. The Devs ignored all of it, they had their mind set on blowing up ruin.
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Was there though. You have some. Don't get me wrong, but the Ruin changes isn't exactly unanimously badly received. You would have people who rather enjoyed this change for killer, because it opened up a good number of possibilities, with people not bothering to actively look for the hex
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The fact that you included Pig in there just shows how out of touch you are. Any Pig that crawls around on the ground all game to avoid being spotted with OoO is gonna lose badly. Object is also one of huntress' greatest counters. You can see when she's winding up, you can see her when she's around large loops that she isn't fast enough to run, you can see where she's aiming, it negates her tiny terror radius, it counters her very heavily. Everyone who plays huntress knows this. Only a literal rank 20 will just stare at you and let you snipe them.
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You misinterpreted what I said.
It's different in application. This is like saying you remain in Tier 1 Myers the whole game to avoid OoO. Or not going after the OoO as nurse, and instead go for someone else.
It's a matter of how you use Pig's crouch. Obviously you're not gonna be crouched all game, but you can most certainly mind game object with the stealth mechanic.
Your misinterpretation is not evidence of me being "out of touch" at all.
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When Ruin was nerfed, hysterical killer mains fail to see what the future may hold and completely dismissed logical thought that changes to GENS or MAPS or how survivors INTERACT with gens would be introduced in due time.
You don't nerf something and THEN look into why it was being used so often. You look at the underlying condition and fix the root cause, and then buff/nerf as needed. They made the decision and didn't listen to any feedback on it, even from the test server. They didn't even include the Ruin change in the survey from the test server.
Also, they have had amble time to come out and say that they were looking at the underlying problem. They haven't even acknowledged it's existence. What I saw in their responses to negative feedback was just telling killers they need to play better. A pretty one sided view from the people that are supposed to be providing balance.
You seem to think that the devs are infallible, and do everything with a big picture plan. You seem to think that there is something deeper lying behind this poorly thought out band-aid fix. Frankly, i would like to think that too, but their lack of a proper response to the situation, to alleviate the ongoing toxicity, gives me little faith that that will be the case. If they even acknowledged the issue, that would be a step in the right direction, but instead they have only made things worse with their one-sided responses. They should have been mediating this back and forth toxicity, but instead they chose a side.
I have seen too many games fail because of this lack of understanding and proper communication. I no longer have that kind of blind faith in developers that you have.
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When I read that somebody believes a bs statement about gen speeds or maps than I do not know what to say. ruin was used in 45% of all games, thus 55% of all games didn't have ruin.
I am sure that even tho the majority of games have been played without ruin, that was just simply not enough data provided to make any adjustments regarding gens or maps. You know what? This statement was made in an attempt to lessen the backlash which was received about a week after the announcement to ruin was made and it is the very reason why it wasn't included in the announcement itself. Damage control.
Yeah just remove and trash the perk, because maybe in a future not to far away bhvr will have a look at core issues of the game. Oh please, i do understand every person that had enough of this goddamn bias the whole time. DS is bugged? Oh we gotta fix it asap people, do not worry. Well sound is bugged? Yeah we are looking into it. Nurse can not be played on map? Oh yeah well mhm, ok. Myers stalking is broken, you can not stalk people even tho there is no obstacle between you / survivor? Oh yeah right after sound is fixed.
If you do honestly not understand why people are pissed, there is nothing i can probably say to make you understand.
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I wrote a thing on bug fixes before.
They're not as simple as everyone makes it out to be. Some bugs are easier to fix than others.
If you had to make a priority list on what bugs you should focus on it would probably look like this (Descending)
-Perks
-Killer Powers
-Items/addons
-Large Visual bugs / Map bugs
-Sound
-Minor bugs
Some of the things you have mentioned are far and few in between. Nurse can't be played on a map? Uh, where? Why? Because she struggles a lot on it? That could be said on any killer. Myers Stalk bug is one that doesn't happen often, so it's hard to find, it's not a common bug. The problem might not even lie with Myers, but portions of the map. Sound bugs and visual bugs are amongst the hardest to resolve, look it up. (This was also why it took them a while to fix the basement hook bug that perma crippled survivors).
