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My simple and fair solution to the Self Care 'problem'

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Comments

  • Baphomett
    Baphomett Member Posts: 394
    Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

    pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
    god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
    the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.

    You assume that by tampering with Self-Care, it will end risks like bodyblocking.

    Not. The. Case.

    I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.

    It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.

    Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.

    Nerfing SC is a pretty solid shadownerf for NC and Sloppy Butcher, which are both currently very strong perks and an amazing combo.  I don't want to see SC nerfed, personally.
  • powerbats
    powerbats Member Posts: 7,068
    edited August 2018

    @Rex_Huin said:
    A question for survivors - how many times do you self care in a game on average?

    1-4 depending on killer, map and survivor chosen along with loadout and or daily.

    @Rex_Huin said:

    @Rex_Huin said:
    A question for survivors - how many times do you self care in a game on average?

    I wasn’t expecting many answers because survivors know the following:

    If it’s a number less than infinity they must acknowledge that it’s ridiculous that self care is infinite.

    If it’s a number greater than 4 they must acknowledge that it’s a crutch perk for them.

    If they were to tell the truth I suspect the answer would be most people use it 2 or 3 times in an average game. In which case my idea will make no difference to them.

    BUT if you need it more than that it because you have been caught and hit a lot. Should there really be no consequence for that?
    (even then you can still use med-kit or be team healed)

    ALSO I still give the option of bringing new Botany Knowledge for infinite heals.

    Really the gentlest brush of the nerfbat…more of a caress…but still resisted even though it is a patently fair and generous offer.

    I laugh at this very obvious bait job here, you waited what like 5 minutes before posting this and because people with other things to do didn't respond. So that meant you could then go and do another bait post where you could insult based upon your prior bait post setup question.

    Now lets shoot down the rest of your post quickly.

    Bring a medkit - Survivors bring more than 1 medkit killer Brings Franklins. If killer sees more than 2 medkits killer dodges the lobby.

    If you loot the chest most of the times it's usually a flashlight or toolbox and the killer will tunnel you if you had nothing beforehand.

    Bring medkits and killer doesn't doge - Killer uses Franklins and or Mangled affect thereby negating medkits and self care takes forever.

    Bring medkits - Killer doesn't dodge but uses Franklins, Nurses calling and or Mangled.

    There's multiple counters to self care but certain killers don't want to have to bring those and actually use them.

    Now onto the biggest troll bait item, it's in the meta and used 90% of the time so it's a problem.

    Killers use NOED and Ruin and whatever other perks and or add ons 90% of the time because it's meta. So by that logic those things are problems and need to be nerfed into the ground also.

  • yeet
    yeet Member Posts: 1,832

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

    pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
    god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
    the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.

    You assume that by tampering with Self-Care, it will end risks like bodyblocking.

    Not. The. Case.

    I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.

    It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.

    Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.

    You don't even know what gen rushing is if you think survivors should be grouped up for it
    healing as a whole needs to be looked at

  • RepliCant
    RepliCant Member Posts: 1,436

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

    pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
    god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
    the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.

    You assume that by tampering with Self-Care, it will end risks like bodyblocking.

    Not. The. Case.

    I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.

    It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.

    Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.

    You don't even know what gen rushing is if you think survivors should be grouped up for it
    healing as a whole needs to be looked at

    100% survivor main, Rank 1 every season. I know what gen rushing is. Meaning, you rush the gens out as quickly as possible.

    With what I was saying; shifting the meta would make gen rushing worse.

    No, it really doesn't. I can't see your point because you give absolutely NO reasons as to why healing needs to be looked at. No points, no suggestions, nothing. You just say it's a problem without explaining HOW and WHY.

  • yeet
    yeet Member Posts: 1,832

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Brady said:

    @yeet said:

    @Vietfox said:
    Self care is not a problem at all.

    "The strongest perk in the game with a 90% usage rate is not a problem"

    I quote with reasoning:

    @Brady said:
    Self Care is not a problem, at all. It's in the meta because it's a simple perk that has common sense to be in the game. And a great plus on actually being a lone wolf. You know, the way the devs originally intended this game would be like.

    Run without Self Care, at any given rank, and you'll see there isn't a that much of a difference at all. It just makes solo players less reliant on other players, and when you solo, that's something you know.. that's really nice. Stop trying to take that away.

    "It'll prevent mindless actions like bodyblocking, etc" lol no it won't and it hasn't. I still bodyblock without Self Care, and so fourth.

    And if you change Self Care, Bond's gonna be meta along with the possibility of Botany, Empathy, or Leader making it's way up there too. Give or take. Maybe even We'll Make It will become more meta too. And you know what that means?

    Faster Heals, grouped up so faster gen rushes, and way more coordination due to everyone running Bond because Self Care wouldn't even be considered worth a perk slot.

    Just my opinion.

    healing in general needs to be limited imo

    Really? That's a very unreasoning opinion.

    survivors currently suffer no penalty for repeated injuries
    even the devs have acknowledged this and want to change it, but its always shouted down by survivors

    Yes, they currently don't. And they shouldn't.

    You lost the chase. You weren't able to keep LoS of the Survivor and broke off. You don;t deserve another easy down if you find them again, do you?

    Self Care is not a problem and it never has been; playing without self care has no worries because it's simply as easy as finding the next survivor or finding a chest.

    pretty disingenuous to claim that the only time a survivor gets injured is during a chase.
    god forbid survivors aren't just able to take hits whenever they please and might actually have to think about how they engage the killer rather than just a brainless "I'm always invincible" mentality that they have now.
    the devs themselves don't like this, but survivors who want to keep the game a bully simulator decry it every time.

    You assume that by tampering with Self-Care, it will end risks like bodyblocking.

    Not. The. Case.

    I'll even be your prime example. I will bodyblock even when I'm injured. I'm not that afraid; I know how to optimally lose a killer, take them on a wild goose chase while injured, or do gens and escape while injured. Not everyone is able to, and you shouldn't take away the most basic mechanic that has the most common sense, in the game.

    It seems that the more in the future we go, the more EASIER everyone wants the Killer Side to be. Pallets are a problem, the length of a chase, and gen rushing. Not healing. Prioritize your concerns rather than picking at every single good thing a survivor has in this game. It needs a fair balance, Self care is fine. Use Nurse's, Use BBQ, Use your auditory senses to find survivors. If they healed up before you got to them, it means they deserved the heal.

    Also I'll state it again, be careful what you wish for. Completely touching Self Care would switch the meta and you know what the better alternative to self care is? Bond. You know what Bond does? Faster heals, grouped up for gen rush, and also more increase in use of perks like leader, that will make everything faster. Be careful what you want.

    You don't even know what gen rushing is if you think survivors should be grouped up for it
    healing as a whole needs to be looked at

    100% survivor main, Rank 1 every season. I know what gen rushing is. Meaning, you rush the gens out as quickly as possible.

    With what I was saying; shifting the meta would make gen rushing worse.

    No, it really doesn't. I can't see your point because you give absolutely NO reasons as to why healing needs to be looked at. No points, no suggestions, nothing. You just say it's a problem without explaining HOW and WHY.

    Gen rushing is doing gens as efficiently as possible, having multiple people on one gen loses a lot of efficiency.
    devs themselves want to change healing, it's too strong
    survivor is about resource management, except they only have a single resource to manage and it's incredibly abundant.
    God forbid there exists a single mechanic that doesn't just make the game easier for survivors, like every other mechanic.