I played 50 games in a row as Basement Guardian, here are the results!
Just a quick disclaimer on all of this. You can draw any conclusions you want using my data, as long as you respect the data itself, the experiment that was done and the way the data was collected. Please, comment down bellow your thoughts on all this and the conclusions you draw from it. Thanks!
Also, english is not my first language, so take it easy on my grammar and stuff xd
Introduction
This experiment was done just by simple boredom of playing rank 1 games, my aim was to rank down having fun (sort of) and collecting data along the way.
For those unfamiliar with the "Basement Guardian" concept, a quick way to describe it is: Protect the basement and the basement chest. It's pretty boring and most of the time you will be staring at a empty basement.
The experiment
My Basement Guardian (BG) was done using The Wraith. In all 50 games no addons or offerings were used. The perks Shadowborn Lv.3, Franklin's Demise Lv.2, Blood Warden Lv.1 and Hex: No One Escapes Death Lv.1 were used on all games, no exceptions.
Here is the rules I followed on my games:
- First thing to do as soon as the game starts it to locate and go down the basement.
- All survivors will be ignored before I reach the basement for the first time.
- As soon as I leave the basement I can't leave the building the basement is situated on [For example, If the basement is situated on the Killer Shack, I can stay down the basemente, go up on the shack or stay as far as 3 steps away from any exterior wall from it. Same for the Thompson house building if the basement is located there] but I can't keep roaming the building, must only move away from the basement itslef with purpose (aka new hiding spot to protect the basement or going after a survivor)
- If a exit door is directly on the side of the building I'm currently on, I can smack down the survivors but only when Blood Warden blocking is on.
- Any item dropped by the survivors via Franklin's must be protected from them.
- I'm not allowed to slug if there is a survivor as near as 5 meters from me in direct line of sight. Must pick-up even when they have DS.
- Always go for the ones stealing my chest first, then people with items, then rescuers of people on hook and then any other survivor. This priority must always be respected.
- I'm allowed to protect NOED if it's on the same building as I'm located.
I followed all these 8 rules on all 50 games and didn't had any problem.
The data
All the data collected is available on this spreadsheet here
Some cool highlights from the data collected are:
Fastest match was only 5 minutes and 13 seconds from the moment my camera showed me on the map to the moment it faded away.
The average time of the match was 7 minutes and 43 seconds.
The longest match took 13 minutes and 21 seconds.
Léry's was the map that I had most matchs on, appearing 8 times (one time even ignoring a Badham offering from survivors).
Despite the odds, there was one 4k and on 27 matches there was at least one survivor killed (54%)
On 9 matches, the survivors didn't even checked the basement.
The chest was sucessfully protected on 47 matches, looted on 2 matches and in one match the chest was searched but the item never left the chest.
The highest BP Score I got was 23559 bloodpoints on the match 09. The lowest was 0 in many matches.
Conclusions
As I stated before, there are many conclusions that can be made using this data taking my gameplay style and rules in consideration, but I'll leave mines here as I experienced all that happened.
To be honest the only conclusion I draw from this is the confirmation of some behaviours that survivors had/have. Almost in all cases when a survivor got hit and lost his item, if not on the EGC already, he would try alone or even with full squad to come and recover it even if this cost the loss of more items and even death of some teammates.
Some survivors already expected the killer to be on the basement after all the game MIA and tried, in vain, to check corner before entering not realizing I was invisible.
Some survivors took on themselves to steal the chest when they realized I was trying to protect it.
And most interesting was that parties of SWF either no one died or at least 2 died when trying to get items or teammates back from the basement.
Based on all those observations it's easy and accurate, in my opinion, to say that survivors tend to know they are more powerful than killers, not fearing to coming down the basement even knowing that a killer is there and for reasons as unimportant as taking a toolbox back. Not only that but they never left before EGC made them do it, usually staying near the basement but just out of the building. Taunting, teabaging and most annoying making loud noises from far away to get my attention. For me, this just show up how entitled the survivor role is, not excluiding me or any killer main, cause we all do this stuff, no mather what just because we can. Even the fastest match took 2 minutes more than it should because survivors refused to just leave before EGC made them. They didn't bother to check basement but they couldn't resist to stay at the doors waiting for the timer to go down. And the longest match was only that long because they refused to open the doors before trying to get items back.
