Games have been free of toxicity and less DCs since Ruin change

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Hex_Raider
Hex_Raider Member Posts: 37
edited January 2020 in General Discussions

It's interesting cuz Killer players claimed they were going to bring Eboni Moris, NOED, slug, camp, etc.

But in the 10 games I've played since the Ruin change, the game has felt less "annoying" when going against a Killer with a Ruin perk. If people are getting hooked within the first few minutes, the suiciding and DCing doesn't start. I remember with old Ruin, if the Killer had 2+ hooks and Ruin wasn't found and destroyed, people would suicide or DC.

With that said, the Hex Ruin regression really does a number on the gen... There have been times I've had a gen at 70%-80% and a Killer chases me off it. I come back to see just the gears spinning and sparks.

feelsbadman.jpeg

Honestly, I love this change. I feel like I can contribute without pulling my hair out looking for a Ruin. Especially on a map like Hawkins.

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