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This is the start to how killers get nerfed:
Had a strong game as Doc. Used Calm and Monitor as perk combo to really shrink T radius as well as make the TR huge while in a chase so I can use my Static Blast. Person stated my TR is bugged and the below happened:
Comments
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why spies?
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Because people start to run around after you static blast them. There's a lot more crows than you think, and you can pretty much read survivor movements through walls. I didn't get the idea from some Twitch streamer.
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People kept saying Dr was nerfed, but I think this update made him stronger than ever
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Proof people have no clue and talk without trying things, Doctor is way way better than before, I played him a lot and his only strength was 3 gen turtledoc or The Game map, now I find him easier to play as, less frustrating (stance switching was nice on paper, terrible on execution) and overall better at everything except 3 gen turtling (which was an awful and unfun tactic anyway).
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It's also the entitlement that they are having to relearn the character which has its own learning curve just like anything else. It's an absolute improvement.
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Well, it's an unwritten rule these days: 'If we don't understand it, it's too OP'. Personally I love going against and playing as Doctor. He's a refreshing change to the usual 1-hitters or M1 spams. I love a good challenge and Doctor gives it so well
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Well if survivors are dumb enough to not keep an eye on their gene positions against a doctor, they deserve it lol besides, I enjoy a good three gene battle as killer and survivor
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