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All hex perk except NOED should be a non-hex per change my mind.
All hex perks are weak and should make them be a non-hex perk but with a small change.
Comments
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sadly devour hope exists which would be too strong
but i agree on the rest of the hex perks
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Haunted grounds can be game ending, if people pop it at the wrong time.
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It got me on at first so: 8/10 Bait. Really good bait comparing to some others
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Right now the 200 % from the ruin is 0,6 g/s.
Devour Hope they can just add 2 more hook for the insta down and the mori and everthing will be ok
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You realise the third seal exists, its probably the worst hex perk at the moment, but that definitely shouldn't be made into a non hex version, since it would basically make all of the aura reading perks on survivors useless. This teribble idea could probably only work on huntress lullaby, since haunted grounds is made to be cleansed and thrill would be useless if there were no other hex perks than noed. I shouldn't even need to explain devour hope
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If Devour had a high enough trade I think it could work as a no hex perk. an example could be it needs 5 to 6 survivors hooked for the haste effect, 7 to 8 for the insta and 9 or 10 for the Kill as those survivors would be on death hook anyway. I'm not great with assigning values and all that but I think this would be a fair endgame perk.
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This would just make the perk unusuable. Based on those numbers, you'd be relying on survivors to never hit struggle and ensure all 4 survivors each get hooked for each stage. And even if you did, by the time you even hit the insta-down numbers, all survivors would be dead anyway.
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Only Lullaby and the new Ruin shouldn't be hex perks.
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Disagree. Devour, Thrill of the hunt and haunted should all stay hexes. Devour is a perfect example of what hex’s should be like because it provides an extremely beneficial reward at the cost of running the risk it will be destroyed. Haunted and thrill just have to stay hex’s because of their design. Huntress’s lullaby and third seal could maybe be changed to a non hex however a small buff to them each would make them a better hex. For huntress’s lullaby don’t show the indicator that the hex exists until a certain amount of stacks have been reached like devour. Third seal is probably a harder one to buff. Only perk that truly shouldn’t be a hex is new ruin.
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Devour hope should be a hex perk it's way too powerful not to be.
Nor should thrill of the hunt. The nor haunted grounds because it wouldn't work if it wasn't a hex. Third seal maybe could work after hitting a survivor so many times like 4 or something I dunno.
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are you kidding me? Ruin as is MAYBE but lullaby would be near impossible to deal with
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They should still be hex perks, but the entire Totem system should be reworked.
Making totem spawns "harder" only hinders new players, experienced players just memorize the totem spawns.
Hexes should be able to be places wherever the Killer wants to put them, as long as its not somewhere were it is impossible for Survivors to cleanse. (Eg: Teleporting somewhere Survivors cant reach as Nurse, at the top of a staircase blocking both the stairs and the cleanse prompt)
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Just pay more attention. Most people don't look for skill-checks, they listen. This is why it's so effective.
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I think gen-protection perk shouldn't be a hex totem, for exemple: with the "reworked" ruin huntress lullaby is much less useful.
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I would like to see you deal with a 3 oclocker or even 6 oclocker with no sound warning.
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Huntresses lullaby: too weak to be a hex, agreed
Devour hope: would be ridiculous as a non-hex
3rd seal: an inconvenience for swf, ez 4k against solo teams. Don't really want that gap increasing
Haunted grounds: no idea how that would even work
Thrill of the hunt: same as haunted grounds
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Lullaby definitely shouldn't show before the first hook.
3rd seal should just be a normal perk that cleanses itself at a full heal. The blindness on the hook is what matters and makes it fun anyway
Devour needs to stay. It shouldn't light up until after first hook.
Ruin needs to change again
Thrill is fine and haunted grounds is fun
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Or make hexes respawn after some time
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The old noed as non hex was so much fun... 😋 Hmm I play ruin and haunted as my personal meta and it brings at least 2 hooks. Hex totems was one of the best ideas for the games, before it was much more unbalanced...
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