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Trapper, ability button to pick up traps suggestion

ZoneDymo
ZoneDymo Member Posts: 1,946

So often as a trapper a survivor runs into a trap, you hit them down, and want to pick up the trap, but the survivor is laying on top of it so you pick the survivor up instead.

Why not use the ability button or whatever its called, to pick up traps and the current/normal button to pick up survivors?

Would give the Trapper a bit more control

Comments

  • kamisen
    kamisen Member Posts: 794

    And while we’re at it: make the trap setting outline more visible and a bit further from his body.

  • Anevian
    Anevian Member Posts: 47

    A separate button to pick up traps would be nice. Trapper needs a bit of quality of life buffs. Like being able to hold more traps as baseline (hold, not start) that way you don't feel as obligated to run a bag addon.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    I rather they just make Daddy Trapper immune to getting caught in his own traps.

    Though, I’ll be happy to risk getting caught in my own trap if they make his bag addons a part of his base kit.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Secondary ability button to pick up traps would be the best. (The same button you use to teleport as Hag or crouch as Pig)

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    That doesn't sound very balanced...but I guess trapper buffs couldn't do too much harm

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Maybe, maybe not, but survivors are able to disarm traps and even sabotage them to take them out of the game. Trapper starting with 3 traps isn’t something I’d call unbalanced, especially with how large most maps are and with how fast gens are getting done now.

    I didn’t make it clear, but if they make his bag add-on as base, there should be no more bag add-ons.