In the end, what I saw, what I lived and experienced on the matches about the Psyque of the survivors are not backed by my data in any way, shape or form, so I'll not turn this into that discussion, but I had to share about.
I hope this data can draw you or devs some cool conclusions about the game and how players behave when facing an odd situation and thanks for reading.
Comments
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That was an interesting read. Pretty cool experiment.
3 -
Thanks, my man :)
I hope to do more cool experiments in the future, but one step at a time xd
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Yes the survivors are entitled because they wanted to have fun and interact with the killer. Sit down with your nonsense.
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I faced a leatherface once doing that challenge. It was really fun, all of us trying to get the item. At least it took us away from the monotony of holding M1 and escaping.
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"Survivors know they are more powerful than the killer". You handed them the win by allowing the exit gates open, so of course they thought they were more powerful than the killer. IN THOSE games, you did nothing for most of the game, and squeezed out a 4k in one while killing at least one in over 50% of your other matches, of which you ALSO included the matches where survivors didn't even check the basement. Take out the ones where no survivors checked the basement(because those don't really count as you didn't even try to kill anyone in those games), and you killed one person in about 70% of your games. That's LETTING gens get done, and only by the survivor's own curiosity.
As for WHY survivors were "taunting and tbagging" you outside the basement. It may be because you refused to play the actual game. They literally could only do gens and leave, and perhaps didn't want to depip due to a player who they actually needed to reach those pipping requirements. It may be also because they like the sense of danger. I highly doubt it had anything to do with the things you mentioned, as, again, they were robbed of an actual game so they had to make one out of it.
As for your data on the games "ending too fast", you only gave one time, which was the length of the match(you didn't list the average gen completion time, or exit gates opening time). According to your length of the match summary, games lasted about 8 minutes(although by your own admission it was because they refused to leave while the EGC was going, but to assume the EGC was going, that would mean they probably opened the gates as soon as they powered the gens. The time the gens were done using this as a base was probably on average about 6 minutes without any kind of interruption from the killer, so I wouldn't say that survivors can get their objective done too fast. That's 6 minutes without interruption at all, 4 people on gens.
2 -
Yes, then they complain when they get killed. Stop being salty, brother.
Another cool "data" about gen time for you, not so precise but I was paying attention to it.
In almost all matches, except the ones they were sabotaging hooks, the first 3 gens were done before the 2 minutes mark, no exceptions, I think and using the mentally I have when playing survivor that is because they didn't thought the killer was missing in those first gens and even didn't thought something was wrong in 3 gens done in the first 2 minutes. The 4th gen usually took another 1 to 2 minutes and the last gen usually took the most time, regardless of map size or shape. Almost like as they do more and more gens and no one was getting chased, curiosity began to struck on them.
About depiping, I got only complains in 2 matches about depip, but in most of the matches the actual complains were about camping survivors in the basement, so it's safe to assume they didn't care that much about pipping in that specific match.
I was also streaming my matches and linked my t.tv to them in post-game chat and many survivors come to talk and even in the matches with no interaction they were all nice except for one match.
I recall with a lot of precision that one match took 3 minutes and 50 seconds-ish for the gens to be completed and I was excited because if they left that would be the fastest match beating match 09, but they didn't until EGC made them. So when devs said they wanted gens to be done in the first 4 minutes, well, they are being done in that time lmao
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Where you call the survivors entitled and not afraid of the killer is actually them trying to force you to play the actual game. You can chalk up the "salt" to the fact that they waited 10 minutes in a lobby, only to get in a game with an afk Wraith.
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The depip argument was just a side effect. I was more so talking about you not playing the game. Those games are the most boring and whenever someone does this, I try to get my chase points by running in front of them and away because I'm not gonna depip to a game I also didn't get to play. It's already pretty scummy to rob people of a game, let alone for them to depip from it especially when the enemy side isn't being an ass.
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