http://dbd.game/killswitch
Is Doc now the best strength to difficulty ratio killer?
The strongest killers have a learning curve. Billy, nurse, spirit, Freddy... all take a lot of work to become very good. Doc seems to be tearing it up and also is easy as ######### to play.
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Billy and Freddy take a lot of work? Wat.
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Spirit and Freddy are some of the easiest Killers to play. You cannot compare Doc to that. Not even close.
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The dedicated servers seem to screw me over when i go for a shock maybe I need to adjust my shocks earlier cause when i shock before they get to a window and it hits them they always seem to vault. He's not that easy imo but he's also not that strong either compared to the ones you mentioned.
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my god, lets say all killers except nurse and huntress are easy to play then if we are gonna not talk about what the op was asking about or hell lets say all of them are easy cause everyone seems to be godlike.
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Spirit isnt the easiest at all. Miles more difficult to get into than Billy and Freddy, but not as much as Nurse or Huntress.
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Nah, I mean it is quite clear that Spirit and Freddy are low effort, high reward Killers. Of course other Killers are also easy to play (like Wraith or Leatherface), but they will not give the same Rewards like those two mentioned will achieve.
So I guess thats pretty accurate when it comes to OPs question (who seems to be a little bit frustrated with Doc, looking at his other Thread).
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If I really need to clarify.... you can’t decimate a decent team as billy right off the bat. It takes time to figure out the steering and timing etc. Nurse should be obvious. Freddy seems to take a lot of work... placing traps, teleporting... chasing. But with doc it’s just Static blast, then chase. And he’s 4k ing a lot. I dunno... just my impression.
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Doc still has a major learning curve: Shock Therapy. It takes 1 second to charge up by default, but takes 1 second more to actually hit a survivor, meaning that the Doc player has to predict 2 seconds ahead of the survivor in order to hit them with it. Even before his rework this was the same... Doc took 1 second while in treatment mode to charge up, 1 second more to shock the survivor, and another second to switch modes so they could hit them with his weapon. Currently he takes 2 seconds to shock them, and 1.5 seconds more to actually strike them, so in essence he actually takes .5 seconds longer to hit them with his weapon than he did before the update, and still has to predict a survivors movement 2 seconds ahead of them.
This aspect of his base kit (pre-update) made him one of the hardest killers to get right, and even still takes a lot of skill to master. Concerning shock therapy, The only things that the update to him did was remove the button press to switch modes, and add default .5 seconds to the time before he can strike with his weapon. Play Doctor yourself, and see how long it takes you to master the timing... I guarantee that, while it's not as hard as Nurse, its still about as easy as Spirit to get used too.
On a Related note, Shock Blast, while fun... is also a nerf. Sure it practically guarantees survivors screaming in your Terror Radius once every minute, but Treatment mode guaranteed survivors screaming every 40 seconds or less depending upon what add-ons you used, so while its a fun addition that puts this aspect in better control for the player, it's not nearly as oppressive or useful as the old docs "Static Field" mechanic.
What's more (unlike before) New Doc actually doesn't want survivors to hit T3 Madness anymore! This is due to how much easier it is to "snap out of it" and how doing so puts them at the non-affliction level of Madness T1. This makes the add-on's that increase survivors Madness gain rate are surprisingly less useful to the Killer Player than they were before. What's the point of increasing their madness to experience the afflictions if you give them so fast that they are at max and can completely null the afflictions by snapping out of it in 12 seconds... where they no longer experience them? If you are a Doctor and you go with the madness rate gaining addons, you are basically committing yourself to constantly shocking survivors to the point that they are either trying to break out of if, or on the base madness level which features none of your afflictions, and getting them to the T2 madness level, where they experience afflictions regularly, is ridiculously more difficult. Somehow this update made Madness T2, more powerful than T3... and that just doesn't feel right to me.
Post edited by TWiXT on3 -
I think people are just trying to get used to him still and his shock therapy requires good timing from what i've seen to get the most out of it's anti looping.
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100% agreed.
The Switch-Mode was basically QoL. Because what was happening was that sometimes (at least this happened to me) the Switch was not completed. When switching between Modes, I stayed in the previous mode, so I was not in Punishment, even when I landed a perfect Shock Therapy Hit, because somehow I only 99ed the Switch, even tho it looked full.
Also, regarding Learning: I used Moldy Electrode basically every game with "old" Doc. And also at first with new Doc, now I dont use Add Ons and it is really hard to get used to the new Range.
So Doc is not easy at all.
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Freddy placing traps is basically:
- Getting looped? Place trap on either side.
- Protect specific generator? Place traps around it.
Even Clown takes far more thinking than Freddy placing snares. The only skilful Freddy ability is chasing someone and baiting the generator teleport to make them go somewhere else, and that is situational at best.
New Hillbillies can figure out steering and timing within the first match. If not, the second one. Add to this charge time decrease add-ons and you can do pretty good.
I havent seen anyone mention him, but Oni is quite powerful honestly. Granted he isnt an easy pick, but he seems to be easily left aside.
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interesting points. Just from survivor perspective it feels, at least right now, that he’ll end up a smidge higher on the tier list. He’s still annoying to play against but much less than he was. Not always starting from scratch on a missed ‘snap out of it’ skill check is wonderful. And the ruin change makes the anti gen build a thing of the past.
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I played Doc without add ons and he did not seem very good to me.
His shock range is pathetic.
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100% agree. Doc takes lots of timing.
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I agree, and he is now one of the best killers in the game honestly. I never really was a fan of the old Doctor but I've been playing him a lot lately since the update and it's so satisfying when I shock a survivor right as their dropping a pallet or vaulting because then I can just go around and smack them while they're screaming and I don't need to waste time breaking pallets (unless it's a God loop or jungle gym)
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As weird as it sounds, my experience with Hag makes shocking with the Doc remarkably easy. Predicting their movements through loops and getting a feel for the timing.
The shock timing at loops and vaults is probably the hardest thing to get a handle on. When to use the Blast is just intuition and playstyle.
I really like him now. Although I need to play more matches against sweaty survivors to know for sure.
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Freddy is stupid easy and much stronger than doc. So I'm sticking with him.
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I mean if Doc is decimating a team right off the bat, the survivor team probably wasn't that good.
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