Behavior does not have a large development team. Debugging is more of a side thing that maybe one or two people focus on here and there. But the team has a project, they work on it, then immediately jump to the next.
People were pissed because their main crutch was changed. The large portion of the negative feedback was extremely toxic. Yet, you still had people on the killer side that were quite satisfied with the new update. Behavior does listen to it's community, but the community can be pretty demanding
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I never said the Devs were perfect. It was one of my main points that they should attempt on improving how they communicate with the playerbase
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Potato chips
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Pringles or out
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It's pretty worthless in that application. They're going to know exactly where you crouched down, and just leave the loop. If you have video tape or straps you might catch them at the next one though.
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Correct, Freddy had the highest kill rate of over 70% I believe.
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They only balanced the balance landing perk for survivors, what provided an unlimited amount fo speedburst in certain maps. And instaheal was really ridicoulus.
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So perks over powers yeah? Okay yeah sure dude, while a survivor can play just fine even when a perk doesn't work we should give higher priority to the perk. I mean ######### that ######### that a killer can not use his power, have to fix crutches before we like basic stuff of the game.
Why should I care how challenging/easy it is to fix some bug? Why would I care about that? It is their job that the product they sell works, I honestly do not see any reason why me or anybody else should care about it whether it was super easy or super hard to fix. I mean pls explain me why i should care about it.
I also like that you put sound at the bottom of the list, seems like it is at the bottom of the list for bhvr as well. I mean as long as only killer suffer from it, i mean imagine tr gone for all killers... that probably take a few days and it is fixed. Killers? well #########'em that they can not hear footsteps/breathing/moaning whatever.
I said nurse could not be played on "sanctum of wrath" and not struggle so spare me your assumption about killers struggling in general due to god awful designed maps. The entire map basicly was a deadzone, if you do not know what it is, look it up. She was reduced to a 97% killer on that map, check the bugsection nmcke did explain it in full length.
I have to wonder why you do not answer to the part of ruin being used in 45% of games and that the majority of games were played without ruin? I mean it baffles me, they make the announcement (not giving a ######### about killers at all, their perspective and everything) a week later they state something about being able to gather data for gen speeds without ruin cause it was used so much. It is strange right? Majority of games is played with ruin, yet we need to remove the perk in order to get good data. Okay what about toolboxes and the other perks messing up the data about gen speeds? How come they do not show up, fyi i dont care whether it is about prove thyself or dying light/thanatophobia??? I mean they do affect gen times too, yet this is not a problem quite odd but ok.
Crutch? Since when is ruin a crutch kiddo? Even with ruin up the gates could be easily powered within 5minutes. So how was it a crutch? Please explain that part to me. I assume the only people calling it a crutch are the ones who are as bad as people with 10hrs in the game unable to hit a great skillcheck. Who exactly on the killer side was positive about this ruin change? Even people who argued for nerfs of specific killers like scottjund told behaviour what a dumb change this was in a very polite and constructive way. The only people i see "on the killerside" posting that it is a good change were people in disguise, suddenly everywhere some godlike killers did pop up ( oh i play doc in red ranks and always 4k like 99,999999% of my games cause all killers totally super op). LuL who believes those people? Who can take this garbage serious when you do not see a single doc in months in red ranks prior to the "rework". People argueing so borderline dumb that only a newbie can not see the bullshit they spill.
Meanwhile for reality we have survivor mains who asked if bhvr is sure about the ruin nerf, making videos to show how dumb it is. Not just talking garbage on the forums about crutches and how op all killers are but actually just playing games and finishing them ~5-6 minutes while not even gen rushing.
The community can be demanding yeah true, maybe it would not be so demanding if they actually treated people equally. Actually care about veterans of the game and not made-up newbie problems and adress the ######### that they really keep them from playing the game you know like when you check steam/metacritic, people drop the game not because of op perks but other check it yourself i do not bother to call them out on the bullshit anymore.
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