My simple and fair solution to the Self Care 'problem'
Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.
My pleasure.
Comments
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I think you need to look that word up in the dictionary.
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No offense but that idea is #########15
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Self Care healing sounds and groans of pain should be louder and the skill checks should be harder (the tiers would affect this rather than medkit charges).
Botany Knowledge could be buffed to negate healing noises and make skill checks easier, as well as the increase in speed.
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SC needs a nerf, but thats a bad idea tbh
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My idea is simple, fair, elegant and doesn't take too much from people.
Also finally a use for Botany Knowledge!Many survivors wont notice any difference. If you do find it harder then you can take Botany. That's the price you will have to pay to continue playing in a rank above your ability.
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all healing should be to a limited amount of times tbh
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I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal1
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@deadbydaylightfan said:
I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully healThey gave up because of the survivor review bomb. Survivors got what they wanted.
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Delfador said:
@deadbydaylightfan said:
I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully healThey gave up because of the survivor review bomb. Survivors got what they wanted.
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I’m not playing soloq without SC, half the time your teammates are the real killer.8
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Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.
Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
@Delfador said:
@deadbydaylightfan said:
I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully healThey gave up because of the survivor review bomb. Survivors got what they wanted.
They gave up because it was found too problematic. No review bombs. Watch the Q&A's...
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@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
@Delfador said:
@deadbydaylightfan said:
I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully healThey gave up because of the survivor review bomb. Survivors got what they wanted.
They gave up because it was found too problematic. No review bombs. Watch the Q&A's...
I still insist that they gave up because of review bombing. After all, they couldn't say that they were afraid of another review bombing so they made up a couple of reasons to not to.
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Self care is not a problem at all.
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I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
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A question for survivors - how many times do you self care in a game on average?
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a limited use SC would be nice, i dont use seöfcare more than 2-3 times in a match, a limited usage would not hurt^^
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Vietfox said:
Self care is not a problem at all.
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@deadbydaylightfan said:
Delfador said:@deadbydaylightfan said:
I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully heal
They gave up because of the survivor review bomb. Survivors got what they wanted.
Rip I hate the entitlement of some survivors I play survivor most of the time and barely use self care only thing I hate is camping bc it’s boring and the killer gets less points so there’s no point in doing it
I hate everything about self care (survivor main) and even I admit that change would be dumb. If they made that change I would have 0 respect for anyone who would still run it lol...
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@Rex_Huin said:
A question for survivors - how many times do you self care in a game on average?I wasn’t expecting many answers because survivors know the following:
If it’s a number less than infinity they must acknowledge that it’s ridiculous that self care is infinite.
If it’s a number greater than 4 they must acknowledge that it’s a crutch perk for them.
If they were to tell the truth I suspect the answer would be most people use it 2 or 3 times in an average game. In which case my idea will make no difference to them.
BUT if you need it more than that it because you have been caught and hit a lot. Should there really be no consequence for that?
(even then you can still use med-kit or be team healed)ALSO I still give the option of bringing new Botany Knowledge for infinite heals.
Really the gentlest brush of the nerfbat…more of a caress…but still resisted even though it is a patently fair and generous offer.
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Why not simply make the drawback to self care be that other survivors heal you 65% slower and vice versa. Maybe something like that that makes you more self reliant but less useful in a group? (The numbers would be adjustable)
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@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
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@Delfador said:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
@Delfador said:
@deadbydaylightfan said:
I like the nerf the devs have in mind once you stop healing with sc the bar resets until you fully healThey gave up because of the survivor review bomb. Survivors got what they wanted.
They gave up because it was found too problematic. No review bombs. Watch the Q&A's...
I still insist that they gave up because of review bombing. After all, they couldn't say that they were afraid of another review bombing so they made up a couple of reasons to not to.
Y’know the spaghetti code they refuse to fix and just let it fester and cause more bugs with each patch? Yeah the self care change is LITERALLY impossible without it effecting other healing as well. spaghetti code finally did a bite in their ass.
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@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
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I like Self Care as it is. If they further reduced the speed at which you heal using Self Care I'd love that: Self Care is a wonderful tool as it is one of many perks that allows someone to waste time not doing generators and slightly rewards losing the chase as you're then able to hide away and heal. Though of course I'd ask for a buff to Botany Knowledge. One thing I always take into account when considering perk balance is that there are only four slots. If you made a perk like Self Care and Botany knowledge as a combo look appealing you only have two slots left. For me those would be filled by Iron Will and Urban Evasion. If you make perks look just as appealing as Decisive Strike and Sprint Burst and therefore make the survivors have less slots to power these perks (Vigil, I'm looking at you) then I'd say we're going in the right direction. Though I'm not a game developer and may never be, so take my addition to this discussion with a grain of salt.
