http://dbd.game/killswitch
Hooks too close
This does not make much sense because there are hooks too close, rays lost two nuggets thanks to that it does not make sense to move the hooks away if in case the game can not do that they are 4 hooks near even the basement 1 outside the same as #########.
Comments
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Killer can use offerings to put hooks closer together. Survivors can sabotage hooks and use offerings to put hooks further apart. What's the problem?
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Three petrified oaks and I bet you the killer still makes it to a hook.
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Hooks should not be the distance of Shack apart in any case, period.
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There are times where hooks and gens spawn absurbedly close together. The two gens on the elevated platform on the swamp for example.
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I fail to see how that would be a problem.
What you suggest, is to make the killer lose by default whenever someone drops a Petrified Oak. If they can't hook you simply because of an offering, then how do you expect them to do their objective? It is way easier to sabotage or bodyblock a hook, then it is to get a down. If this would guarantee you that the killer cannot hook the person they carry, then that breaks the game.
With that being said, I have seen some rare occasions with no hooks around for miles (no Petrified Oaks) and 2 hooks so close that the survivors on them could shake hands. The former happens mostly on Badham around the main building and Midwich and the latter can happen on RPD and Midwich as well.
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Must be nice to play on PC. Bodyblocking a hook doesn't even work on mobile. If you did try when the killer was picking up from one hooked survivor to another hook and 2 "bodyblocks" even to the point of downing will not be enough. Yes pallet stuns work, yes flashlights work. The point is, unless the killer is trying to make it to basement from at least 3 shacks away from the stairs, you are going to get hooked. You know you're going to get downed so you try to get as far away from a hook as possible, it's still right next to you. All three of your teammates get hooked in the same vicinity blocking all hooks in that area and you get downed at the very edge of it furthest away from, oh wait, you're still getting hooked. If you get downed and the killer "isn't able to hook you", guess what: that's a bot. Almost as if its objective is to purposefully not hook you so that the data is skewed to create a better environment for killers. I play killer to, 9 times out of 10 I kill all the survivors. When I play as survivor and it's not a bot killer you'd be lucky to have to 2 survivors make it out. About 65% of the time all survivors are killed.
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