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@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
Healing should not be limited. If anything it should be only slowed down. When a survivor is injured they are likely to go off and heal, not doing gens. The more time they spend away from gens the slower matches go.
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@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
Dont be like that c'mon. Though we might not agree with @yeet on SC being limited i like how he's changed, from "git gud" comments to a more respectful ones.
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@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
Healing should not be limited. If anything it should be only slowed down. When a survivor is injured they are likely to go off and heal, not doing gens. The more time they spend away from gens the slower matches go.
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@WhateverIGuess said:
My simple and fair solution to the self care problem: None. Self-Care is not a problem. Leave this perk alone, idc if you nerf DS, idc if you nerf SB, idc if you nerf Kate's breast physics, do NOT touch self-care.Yep. It's the one perk that has been my best aid as a solo survivor.
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@Rex_Huin said:
Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.My pleasure.
I think you might be playing slightly too aggressively if you have to SC 3 times in a match, but let me just tell you why I think this isn't a good idea.
It doesn't fix the main problem with SC, which is that
1. It makes healing entirely self sufficient
2. It is much more efficient time-wise than actually being healedTo prove point 2:
SC is 24 seconds
normal healing is 12 secondsBUT
you need to find someone to heal you, which can take time.also, being healed means you and the other person aren't doing anything, meaning that you're both using 12 seconds, which combined is 24 seconds.
What I'd do?
Reduce SC healing speed
or/and
make it reset healing if interrupted (doesn't count if self healing with medkit.0 -
@Greater_Cultist said:
@Rex_Huin said:
Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.My pleasure.
I think you might be playing slightly too aggressively if you have to SC 3 times in a match, but let me just tell you why I think this isn't a good idea.
It doesn't fix the main problem with SC, which is that
1. It makes healing entirely self sufficient
2. It is much more efficient time-wise than actually being healedTo prove point 2:
SC is 24 seconds
normal healing is 12 secondsBUT
you need to find someone to heal you, which can take time.also, being healed means you and the other person aren't doing anything, meaning that you're both using 12 seconds, which combined is 24 seconds.
What I'd do?
Reduce SC healing speed
or/and
make it reset healing if interrupted (doesn't count if self healing with medkit.Your very last suggestion was actually one that the Developers were throwing around. This change would be a buff for one special boi: Freddy. If the healing reset then taking the risk of missing a skillcheck during a chase is no longer as rewarding as you are no longer able to return to a healthy state mid chase after missing the skill check.
Post edited by JammyJewels on0 -
@JammyJewels said:
@Greater_Cultist said:
@Rex_Huin said:
Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.My pleasure.
I think you might be playing slightly too aggressively if you have to SC 3 times in a match, but let me just tell you why I think this isn't a good idea.
It doesn't fix the main problem with SC, which is that
1. It makes healing entirely self sufficient
2. It is much more efficient time-wise than actually being healedTo prove point 2:
SC is 24 seconds
normal healing is 12 secondsBUT
you need to find someone to heal you, which can take time.also, being healed means you and the other person aren't doing anything, meaning that you're both using 12 seconds, which combined is 24 seconds.
What I'd do?
Reduce SC healing speed
or/and
make it reset healing if interrupted (doesn't count if self healing with medkit.Your very last suggestion was actually one that the Developers were throwing around. This change would be a buff for one special boi: Freddy. If the healing reset then taking the risk of missing a skillcheck during a chase is no longer as rewarding as you are no longer able to return to a healthy state mid chase after missing the skill check.
But Freddy is super OP, they even had to nerf him!
/sYeah it kinda sucks that our lonely, sad and depressed sweater boi didn't get that small buff thrown his way.
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Self-care doesn't need a nerf. There is enough perks on the killer side to punish it; Nurses calling, add-ons that slow healing like mangling, coulrophobia, not to mention doc's madness that stops any form of objective without snapping out first. Self-healing in itself is a compromising thing to do. It means you aren't doing any gens, taking someone off the hook, or destroying totems. I don't doubt that it's a powerful perk, as it means you can take another hit without getting down but it can also backfire on the survivor.
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@brokedownpalace said:
Self Care healing sounds and groans of pain should be louderYeah way louder!
Like this...
https://youtu.be/214rZ1SWewg
Edit:
The last one is a failed skillcheck. ;31 -
@JammyJewels said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
Healing should not be limited. If anything it should be only slowed down. When a survivor is injured they are likely to go off and heal, not doing gens. The more time they spend away from gens the slower matches go.
Slowing it down is a boring fix for something just like how slowing down gen speeds to nerf gen rushing is stupid there should just be different things to worry about like other objectives or limited use.
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Skorpanio said:
@brokedownpalace said:
Self Care healing sounds and groans of pain should be louderYeah way louder!
Like this...
Edit:
The last one is a failed skillcheck. ;30 -
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivors1 -
@WhateverIGuess said:
My simple and fair solution to the self care problem: None. Self-Care is not a problem. Leave this perk alone, idc if you nerf DS, idc if you nerf SB, idc if you nerf Kate's breast physics, do NOT touch self-care.it's by far the strongest perk in the game, it absolutely needs adjusting
0 -
I don't think self care needs to be changed, even as a Freddy main.
1 -
@Legacy_Zealot said:
I don't think self care needs to be changed, even as a Freddy main.Off-topic, but do you think healing when in the dream state should be more punishing? When playing against Freddy I can drop a pallet and try getting a skill check if I'm injured. And I, even as a survivor main, find it rather silly how it's acceptable to wake up and then keep your healing progress.
1 -
To be honest I am unsure, I have never thought about this before. If it is the case that even if they are slowed by being asleep and the odds of getting a skill check are still the same as when they are awake it should be changed. If you are asleep your skill checks should in some way be associated to the amount of progress you have made to healing without there being a set value that causes a skill check to appear, it should still be random. It would be very nice to see some sort of regression after failing the skill check so you are less likely to start chasing a healthy survivor again. A regression similar to failing a gen skill check perhaps?
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@yeet said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivorsYes, they currently don't. And they shouldn't.
You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?
Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.
3 -
@JammyJewels said:
@Legacy_Zealot said:
I don't think self care needs to be changed, even as a Freddy main.Off-topic, but do you think healing when in the dream state should be more punishing? When playing against Freddy I can drop a pallet and try getting a skill check if I'm injured. And I, even as a survivor main, find it rather silly how it's acceptable to wake up and then keep your healing progress.
To be honest I am unsure, I have never thought about this before. If it is the case that even if they are slowed by being asleep and the odds of getting a skill check are still the same as when they are awake it should be changed. If you are asleep your skill checks should in some way be associated to the amount of progress you have made to healing without there being a set value that causes a skill check to appear, it should still be random. It would be very nice to see some sort of regression after failing the skill check so you are less likely to start chasing a healthy survivor again. A regression similar to failing a gen skill check perhaps?
(Sorry had to post again forgot to quote)
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I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.
Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.
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@FrenziedRoach said:
I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.
I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.
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@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivorsYes, they currently don't. And they shouldn't.
You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?
Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.
pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.0 -
@yeet said:
@Brady said:
@yeet said:
@Brady said:
@yeet said:
@Brady said:
I quote with reasoning:
@Brady said:
Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.
"It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.
And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?
Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.
Just my opinion.
healing in general needs to be limited imo
Really? That's a very unreasoning opinion.
survivors currently suffer no penalty for repeated injuries
even the devs have acknowledged this and want to change it, but its always shouted down by survivorsYes, they currently don't. And they shouldn't.
You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?
Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.
pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.You assume that by tampering with Self-Care, it will end risks like bodyblocking.
Not. The. Case.
I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.
It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.
Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.
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@JammyJewels said:
@FrenziedRoach said:
I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.
I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.
And a big buff to Freddy is bad because.... why? He's literally the worst killer in the game right now.
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@FrenziedRoach said:
@JammyJewels said:
@FrenziedRoach said:
I would prefer the devs just go forward with what they already proposed - Self Care reverts if you stop healing at any time.Only reason they haven't gone forward with it is it also reverts heals from medkits or teammates - which I agree is too powerful.
I'd rather it was a regression, rather than an outright reversion of all of the progress you made. Any changes akin to these would be a huge buff to Freddy. There are a few cases where someone who has woken up from a missed skill check and then been able to complete the heal due to no real harm to their progress. Now if you use a missed healing skill check it'd damage your chances of surviving that chase due to your lost progress.
And a big buff to Freddy is bad because.... why? He's literally the worst killer in the game right now.
Did I say, anywhere at all, that a buff to Freddy would be bad? Not explicitly. If it was implied or seemed that way then I apologise. I'd personally love Freddy to be more powerful (I don't know why but I love the way his weapon is shown in first person, plus the noise of the blades being brushed against one another. Oof) but as it was said in the Play with the Devs stream, not every killer is going to be top tier.
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